Homebrew Official Homebrew Launcher for WiiU

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bootDrcTex.tga <-- splashscreen on gamepad while booting an app
bootTvTex.tga <-- splashscreen on tv while booting an app
bootLogoTex.tga <-- not sure. maybe top left corner on gamepad?
 
Last edited by Maschell,
bootDrcTex.tga <-- splashscreen on gamepad while booting an app
bootTvTex.tga <-- splashscreen on gamepad while booting an app
bootLogoTex.tga <-- not sure. maybe top left corner on gamepad?
You said "splashcreen on gamepad while booting an app" twice.
bootTvTex.tga is the one which is displayed on the TV and DrcTex is the one for the gamepad.
 
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I'm very happy with the progress those last weeks.

It is possible to create a version for sysnand after the rednand version will be ready ?
I am by no means an expert on this, nor do I claim to be, but if you're talking about installing it to the home menu on sysNAND, it's my understanding that you cannot because it's not signed by Nintendo. I'm pretty sure the Brazilian method also needs valid .tik files. @Cyan or @dimok, would you mind confirming or disconfirming this? I'm actually curious about this too.
 
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I am by no means an expert on this, nor do I claim to be, but if you're talking about installing it to the home menu on sysNAND, it's my understanding that you cannot because it's not signed by Nintendo. I'm pretty sure the Brazilian method also needs valid .tik files. @Cyan or @dimok, would you mind confirming or disconfirming this? I'm actually curious about this too.

Yes, it's exactly what i mean.

Maybe it is possible to put a modded tik file to enable this hbl on sysnand or mod a title to redirect it to hbl (but i think it's more difficult).
 
Hey guys,

as some of you may have noticed HBL in form of RPX can now be installed as a channel on redNAND using the NUSPacker and can exploit the WiiU PPC side from within the channel without the need of the browser to be launched. Now i am looking for a nice and fitting iconTex.tga, bootLogoTex.tga, bootDrcTex.tga, bootTvTex.tga and maybe even bootSound.btsnd and bootMovie.h264 (even though those will be harder) for a hbl channel. I am not an artist or anything and the best I can do is probably some crap pile with paint. It would be great if anyone could create those for us and share. It would help very much. Thanks ahead.
Where can we find a compiled HBL.RPX?
I tried to compile the homebrew_launcher_rpx version, but I can't get elf2rpl to work :(

I get:
Code:
.
.
.
player1_point.png
player2_point.png
player3_point.png
player4_point.png
progressWindow.png
rightArrow.png
font.ttf
bgMusic.ogg
button_click.mp3
linking ... homebrew_launcher.elf
[RPX] homebrew_launcher.rpx
Could not find matching symbol for relocation

Any links or a PM?
 
Last edited by Jow Banks,
Ok, want to post some WIP.

I have made

bootDrcTex.tga
bootTvTex.tga
iconTex.tga
bootMovie.h264 (tried to match the codec/compression but not sure if i got it right, could need testing)

.zip file attached

would love to get feedback!

Cheers.
 

Attachments

Ok, want to post some WIP.

I have made

bootDrcTex.tga
bootTvTex.tga
iconTex.tga
bootMovie.h264 (tried to match the codec/compression but not sure if i got it right, could need testing)

.zip file attached

would love to get feedback!

Cheers.
I like them!
My only suggestion would be to add some sort of wave-like effect to the lower half of the background.
The bubbly background is okay, just adding the wavy effect on the bottom half of the screen would make it!

Kind of like resembling this:
1.png
 
I like them!
My only suggestion would be to add some sort of wave-like effect to the lower half of the background.
The bubbly background is okay, just adding the wavy effect on the bottom half of the screen would make it!

Kind of like resembling this:
1.png

Thanks! Yes, i hear you. I played around with the wave, I wanted it there as well to keep the resemblance between HBL on other platforms.
Why I chose to leave it out is because i feel that the readability suffers on the smaller formats. The icon is only 128x128 px. One could argue that I could leave out the wave on that particular image but I, personally, like to keep it consequent.
But I will try to play around with it some more to see how I can incorporate it.

Cheers,
 
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Thanks! Yes, i hear you. I played around with the wave, I wanted it there as well to keep the resemblance between HBL on other platforms.
Why I chose to leave it out is because i feel that the readability suffers on the smaller formats. The icon is only 128x128 px. One could argue that I could leave out the wave on that particular image but I, personally, like to keep it consequent.
But I will try to play around with it some more to see how I can incorporate it.

Cheers,
Ah I see.
Thanks for trying out my suggestion, I'll be looking forward to your next iteration :)
 
Where can we find a compiled HBL.RPX?
I tried to compile the homebrew_launcher_rpx version, but I can't get elf2rpl to work :(

I get:
Code:
.
.
.
player1_point.png
player2_point.png
player3_point.png
player4_point.png
progressWindow.png
rightArrow.png
font.ttf
bgMusic.ogg
button_click.mp3
linking ... homebrew_launcher.elf
[RPX] homebrew_launcher.rpx
Could not find matching symbol for relocation

Any links or a PM?
Do you use the most current WUT git version? Maybe try to pull and recompile again? Seems you miss some symbols that I added a few days ago.

Ok, want to post some WIP.

I have made

bootDrcTex.tga
bootTvTex.tga
iconTex.tga
bootMovie.h264 (tried to match the codec/compression but not sure if i got it right, could need testing)

.zip file attached

would love to get feedback!

Cheers.

Wow very nice. These look already really good. Thanks!

I will still need some other files from the meta folder too, like boot sound, so I can ommit using anything thats copyrighted.
 
Wow very nice. These look already really good. Thanks!

I will still need some other files from the meta folder too, like boot sound, so I can ommit using anything thats copyrighted.

Thanks! Have also made the bootLogoTex.tga now. I tried to investigate the codec used for the .btsnd but gives me nothing. Could it be a proprietary format? If so I guess I am unable to generate such a file.

Will try to dig deeper, maybe someone over at bru have some insight into this?
 
Last edited by cathor,
I figured out how to allow custom logos. (actually I failed yesterday because I tried to use an old iosuhax verison with the new rednand <.<)
you need this extra patch.
https://github.com/dimok789/iosuhax/pull/3

tga 24bit
bootDrcTex.tga 1280x720<-- splashscreen on gamepad while booting an app
bootTvTex.tga 854x480<-- splashscreen on tv while booting an app

tga 32bit
bootLogoTex.tga 170x42 <-- top left corner on gamepad
iconTex.tga 128x128<-- icon

The bootMovie.h264 is a 256x128 video (top left corner on tv). Convert it with this
x264.exe --fps 29.97 --keyint 150 --min-keyint 25 --bitrate 512 --scenecut 40 -o "out.264" "in.mp4"

convert the btsnd with this:
http://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/

manual can be disabled in the meta.xml

Now we just need proper meta data, choose one titleid, double check the xml's etc.
@cathor :D? We need that cool meta data!
@dimok !
 
Last edited by Maschell,
I figured out how to allow custom logos. (actually I failed yesterday because I tried to use an old iosuhax verison with the new rednand <.<)
you need this extra patch.
https://github.com/dimok789/iosuhax/pull/3

tga 24bit
bootDrcTex.tga 1280x720<-- splashscreen on gamepad while booting an app
bootTvTex.tga 854x480<-- splashscreen on tv while booting an app

tga 32bit
bootLogoTex.tga 170x42 <-- top left corner on gamepad
iconTex.tga 128x128<-- icon

The bootMovie.h264 is a 256x128 video (top left corner on tv). Convert it with this
x264.exe --fps 29.97 --keyint 150 --min-keyint 25 --bitrate 512 --scenecut 40 -o "out.264" "in.mp4"

convert the btsnd with this:
http://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/

manual can be disabled in the meta.xml

Now we just need proper meta data, choose one titleid, double check the xml's etc.
@cathor :D? We need that cool meta data!
@dimok !

Great work and thanks for the breakdown of the different components/files.

As I am not a dev but more of a "tech savvy design guy" I could need some more guidance to what exactly needs to done one my side. But we can solve that over PMs.
Glad to be of any help to anyone that need design/animation for their homebrew.
 
Do you use the most current WUT git version? Maybe try to pull and recompile again? Seems you miss some symbols that I added a few days ago.

I've spent the past 24 hours trying to get this to compile with no luck :(
Every time I get one problem solved, another pops up.

From error: 'BOOL' has a previous declaration as 'typedef int BOOL'
to unable to find mad.h (and yes, I re-downloaded the latest libogc and make/installed it then re-booted the PC)

No matter what I try, it just won't compile 100%

I've updated my WUT, LIBOGC, PORTLIBS - tried formatting my hard drive and re-installing devkitpro from scratch - gone through every single library and re-installed/recursive everything and no matter what I try, it just won't compile.

What's weird is I can compile isohax for redNAND and it seemed to have much more requirements.
I must be getting stupider by the day :(

All I was hoping to do was compile this and post it up somewhere easy to find (not here) so others could share and maybe come up with a HomeBrew Channel for redNAND instead of having to re-load the HomeBrew channel through the browser 2x in redNAND.

Maybe someone smarter that I can help out - I need some sleep but just hate to give up defeated.
 
Last edited by Jow Banks,
I figured out how to allow custom logos. (actually I failed yesterday because I tried to use an old iosuhax verison with the new rednand <.<)
you need this extra patch.
https://github.com/dimok789/iosuhax/pull/3

tga 24bit
bootDrcTex.tga 1280x720<-- splashscreen on gamepad while booting an app
bootTvTex.tga 854x480<-- splashscreen on tv while booting an app

tga 32bit
bootLogoTex.tga 170x42 <-- top left corner on gamepad
iconTex.tga 128x128<-- icon

The bootMovie.h264 is a 256x128 video (top left corner on tv). Convert it with this
x264.exe --fps 29.97 --keyint 150 --min-keyint 25 --bitrate 512 --scenecut 40 -o "out.264" "in.mp4"

convert the btsnd with this:
http://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/

manual can be disabled in the meta.xml

Now we just need proper meta data, choose one titleid, double check the xml's etc.
@cathor :D? We need that cool meta data!
@dimok !
Can we invent the title ID? Or we have to use it from a existing game or get another one with some method?
i invented one and it gived me an 199-9999 error whe i tried launch it
Bye!
 
Ok, here is my latest WIP.
Haven't done much work more on the design but focused on getting allt the needed files in there. This contains all the different files mentioned earlier.
Since I have yet to figure out how wav2btsnd works I have provided the wav file. Thanks to @Maschell for converting it to .btsnd.

I am also working on a more generic bootMovie that can be used for homebrew in general. Hope to have it done by tomorrow.

cheers
 

Attachments

Last edited by cathor,

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