i also wanted Newer Super Mario Bros Wii but did the icon a little different and used the disc channel loading banner for the screens
Will add a notice, thanksjust an heads up the OP has a newer mario bros meta that is bad and makes the game appear as an ? if you use the OP one you ownt be able to start the game this one does work perfectly
by meat i meant pictures not an actual meta file but meta stuffi also wanted Newer Super Mario Bros Wii but did the icon a little different and used the disc channel loading banner for the screens
Just saw the files and the icon file size is wrong.by meat i meant pictures not an actual meta file but meta stuff
he probably has a bad icon imo
also i give custom ids to my injects so they overlap or take any actual wiiu released stuff.
Just create a new layer that's on top the example layer, or just delete the example layer.
1.17mb = 1.229.804 bytes, you can see it in file "properties"Hey Cucholix,
I used your PSD template, replaced the banner example image with mine and saved it as TGA 24 pixels no compression like you stated but when I reviewed the size output of the TGA file I got 1.17mb.
You stated the the bootDrcTex has to be exactly 1.229.804 bytes. Am I doing something wrong or misunderstanding something?
1.17mb = 1.229.804 bytes, you can see it in file "properties"
No, it's not needed, the .tga file merge all layers automaticallyHopefully my last question, Cucholix if you don't mind. Do I need to merge all the layers prior to saving it as the TGA?
No, it's not needed, the .tga file merge all layers automatically
So, uh, does anyone have anything similar for NES, SNES and GBA? Heck, I'm fine if someone can just give me a blank template that the Wii U uses for Virtual Console games.