Hacking Banners/icon templates for Wii VC

  • Thread starter Thread starter cucholix
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WiiPlay
upload_2017-9-8_13-33-31.png
 

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Last edited by cucholix,
just an heads up the OP has a newer mario bros meta that is bad and makes the game appear as an ? if you use the OP one you ownt be able to start the game this one does work perfectly

i also wanted Newer Super Mario Bros Wii but did the icon a little different and used the disc channel loading banner for the screens
 
Great work! I'm missing the following games.

Secret Files: Tunguska
Secret Files 2
Grand Slam Tennis
Mario Party 9
Mario Power Tennis
Mario Sport Mix (This one has an official release but no one dumped the titlekey yet for any region)
Monster Hunter Tri
Rayman Origins
Wiimms Mario Kart Retro (this is similar to Mario Kart Fun, but with retro tracks) http://wiki.tockdom.com/wiki/Wiimms_Mario_Kart_Retro_2015-05
 
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Could somebody please make the WWE series of games please.

Smackdown vs Raw 2009
Smackdown vs Raw 2011
WWE '12
WWE '13
WWE All Stars

Would be much appreciated
 
i also wanted Newer Super Mario Bros Wii but did the icon a little different and used the disc channel loading banner for the screens
by meat i meant pictures not an actual meta file but meta stuff :P

he probably has a bad icon imo

also i give custom ids to my injects so they overlap or take any actual wiiu released stuff.
 
by meat i meant pictures not an actual meta file but meta stuff :P

he probably has a bad icon imo

also i give custom ids to my injects so they overlap or take any actual wiiu released stuff.
Just saw the files and the icon file size is wrong.
@Pokezuculento icon for Newer is wrong, however @markehmus is correct. Which one give you error?
 
Last edited by cucholix,
Just create a new layer that's on top the example layer, or just delete the example layer.

Hey Cucholix,

I used your PSD template, replaced the banner example image with mine and saved it as TGA 24 pixels no compression like you stated but when I reviewed the size output of the TGA file I got 1.17mb.

You stated the the bootDrcTex has to be exactly 1.229.804 bytes. Am I doing something wrong or misunderstanding something?
 
Hey Cucholix,

I used your PSD template, replaced the banner example image with mine and saved it as TGA 24 pixels no compression like you stated but when I reviewed the size output of the TGA file I got 1.17mb.

You stated the the bootDrcTex has to be exactly 1.229.804 bytes. Am I doing something wrong or misunderstanding something?
1.17mb = 1.229.804 bytes, you can see it in file "properties"
 
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Hopefully my last question, Cucholix if you don't mind. Do I need to merge all the layers prior to saving it as the TGA?
 
Hopefully my last question, Cucholix if you don't mind. Do I need to merge all the layers prior to saving it as the TGA?
No, it's not needed, the .tga file merge all layers automatically

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Tatsunko vs Capcom
upload_2017-9-8_19-37-41.png
 

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So, uh, does anyone have anything similar for NES, SNES and GBA? Heck, I'm fine if someone can just give me a blank template that the Wii U uses for Virtual Console games.
 

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