Official hakchi2 - NES Mini very simple pimp tool

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In WII we had FBZX Wii on wii U Fuse RetroArch.

In Nes mini with the hakchi2 version 2.12.
The miracle will happen, maybe some kind of god in gbatemp will succeed ... We would be grateful.

Only you can do it, I encourage you.
650_1200.jpg
Did you try Google to see if such thing exists? Outside the U.K. it wasn't all that popular, most Europeans would prefer a C64 core I think . Suggested keywords in Google :Libretro, core, RetroArch, ZX. Good luck.
 
Last edited by jelmer,
It's be the same as the Spectrum. You'd need to load directly into save states but even then half the games don't support a joystick and have different keyboard bindings. You'd be safer just buying a spectrum/C64 or waiting to see if Honeylab can get keyboard support working.
 
i doubt C64 on NESC would work, damn, i would love to play USAGI YOJIMBO all day

how would C64's load commands even work?
If you load the games directly within the emulator there is no need to type load commands. I remember a plug n play device (C64DTV I believe) that operated exactly that way.
 
Thank you. Use google, but there was no way, and my knowledge is limited and I know that here there are great masters of the scene en gbatemp.

I love zx spectrum games in Nes mini...
 
If you load the games directly within the emulator there is no need to type load commands.

that would be so neat.. just a handful of decent games on C64. damn, i loved that machine

usagi, montezuma's revenge, desert fox, Rambo on c64 kicked ass, 2049'r

and a weird unofficial version of Super Mario Bros, it looked like mario shot fireballs out of his nose
 
Last edited by Boognish,
I was going to buy the raspberry pi 3, but I decided on the mini nes, I did not know I could with those raspberry pi 3. Thanks

Maybe the video is not specifically about RetroArch. I don't know I know nothing about Retro Pi (I deleted the video from my original post already) but there is a wiki about Fuse for RetroArch. I assume it should work, if someone likes to test it out. https://wiki.libretro.com/index.php?title=Fuse
 
Last edited by jelmer,
For those running a 2.12 now, what are the file extension names of Sega Genesis roms you are loading?

Are they .bin? or something else?
Thanks
 
Just compiled RC3 under Visual Studio 2017; then I put the \retroarch.hmod module folder inside \user_mods and it appears inside hakchi2 gui; should retroarch.hmod be compiled BEFORE starting hakchi2 ? What are the exact steps to make it in a working state under the gui ? Simply enabling it from the gui and flashing the kernel ? Then it will open retroarch "manager" while opening a non-nes rom ?
 
For those running a 2.12 now, what are the file extension names of Sega Genesis roms you are loading?

Are they .bin? or something else?
Thanks

even thou im not running 2.12 ( super fucking Jealous )
sega files look like this Beavis and Butt-Head (USA).md

unzip em

i got 3 games on my mini, size limits... fuckin jealous
 
Last edited by Boognish,
For those running a 2.12 now, what are the file extension names of Sega Genesis roms you are loading?

Are they .bin? or something else?
Thanks
I don't know if is the extension but in last build MD games is necessary to change a little the command line on hakchi2, see previous post in which I gave to Anthony the solution.

Rgs.
 
Last edited by nesito,
N64 save states are not loading. Crashes back to Mini GUI. I believe there must be a configuration required to make the save state load. I checked SNES and GENESIS save states, those work fine (and are originally configured cores by @Cluster )
 
Last edited by anth0ny,
Finally got the latest compiled and working but I have run into a weird problem. Snapshot/save state works for SNES/PCE/Genesis etc, but for NES games not supported by the built in emulator (batman return of joker specifically) when I exit the emulator it doesn't take a screenshot or allow me to save the state.

Does anyone else have this issue and/or a fix?

Also, this one took me a while to figure out, the default retroarch setup has the nes core set to crop overscan in both the "video" section AND the core options section. To disable it hit start+sel+L+R on your controller (I use wii classic controller) and go into video options and disable overscan. Then hit "b" to back out to the main menu and go into settings from there and turn off overscan cropping. You can also disable NES sprite limit here, which can be nice.

GBA games unfortunately run like garbage, even with threaded sound and video set.

Which core are you guys using for neogeo?
 
Finally got the latest compiled and working but I have run into a weird problem. Snapshot/save state works for SNES/PCE/Genesis etc, but for NES games not supported by the built in emulator (batman return of joker specifically) when I exit the emulator it doesn't take a screenshot or allow me to save the state.

Does anyone else have this issue and/or a fix?

Also, this one took me a while to figure out, the default retroarch setup has the nes core set to crop overscan in both the "video" section AND the core options section. To disable it hit start+sel+L+R on your controller (I use wii classic controller) and go into video options and disable overscan. Then hit "b" to back out to the main menu and go into settings from there and turn off overscan cropping. You can also disable NES sprite limit here, which can be nice.

GBA games unfortunately run like garbage, even with threaded sound and video set.

Which core are you guys using for neogeo?

The save state issue exists with N64 as well, No idea how to fix that yet. Right now trying to final optimal settings to fix audio and frame rates.
 

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