Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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I just came on here to check on this, I couldn't figure out how to install the whole thing. it confuses me because I always thought the point of this was to have our emulators all in one lol is that ever gonna happen? or will we always have to install them all one by one? thanks in advance.
I think with the 3DS, the limitation is RAM. One single 'all-in-one' core would take up a lot of RAM (literally the size of all of the cores combined) and the 3DS is very RAM limited. It would be impossible on the O3DS and impractical on the N3DS.

This is possible on the Vita because it has significantly more RAM.
 
Anyone tested the fba or mame cores? How do those perform on the 3DS? Are older arcade titles playable?

I haven't tested the arcade cores on O3DS in an age but I found that yes, some old games can run full speed on MAME 2000 and FBA. Sega's Ninja Princess, for example, ran full speed / no issues but that's no guarantee that other mid-'80s or earlier games will run well.
 
I think with the 3DS, the limitation is RAM. One single 'all-in-one' core would take up a lot of RAM (literally the size of all of the cores combined) and the 3DS is very RAM limited. It would be impossible on the O3DS and impractical on the N3DS.

This is possible on the Vita because it has significantly more RAM.

that shouldn't be an issue since cores that we aren't using wouldn't need to be loaded into ram anyway though, right?
 
I haven't tested the arcade cores on O3DS in an age but I found that yes, some old games can run full speed on MAME 2000 and FBA. Sega's Ninja Princess, for example, ran full speed / no issues but that's no guarantee that other mid-'80s or earlier games will run well.

Then they should work reasonably well on my N3DS. I may give them a go this weekend to confirm.
 
that shouldn't be an issue since cores that we aren't using wouldn't need to be loaded into ram anyway though, right?
Aye - that's why they're separate cores. The 'all-in-one' core just links to the separate cores.

On other platforms like the Vita, you get one massive 120MB core.
 
Have a small problem with latest nighties. On first launch they start perfectly but when I choose rom on second launch RetroArch crushes. Deleting confing file helps but all repeat after restart. Always delete config not an option. How I can fix it ? (n3ds luma)
 
Aye - that's why they're separate cores. The 'all-in-one' core just links to the separate cores.

On other platforms like the Vita, you get one massive 120MB core.

that's not what I meant xD I mean, even the Vita version doesn't load all emulators at once to RAM, only the one it needs. like how a Mario game only loads the level you're playing and not all of them at the same time, but they're all inside the Mario title.

the same could probably be done for this, so I'm wondering why not?
 
Okay. Somehow crushbug was fixed after I delete config file and reinstall cia snes9x. But now RetroArch snes9x can load any core and play any game (if you have core). Is this normal ? Now I don't need nestopai or gambatte cia for launch nes or GB/GBC games. It autoload core that game need.
 
I think with the 3DS, the limitation is RAM. One single 'all-in-one' core would take up a lot of RAM (literally the size of all of the cores combined) and the 3DS is very RAM limited. It would be impossible on the O3DS and impractical on the N3DS.

This is possible on the Vita because it has significantly more RAM.
The limitation is the lack of dynamic linking support. RetroArch works by linking a single core at a time into the libretro interface, so they can't just statically include all cores into a single code binary.
 
Does someone know how to dissable the "3D" effect on the latest versions? because eve if I turn off them, I get screen flicker or Video un-sync, my console is a New 3DS XL btw.
 

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