Homebrew Official [Release] kit-kat 2.0 - Wireless Capture-card

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Try redownloading Selector by Nanquitas, to see if that changes anything.

If I'm understanding correctly, you can't even load into NTR CFW?
 
Try redownloading Selector by Nanquitas, to see if that changes anything.

If I'm understanding correctly, you can't even load into NTR CFW?
No I can go into ntr

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After you check the IP, Reboot your 3ds and open Boot NTR Selector AGAIN before connecting. Opening FBI interrupts NTR somehow.
Did that still white screen
 
For some reason I can't play Pokemon Moon, because the game freezes in NTRViewer.
Send Memory Patch before clicking CONNECT on CTR-V if you want to play offline, For online click connect on CTR-V after connecting to online on Festival Plaza (Dont send memory patch)
 
I don't know why, but in the latest version (1.1.5 i believe), the program streams at 2fps maximum. Nitrostreamer, however, streams normally, with 30-40 fps.
Also, no matter how long i wait, neither my pc or my 3ds detects the hosted network.

Oh, and if you accept suggestion, maybe you should put a button in the hosted network tab so that people can choose if they want the hostednetwork to start or not when they connect.
 
[v1.1.6] Sun/Moon Swift Online/Offline Support
I have added a Memory Patch that disables Sun/Moon NFC which in turn makes it not freeze NTRViewer when streaming regardless if your online or offline OR even switching between the two!
https://github.com/initPRAGMA/CTR-V/releases/tag/1.1.6

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I don't know why, but in the latest version (1.1.5 i believe), the program streams at 2fps maximum. Nitrostreamer, however, streams normally, with 30-40 fps.
Also, no matter how long i wait, neither my pc or my 3ds detects the hosted network.

Oh, and if you accept suggestion, maybe you should put a button in the hosted network tab so that people can choose if they want the hostednetwork to start or not when they connect.
It's probably getting low FPS due to the automated Hostednetwork, Since I never use it I dont have a proper way to test it, If I were you, Setup the hostednetwork using your own batch file for now instead.

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Ok - v1.1.6 has a new bug, If you click connect when you dont have Any game open then it will always white screen of death.
Probably caused from sending the NFC patch without any prior checks if a game is open or not.
Ill fix this soon!!
 
Last edited by pman152,
Guys I might be a bit while until the next version comes out with the home menu fix. Just use 1.1.5 or use 1.1.6 but just connect while IN a game or it wont work.
 
if i can add on to the suggestion, i'd like it to have an option to auto connect and prolly agree also to the option of having hosted network to auto run or not as well. i use 3dscontroller on another PC in conjunction with a game i play using the touch screen so i don't always need to run the viewer on main pc (just the hosted network). i understand as well that some people use 3rd party software to either create a network or just use their routers as well, though i suppose you could just not set up a hosted network with ctr-v but some people like myself might have multiple access points for some reason?

either way keep up the great work. unsure how the new update works though for the NFC patch integration? i'd rather leave luma do to that on the 3ds itself (with a luma code.isp patch) unless that messes with stability? if you can shine some light on this i'll move onto the next update for sure. (haven't closed my program yet =| since the update with network hosting)
 
if i can add on to the suggestion, i'd like it to have an option to auto connect and prolly agree also to the option of having hosted network to auto run or not as well. i use 3dscontroller on another PC in conjunction with a game i play using the touch screen so i don't always need to run the viewer on main pc (just the hosted network). i understand as well that some people use 3rd party software to either create a network or just use their routers as well, though i suppose you could just not set up a hosted network with ctr-v but some people like myself might have multiple access points for some reason?

either way keep up the great work. unsure how the new update works though for the NFC patch integration? i'd rather leave luma do to that on the 3ds itself (with a luma code.isp patch) unless that messes with stability? if you can shine some light on this i'll move onto the next update for sure. (haven't closed my program yet =| since the update with network hosting)
There's already an option in the settings menu for auto connect.
 
Guys I might be a bit while until the next version comes out with the home menu fix. Just use 1.1.5 or use 1.1.6 but just connect while IN a game or it wont work.
You can have the app run a list process and if it finds niji_loc (Pokémon Sun/Moon) then it runs the NFC fix.

EDIT: You have Pokémon Sun and Moons PID hard coded to 41, but it can change each launch of the game. You'll need to implement a method that lists processes, grabs the PID that matches niji_loc and then insert that as the PID for the NFC patch. You can also make it an if statement to prevent the patch from running at all if niji_loc is not found.
 
Last edited by DocKlokMan,
Previously, anything related to Framework 4.5 un my pc was working right until last week when I decided to try the GBC VC Ultimate injector. Every time I tried creating the CIA file it popped a Framework error to me, saying "Void System Runtime.Interop.Services.Marshal.StructureTOPtr- Somehow I succed to create the CIA, however the same error appeared when I wanted to use the new CTR-V debugger for NTR. I tried updating my Framework and running the executables as administrator but nothing worked. Any ideas?
 
You can have the app run a list process and if it finds niji_loc (Pokémon Sun/Moon) then it runs the NFC fix.

EDIT: You have Pokémon Sun and Moons PID hard coded to 41, but it can change each launch of the game. You'll need to implement a method that lists processes, grabs the PID that matches niji_loc and then insert that as the PID for the NFC patch. You can also make it an if statement to prevent the patch from running at all if niji_loc is not found.
Look at the source code - Application.cs im trying but it wont trigger the EventHandler
 

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