Homebrew Citra - Unofficial \ Chinese builds discussion

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you don't get my point right? I know about 12 hour time gap. But that gap just messed up. My pokemon sun time follows moon time. So there's no gap after I transfer my moon save file to sun. And now I'm looking for the way to fix it.. jeez
Oooh. Sorry about that. But in my theory, I think the cause might be the save file itself or something.
 
finished my framelimit branch https://github.com/emmauss/citra/tree/framelimit . need more tests. it cant be merged directly into the GS branche or the Frame Layouts branch.

Nice one thanks so muc, and thanks to all the other citra team who help you on it too!

You can post your build here, just the basics and licence as Unofficial, and Note to replace your User folder

I can't at moment seem to do it under Mingw.
 
Last edited by drwhojan,
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Nice one thanks so muc, and thanks to all the other citra team who help you on it too!

You can post your build here, just the basics and licence as Unofficial, and Note to replace your User folder

I can't at moment seem to do it under Mingw.
like i said cant be merged easily with the gs or frame layout branch, there are conflict .

this here is my profiler FPS and framelimit built with mingw. no other branches are added. based on https://github.com/emmauss/citra/commit/63d27e81bd56d57313f24a619a6a8a7ad82c95c5 of my test2 branch.
https://ci.appveyor.com/api/buildjobs/b2b7i8q8hsri0f5o/artifacts/citra-mingw-amd64-63d27e81.zip

--------------------- MERGED ---------------------------

framelimit is enabled under graphics settings
 
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like i said cant be merged easily with the gs or frame layout branch, there are conflict .
this here is my profiler FPS and framelimit built with mingw. no other branches are added. based on https://github.com/emmauss/citra/commit/63d27e81bd56d57313f24a619a6a8a7ad82c95c5 of my test2 branch.
https://ci.appveyor.com/api/buildjobs/b2b7i8q8hsri0f5o/artifacts/citra-mingw-amd64-63d27e81.zip
--------------------- MERGED ---------------------------
framelimit is enabled under graphics settings

When the kid gone home later, I'll add it to mine, also you can use my branch, I have merged all frame layouts line by line, wwyleles 3d fun est / cheats est.
I just removed the bleeding edge, is bleeding edge but uploaded cheated under citra for easy er auto merging with the hub.

Ps thanks so much for the links and build

Edit: done your config into mine.
https://github.com/Jhno591/citra/commit/b3fbe77d00cdb23f004f11077ed18b25f097dc54
 
Last edited by drwhojan,
"using the Direct3D API in Citra would not speed up things as you think and would be lot's of time to work on fixing previous code just to be compatible with it" just this says what you "need" to know why you will not see this API in Citra anytime soon. What you should know: Google about API's and how games/emulators use them, this will give you some basic knowledge and also kills lot's of future questions you may have. Note that I didn't have the intention to be rude (nothing personal), I guess this thread it's just taking the better of me with so much sh*t posted all the time. Sorry if you were offended in any way by my answer

I understand. I very much support the development of Citra and i also agree that discussions here should in fact be limited to citra related topics and not the games. I know that coding is a steady process and i can be patient.
 
15-09 build doesn't have an FPS dropoff for SM at all. But if you guys remember it does have a freezing problem which 24-09 and BE doesn't have at all.
 
Sun/moon time fix is simple.
Putting moon save in sun won't change profile to sun.

you have to hack trainer's profile.
 
like i said cant be merged easily with the gs or frame layout branch, there are conflict .

this here is my profiler FPS and framelimit built with mingw. no other branches are added. based on https://github.com/emmauss/citra/commit/63d27e81bd56d57313f24a619a6a8a7ad82c95c5 of my test2 branch.
https://ci.appveyor.com/api/buildjobs/b2b7i8q8hsri0f5o/artifacts/citra-mingw-amd64-63d27e81.zip

--------------------- MERGED ---------------------------

framelimit is enabled under graphics settings
tested this on pokemon s/m. Overall ive got some nice fps improvements in the overworld.
 
okay lemme try asking this again since i was so kindly ignored last time and everyone decided pokemon talk was more ontopic that what the thread was created for
: hey guys, is the 09-24 the last chinese build, or is the developer ever going to make more? because ive checked the baidu site for two months and nothing. am i looking in the wrong place,
Or has The Developer of The 09-24 build just stopped making citra builds?
 
Last edited by ,
like i said cant be merged easily with the gs or frame layout branch, there are conflict .

this here is my profiler FPS and framelimit built with mingw. no other branches are added. based on https://github.com/emmauss/citra/commit/63d27e81bd56d57313f24a619a6a8a7ad82c95c5 of my test2 branch.
https://ci.appveyor.com/api/buildjobs/b2b7i8q8hsri0f5o/artifacts/citra-mingw-amd64-63d27e81.zip

--------------------- MERGED ---------------------------

framelimit is enabled under graphics settings
it's the best build so far, too bad it's missing screen layout options
 
Last edited by drwhojan,

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