Homebrew Official Retroarch WiiU (wip.)

ploggy

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Now with added Controller goodness :)

Game and Watch = Works fine
Handy = Works but.. Dsi Error after loading a second rom.
Odyssey 2 = Works but.. Crashes on exit.
Vectrex = Works fine.
@pwsincd could you add these to the Appstore :)

EDIT: Re-uploaded files with the proper icons
 

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ShadowOne333

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Now with added Controller goodness :)

Game and Watch = Works fine
Handy = Works but.. Dsi Error after loading a second rom.
Odyssey 2 = Works but.. Crashes on exit.
Vectrex = Works fine.
What about anti-DSI crashing goodness? :lol:
Today's nightly fixes the loading second ROM crashes.
 

ploggy

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What about anti-DSI crashing goodness? :lol:
Today's nightly fixes the loading second ROM crashes.
I only compiled them 30mins ago (with the newest sources) so maybe the fix isnt 100% bullet proof?

Also looking at the GW, handy and vex cores already have WiiU build targets, so theres no reason why they cant be added to the build bot now.
 
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the_randomizer

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BTW guys, there is another emulator besides the Atari 800/5200 that I am working on getting working. I don't want to spoil the surprise, but cross your fingers I can get it working. People that like the old system emulators should appreciate it.

Also, it will not be a libretro core either.

Can't wait to see it :P

N64 can be injected into vc at least

Too bad Rare injected ROMs suffer from bad sound emulation (linear vs Gaussian or whatever the N64 sound processor uses), but games like Banjo Kazooie run perfectly, full speed, no graphical issues either. So yeah, it's all we have if/when we ever get a more compatible emulator.
 
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ShadowOne333

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ShadowOne333

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Just tried out the latest nightly and damn it works good :)
only issue I have is that it doesn't save the directories (I have the one for fie browsing set to SD:/ROMs but still starts from SD:/) and it doesn't seem to be saving button remapping for any core, tried with mGBA, remapped, went back to HBL and started mGBA again, same default button layout.

However, it does seem to save settings like audio and video changes like Bilinear Off and 16:9

That's all right now.

Oh and nice little bonus thing, mGBA now runs the DX color hacks without glitches!
Bye bye Gambattle!

EDIT:
I should argument a bit more.
The directory setting ARE saved, the app simply doesn't start on said folder as stated in the configuration. I checked by opening a core and checking the setting, and my specified folder is there still, it's the app which refuses to start looking in said directory.
As for button remapping, that's still not saved though.
 
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the_randomizer

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Just tried out the latest nightly and damn it works good :)
only issue I have is that it doesn't save the directories (I have the one for fie browsing set to SD:/ROMs but still starts from SD:/) and it doesn't seem to be saving button remapping for any core, tried with mGBA, remapped, went back to HBL and started mGBA again, same default button layout.

However, it does seem to save settings like audio and video changes like Bilinear Off and 16:9

That's all right now.

Oh and nice little bonus thing, mGBA now runs the DX color hacks without glitches!
Bye bye Gambattle!

EDIT:
I should argument a bit more.
The directory setting ARE saved, the app simply doesn't start on said folder as stated in the configuration. I checked by opening a core and checking the setting, and my specified folder is there still, it's the app which refuses to start looking in said directory.
As for button remapping, that's still not saved though.

That's weird, though, because I mapped the home to the Wii U pro controller and it saved it, huh. Have you tried to load the SD card on a PC, then editing the config file and forcibly changing it, saving it then loading it back to the Wii U?
 

ShadowOne333

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That's weird, though, because I mapped the home to the Wii U pro controller and it saved it, huh. Have you tried to load the SD card on a PC, then editing the config file and forcibly changing it, saving it then loading it back to the Wii U?
You did that on Settings -> Input, right?
The ones I'm talking about are the button remappings inside the Quick Menu when you have a ROM already loaded.
 

brienj

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Now with added Controller goodness :)

Game and Watch = Works fine
Handy = Works but.. Dsi Error after loading a second rom.
Odyssey 2 = Works but.. Crashes on exit.
Vectrex = Works fine.
@pwsincd could you add these to the Appstore :)

EDIT: Re-uploaded files with the proper icons
First of all, I did prosystem and uploaded to the appstore already.

As far as Odyssey 2, I compiled it, and it doesn't crash when exiting, however, I haven't used this emulator before, so maybe it needs a configuration file or something, but when I load a rom, it shows a screen that says select game, and pressing the buttons doesn't do anything. Do you not need the bios file or something? Is there a config file needed, or did I just compile it wrong?
 

ploggy

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First of all, I did prosystem and uploaded to the appstore already.

As far as Odyssey 2, I compiled it, and it doesn't crash when exiting, however, I haven't used this emulator before, so maybe it needs a configuration file or something, but when I load a rom, it shows a screen that says select game, and pressing the buttons doesn't do anything. Do you not need the bios file or something? Is there a config file needed, or did I just compile it wrong?
opps my bad, didnt realise you already did the new controller fix version of prosystem :P
I think odyssey uses a keyboard of some type, thats why most games don't play (frogger works tho) :) and if it's not crashing for you I guess I'm the one compiling it wrong lol
Also that emu your working on, does it have anything to do with the Commodore? I hope so.. :)
 
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brienj

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opps my bad, didnt realise you already did the new controller fix version of prosystem :P
I think odyssey uses a keyboard of some type, thats why most games don't play (frogger works tho) :)
Also that emu your working on, does it have anything to do with the Commodore? I hope so.. :)
Thanks, I'll try Frogger if that works, I'll upload my version to the appstore since it doesn't crash. But this reminds me that I need to add keyboard support to Retroarch. :)

I can neither confirm nor deny if it has anything to do with the big C. :D
 

ploggy

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Thanks, I'll try Frogger if that works, I'll upload my version to the appstore since it doesn't crash. But this reminds me that I need to add keyboard support to Retroarch. :)

I can neither confirm nor deny if it has anything to do with the big C. :D
If it does have some thing to do with C. then I'll love you forever :) as long as it includes C. 16...
 

BTr

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Can 1.4 run games from hd instead sd card? I have not updated retroarch about 1 month, it was loading finalburn Roms folder really slow.
Is there a sollution for it now?



Enviado do meu iPhone usando Tapatalk
 

ploggy

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Can 1.4 run games from hd instead sd card? I have not updated retroarch about 1 month, it was loading finalburn Roms folder really slow.
Is there a sollution for it now?



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Yes update NOW.. USB/SD has been done for a while. No more slow speeds
 
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the_randomizer

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Yes update NOW.. USB/SD has been done for a while. No more slow speeds

I thought Haxchi was supposed to include the CFW to run Mocha or iosulibfat, wasn't it? I tried it earlier but noticed no speed increase in SD access. I think I did something wrong as I'm on 2.5.u2 of Haxchi.
 

brienj

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If it does have some thing to do with C. then I'll love you forever :) as long as it includes C. 16...
So in the Odyssey 2 emulator, Frogger worked, but I had to use the second controller. Is this normal? I'm sure it can probably be changed in the configuration menu, but I didn't mess with it. It works and doesn't crash when leaving the emulator, so do I upload your version or mine to the appstore? We hate putting ones that crash though.
 

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