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You can't edit game's image to change what it renders, but you can add things on screen.
It's up to the dev to find an application to it.
What's New
- Fixed issues about blue-light reduction feature when the top-screen is in the 2d-mode.
- Improved the game compatibility of the blue-light reduction feature, should be workable in more games now.
- Fixed the broken overlay plugin support.
That is fine. Thanks. I am deeply loving it so far. I will be trying out the two plugins shortly to see if they work as Pokemon Moon will be the guinea pig for testing.
Pokemon Moon/Sun r extended memory games so doesn't work with ntr also the 1.1 patch broke ntrHm, I tried running BootNTR Selector, and I still couldn't use the two plugins as I load up Pokemon Moon. It did not show them on the screens. Is there a way to fix that? I only went with default settings on BootNTR itself.
U on a N3DS/XL ?Should I just wait until Pokemon Sun/Moon 1.1 is compatible with a newer version of NTR for the FPS counter and clock plugins to work as it's out?
Yes, I am using my Red New 3DS XL system. Luma CFW and A9LH is installed on it.U on a N3DS/XL ?
Are you sure?I just noticed that having the clock plugin installed NTR CFW 3.4 doesn't crash anymore if you switch from one game to another. Great!
Are you sure?
Update your firmware to the latest.Hi Nanquitas! I'm getting an error when booting NTR Selector:
Load failed, unknown firmware, detected firmware: 2.50.9
Using Luma 6.6, O3DS 10.3.0-28U... do you happen to know a fix? I tried running BootNTR as it is and I'm also getting an error (with an endless stream of ADDRs).
alright, thanks for the warning. good thing i havent update my 3ds yetNope, you'll have to wait for the 2.5.
I started working on it, but no luck so far.
Until then, don't update to 11.3 if you want to use NTR.