Homebrew JKSV Issue With Sun/Moon Demo

ShadyKagerou

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I've been trying to import a save file of the Sun/Moon demo that has everything on it to transfer to the main game. However, I keep getting this: http://imgur.com/1rPKvzv. I'm running the latest Ninjhax with JKSV using Pokémon Bank as the target, since nothing else will work. I also had to update to 11.2.0-35U. Although ctr-httpwn got me past the update check, I still kept running into error messages during the system transfer to my New 3DS.

Since I can't get the demo to work, does this mean I won't be able to use PKHex in Sun? Omega Ruby works fine, though I still have to use Bank as the target.

Edit: Also, I don't have any CFW. Am I screwed?
 
Last edited by ShadyKagerou,
I've been trying to import a save file of the Sun/Moon demo that has everything on it to transfer to the main game. However, I keep getting this: http://imgur.com/1rPKvzv. I'm running the latest Ninjhax with JKSV using Pokémon Bank as the target, since nothing else will work. I also had to update to 11.2.0-35U. Although ctr-httpwn got me past the update check, I still kept running into error messages during the system transfer to my New 3DS.

Since I can't get the demo to work, does this mean I won't be able to use PKHex in Sun? Omega Ruby works fine, though I still have to use Bank as the target.

Edit: Also, I don't have any CFW. Am I screwed?
Can you share the save you're trying to inject? I've been looking for one with all transferable items myself.

It may be the save, or it may be the PASLR issue. If you can share the save, I can look into it and try to get it working for you :)
 
doesn't the demo use PASLR like the full game? you need CFW to disable that or save import/export just isn't going to work for you. iirc.
 
That would stop JKSM from running, and also requires a game be compiled to target 11.2.
PASLR was introduced earlier than that. 11.1?
so basically if you run sun/moon on 11.0 you can edit saves with a simple entry hax. anything above and you need CFW or some other way to disable PASLR (ninjhax will do this in the future?)
the new animal crossing amiibo update has the same "problem"
 
PASLR was introduced earlier than that. 11.1?
so basically if you run sun/moon on 11.0 you can edit saves with a simple entry hax. anything above and you need CFW or some other way to disable PASLR (ninjhax will do this in the future?)
the new animal crossing amiibo update has the same "problem"
No, it was introduced in 10.4, and until 11.2 operated only on a whitelist basis, but now any game will have PASLR if it was compiled for 11.2 or higher. IIRC, the demo is compiled for 11.1, so it shouldn't be affected. And, the rop would freeze on a yellow screen, which is not the issue TC has.
 
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No, it was introduced in 10.4, and until 11.2 operated only on a whitelist basis, but now any game will have PASLR if it was compiled for 11.2 or higher. IIRC, the demo is compiled for 11.1, so it shouldn't be affected. And, the rop would freeze on a yellow screen, which is not the issue TC has.

a simple way TC can test this is
1. start the demo and get to a save point.
2. use JKSV to export save.
3. import same save

if this corrupts the save high chance is its a paslr related problem. people are having this issue with the animal crossing update. they can't even import back old save backups and are officially screwed to get their old progress back lol. unless they jump to CFW.
 
Again. JKSM will not even start if PASLR is involved. Clearly, it is starting for TC, so it isn't the issue. PASLR has everything to do with memory and nothing to do with storage.
 
Last edited by configchan,
a simple way TC can test this is
1. start the demo and get to a save point.
2. use JKSV to export save.
3. import same save

if this corrupts the save high chance is its a paslr related problem. people are having this issue with the animal crossing update. they can't even import back old save backups and are officially screwed to get their old progress back lol. unless they jump to CFW.
The save is not being corrupted. JKSV just won't let me access it, as indicated by the picture I linked to. However, when I start JKSV, I target Pokémon Bank. I tried targeting Omega Ruby my first time, which led to the yellow screen freeze as shown here: http://imgur.com/8JeyKmQ. When I target Bank, it works, and I was able to successfully use PKHeX. I haven't tested anything else, but I can confirm that I can't do anything with the demo. No exporting, no importing, no deleting secure values.
 
I'll try it again. I think I may have done something wrong. I can't even confirm that this one has all the items for sure, since I couldn't import it.
I haven't tested anything else, but I can confirm that I can't do anything with the demo. No exporting, no importing, no deleting secure values.
Well, I've checked the save and it imports just fine for me (on CFW).

Sadly it's not "complete", and has been exported from the demo after only a single play through. So you're not missing anything by not being able to get it working.

Something you said stuck out "no deleting secure values", are you using the latest version of JKSV? Because can't manually delete secure values, it's done automatically.
 
Something you said stuck out "no deleting secure values", are you using the latest version of JKSV? Because can't manually delete secure values, it's done automatically.

I never actually had to. Again, it worked just fine with Omega Ruby. I just noticed that there was an option there, so I selected it, but the result was the same. There was a different error code, though. I included that to reiterate that nothing was working. I don't have CFW and have no way to downgrade (I am not hardmodding). I guess I'll have to wait for one of those smart folks to work their magic, or at least until Bank updates for Sun and Moon.
 
Anyone know a fix to this on 9.2 and cant export my pokemon moon file with jksm or any other save manager.I keep getting a yellow screen.What do i need to do? I Need Help!!
 

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