Ironically, Salamander, tends to use auto power-up
Things get slightly tricky, in this case. This is mainly because Vice is predominantly meant to be utilized with a keyboard/mouse combo. I have a series of side-projects I work on. Some, I play around for a little at a time, to see how much extra work would be necessary to finalize a solution. What sucks, is that this needs to be handled a little delicately. It needs to be done in such a way, so that it is "Core" specific. Or, at least doesn't affect other "Core's" configurations. How nice it would be to have a joy2pad type thing, where we could map any button in the Vice Keyboard to a controller! But, it isn't exactly that easy. The key binds for retroarch do not even include a "space" bar option, without actually pushing a space key on an actual keyboard! I tried a few tests, to see how I could best go about things. Those who made the original Vice Emulator, and those who did it for RetroArch, are thinking mainly of PC users, as it is almost insane to try to play PC Games on a controller, haha! Especially, with so many variations of control schemes. It will still be one of the projects I check more into. But, I can only devote so much time to it, without affecting the completion of my V2.5 set, unfortunately. But, Turrican will be the main test game, as far as getting the space bar to at least work! At least I have people who can test things out, fast, if I do set up a configuration via the Core, or RetroArch! Yesterday, I got N64 Saves working, which have been a big issue up til this point. The reasons why they didn't work are sort of silly. But, I am gonna do a video on that. One other thing out of the way

And, of course, the key binding will help with ZX Spectrum/CPC Amstrad/as well as Commodore 64. DOSBOX, I already figured out the mapping on that one

But, there isn't exactly a similar setup for the other 3! I have already tested it out with PC, and it works awesome with a keyboard! We just need to be able to "steal" some of the keyboard keys and give them to our controllers! I will keep playing around with it, though! And, I am always open to suggestions!