Homebrew [request] can someone attach fasthax to safehax?

  • Thread starter Thread starter tunip3
  • Start date Start date
  • Views Views 7,400
  • Replies Replies 70
But no reason exists not to install a9lh...
well you are insane if you speak like that
the first a9lh mistake it's to use sysnand

if nintendo in his next update checks on boot for a9lh existence or if checks for files that should not be on the nand you will meet hell
I am a coder and a reverse engineer and I a lot of times have said why it's a mistake to install a9lh
you will see it for your own eyes on a near future
 
well you are insane if you speak like that
the first a9lh mistake it's to use sysnand

if nintendo in his next update checks on boot for a9lh existence or if checks for files that should not be on the nand you will meet hell
I am a coder and a reverse engineer and I a lot of times have said why it's a mistake to install a9lh
you will see it for your own eyes on a near future
Your first mistake is not knowing a9lh can use emunand

Your next mistake is nintendo is to stupid to fix that

Your next mistake is it is hard to patch a9lh (according to devs)

Your last mistake is it isn't a mistake to install a9lh. It's a mistake to launch cfw without any sort of autobooting leaving sysnand open to accidental updates.
 
well you are insane if you speak like that
the first a9lh mistake it's to use sysnand

if nintendo in his next update checks on boot for a9lh existence or if checks for files that should not be on the nand you will meet hell
I am a coder and a reverse engineer and I a lot of times have said why it's a mistake to install a9lh
you will see it for your own eyes on a near future
well you are insane as well then, what you're saying is stupid
you clearly do not understand how k9lh works, k9lh on its own does not add anything on the ctrnand
and no one gives a fuck if you are or not, adding that is not an argument, especially if its not true. if nintendo wants to check it anyway (which they won't), we'll just patch it again.
plus, they wont attempt anything to make *hax users' consoles unusable.

so you can now stop saying bullshit now, thanks
 
Your first mistake is not knowing a9lh can use emunand
I know I can use it
Your next mistake is nintendo is to stupid to fix that
remember the Nintendo bounty hunt, I already tell them how to know if a user it's running a9lh
Your next mistake is it is hard to patch a9lh (according to devs)
false lol
Your last mistake is it isn't a mistake to install a9lh. It's a mistake to launch cfw without any sort of autobooting leaving sysnand open to accidental updates.
menuhax coldboots to a boot.3dsx on launch leaving almost no risk
well you are insane as well then, what you're saying is stupid
you clearly do not understand how k9lh works, k9lh on its own does not add anything on the ctrnand
I know how it works, and if you do not know a9lh can load files from nand on boot
and no one gives a fuck if you are or not, adding that is not an argument, especially if its not true. if nintendo wants to check it anyway (which they won't), we'll just patch it again.
plus, they wont attempt anything to make *hax users' consoles unusable.
well, you are kind unrespectful, but you will see
 
  • Like
Reactions: tunip3
remember the Nintendo bounty hunt, I already tell them how to know if a user it's running a9lh
im sure they really did care, because they probably already knew how and its literally not what they were asking for on their bounty. good job

I know how it works, and if you do not know a9lh can load files from nand on boot
if you did, you would know its the k9lh implementation that does that, not the hax itself, lol
 
  • Like
Reactions: Quantumcat
if you did, you would know its the k9lh implementation that does that, not the hax itself, lol
mcdonalds sells burgers, but the burger it's created by a mcdonald's employ, but in the end, it's a mcdonald's burger
 
well you are insane if you speak like that
the first a9lh mistake it's to use sysnand

if nintendo in his next update checks on boot for a9lh existence or if checks for files that should not be on the nand you will meet hell
I am a coder and a reverse engineer and I a lot of times have said why it's a mistake to install a9lh
you will see it for your own eyes on a near future
if fbi can acsess the nand to install sd less a9lh surely a game would be able to delete the a9lh payloads and then shut down the console stopping you from booting and playing the game with a9lh
 
  • Like
Reactions: Chelsea_Fantasy
if fbi can acsess the nand to install sd less a9lh surely a game would be able to delete the a9lh payloads and then shut down the console stopping you from booting and playing the game with a9lh
by the way, you found a merged one?
I tried to mix it myself, but the only think I get it's a huge error, even cleaning
https://github.com/nedwill/fasthax/issues/63

Rj2i52J.jpg
 
though ive been using the cart required safehax merged with no problems on 2ds n3ds and o3ds but not the no cart version but i dont remember exactly where i got the one i received from so i just have it downloaded as someone found it and gave it to me. its the version i reccomended to people because the fasthax / safehax no cart version never ever worked for me no matter how many times i used it. (except well once)
 
just to say luma cannot work when the arm9loader hax payload is renamed to the prioritised safehax 9 payload nameso just keep it at arm9loader hax and see if it works like that
create the path.txt
or hexedit luma and done, no need to config!
or in a hardest way: edit the code and recompile it
 

Site & Scene News

Popular threads in this forum