Homebrew Official Retroarch WiiU (wip.)

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Ah I assumed wii to wiiu would be easier than doing it from scratch.. We could rip out the dynarec tho? or at least use parts of it.. Damn I wish Ced was a Nintendo fan lol He could throw a dynarec together. :)

IDK for sure, I'm just guessing, Not64 has a lot of audio and graphic plugin issues XD
 
Perhaps the dynarec could be used, although I'm not really sure to what extent.
Who's this Ced?

Ced2911 was a 360 Emu Dev. He worked on quite a few 360 Emulator ports PCSX, N64 and PPSSPP Emulator, IIRC he made a dynarec PPSSPP. Only problem he cant stand nintendo stuff :( That and I think he doesnt do much Homebrew stuff anymore, haven't heard anything about him in a while.
 
Last edited by ploggy,
Ok, test this out and let me know how it works, it loaded PacMan for me, I didn't try any further - http://wiiubru.com/appstore/#/app/fbalpha_libretro

I don't have any of the ROMs to test CPS or NeoGeo compatibility in this, but it's supposed to be included.
Tried it out with SF 3rd Strike and the game wouldn't boot. Just sends me back to the Retroarch menu. I made sure the rom set matched FBA and was FB Alpha v0.2.97.39. Might still have been something on my end though, not sure.
 
Ced2911 was a 360 Emu Dev. He worked on quite a few 360 Emulator ports PCSX, N64 and PPSSPP Emulator, IIRC he made a dynarec PPSSPP. Only problem he cant stand nintendo stuff :( That and I think he doesnt do much Homebrew stuff anymore, haven't heard anything about him in a while.
Isn't the 360 also PPC? I'm not sure if any of those assets could be of help here, I'm not adept enough :lol:
It needs something like GlideN64, one of the best plugins out there, gets most, if not all the graphical effects right.
'Cept depth in RE2 :lol:
 
Isn't the 360 also PPC? I'm not sure if any of those assets could be of help here, I'm not adept enough :lol:

'Cept depth in RE2 :lol:

Very few plugins get it right, Capcom, Angel Studios and Factor 5 wrote custom microcode to squeeze 1.3 GB into 64 MB, it's a horrendously hard game to emulator. Only true LLE RSP plugins get it right XD
 
Tried it out with SF 3rd Strike and the game wouldn't boot. Just sends me back to the Retroarch menu. I made sure the rom set matched FBA and was FB Alpha v0.2.97.39. Might still have been something on my end though, not sure.
Same I cant get any rom to load either? tried some neogeo cps2 and Pacman.. no dice. @brienj
 
Wait guys I don't understand this rotation thing. Every game originally vertical that I tested (Donkey Kong or 1941) ran fine without having to rotate.
Or do you wanted this to be able to have a bigger display on the Gamepad by holding it vertically, activating rotation, and changing the aspect ratio (but then the controls become really awkward) ?
I'm not sure to follow anymore !
 
Same I cant get any rom to load either? tried some neogeo cps2 and Pacman.. no dice. @brienj
Pacman worked fine for me. IDK why it's not working for you.

BTW, I have a lot of ROMs to test now, I'll be trying more of them out. I don't have any NeoGeo yet though.
 
Last edited by brienj,
if your using the newer Mame/Fba rotation is automatic.
Oh I see ! Then this games had the opposite problem of what I described before then. Nice fix, it works like a charm !
Btw, anyway having also really random compatibility with the Mame cores ? Sometimes they just see empty archive, sometimes they do DSI error. The best compatibility seems to be FB Alpha 2012. So far it loads everything. FB Alpha (plain) gives me a DSI on 1941.
 
Do you guys happen to have a CFW so you can get libfat support working properly? That could be why the games aren't working in the new FBAlpha. I loaded sfiii3.zip fine. The only problem is that the audio wasn't working. It took a little bit of time to load, even having CFW, but I can only imagine how long it would take to load for someone not using a CFW like Mocha or Haxchi, it might even make it not load at all.
Yes, I'm using CBHC dunno bout the other guy.
 
anybody got fast forwarding to work in the Snes9X cores ? It doesn't seem to do anything for me (in Mame it works fine). Weird cause rewind works fine ! (Fascinating tool btw)
 
anybody got fast forwarding to work in the Snes9X cores ? It doesn't seem to do anything for me (in Mame it works fine). Weird cause rewind works fine ! (Fascinating tool btw)
Working fine this side, make sure it's set in the input settings and if it is try deleting your cfg files.
 

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