You said "splashcreen on gamepad while booting an app" twice.bootDrcTex.tga <-- splashscreen on gamepad while booting an app
bootTvTex.tga <-- splashscreen on gamepad while booting an app
bootLogoTex.tga <-- not sure. maybe top left corner on gamepad?
I am by no means an expert on this, nor do I claim to be, but if you're talking about installing it to the home menu on sysNAND, it's my understanding that you cannot because it's not signed by Nintendo. I'm pretty sure the Brazilian method also needs valid .tik files. @Cyan or @dimok, would you mind confirming or disconfirming this? I'm actually curious about this too.I'm very happy with the progress those last weeks.
It is possible to create a version for sysnand after the rednand version will be ready ?
I am by no means an expert on this, nor do I claim to be, but if you're talking about installing it to the home menu on sysNAND, it's my understanding that you cannot because it's not signed by Nintendo. I'm pretty sure the Brazilian method also needs valid .tik files. @Cyan or @dimok, would you mind confirming or disconfirming this? I'm actually curious about this too.
Where can we find a compiled HBL.RPX?Hey guys,
as some of you may have noticed HBL in form of RPX can now be installed as a channel on redNAND using the NUSPacker and can exploit the WiiU PPC side from within the channel without the need of the browser to be launched. Now i am looking for a nice and fitting iconTex.tga, bootLogoTex.tga, bootDrcTex.tga, bootTvTex.tga and maybe even bootSound.btsnd and bootMovie.h264 (even though those will be harder) for a hbl channel. I am not an artist or anything and the best I can do is probably some crap pile with paint. It would be great if anyone could create those for us and share. It would help very much. Thanks ahead.
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.
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player1_point.png
player2_point.png
player3_point.png
player4_point.png
progressWindow.png
rightArrow.png
font.ttf
bgMusic.ogg
button_click.mp3
linking ... homebrew_launcher.elf
[RPX] homebrew_launcher.rpx
Could not find matching symbol for relocation
I like them!Ok, want to post some WIP.
I have made
bootDrcTex.tga
bootTvTex.tga
iconTex.tga
bootMovie.h264 (tried to match the codec/compression but not sure if i got it right, could need testing)
.zip file attached
would love to get feedback!
Cheers.
I like them!
My only suggestion would be to add some sort of wave-like effect to the lower half of the background.
The bubbly background is okay, just adding the wavy effect on the bottom half of the screen would make it!
Kind of like resembling this:
![]()
Ah I see.Thanks! Yes, i hear you. I played around with the wave, I wanted it there as well to keep the resemblance between HBL on other platforms.
Why I chose to leave it out is because i feel that the readability suffers on the smaller formats. The icon is only 128x128 px. One could argue that I could leave out the wave on that particular image but I, personally, like to keep it consequent.
But I will try to play around with it some more to see how I can incorporate it.
Cheers,
Do you use the most current WUT git version? Maybe try to pull and recompile again? Seems you miss some symbols that I added a few days ago.Where can we find a compiled HBL.RPX?
I tried to compile the homebrew_launcher_rpx version, but I can't get elf2rpl to work
I get:
Code:. . . player1_point.png player2_point.png player3_point.png player4_point.png progressWindow.png rightArrow.png font.ttf bgMusic.ogg button_click.mp3 linking ... homebrew_launcher.elf [RPX] homebrew_launcher.rpx Could not find matching symbol for relocation
Any links or a PM?
Ok, want to post some WIP.
I have made
bootDrcTex.tga
bootTvTex.tga
iconTex.tga
bootMovie.h264 (tried to match the codec/compression but not sure if i got it right, could need testing)
.zip file attached
would love to get feedback!
Cheers.
Wow very nice. These look already really good. Thanks!
I will still need some other files from the meta folder too, like boot sound, so I can ommit using anything thats copyrighted.
https://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/I tried to investigate the codec used for the .btsnd but gives me nothing. Could it be a proprietary format? If so I guess I am unable to generate such a file.
I figured out how to allow custom logos. (actually I failed yesterday because I tried to use an old iosuhax verison with the new rednand <.<)
you need this extra patch.
https://github.com/dimok789/iosuhax/pull/3
tga 24bit
bootDrcTex.tga 1280x720<-- splashscreen on gamepad while booting an app
bootTvTex.tga 854x480<-- splashscreen on tv while booting an app
tga 32bit
bootLogoTex.tga 170x42 <-- top left corner on gamepad
iconTex.tga 128x128<-- icon
The bootMovie.h264 is a 256x128 video (top left corner on tv). Convert it with this
x264.exe --fps 29.97 --keyint 150 --min-keyint 25 --bitrate 512 --scenecut 40 -o "out.264" "in.mp4"
convert the btsnd with this:
http://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/
manual can be disabled in the meta.xml
Now we just need proper meta data, choose one titleid, double check the xml's etc.
@cathor? We need that cool meta data!
@dimok !
Do you use the most current WUT git version? Maybe try to pull and recompile again? Seems you miss some symbols that I added a few days ago.
Can we invent the title ID? Or we have to use it from a existing game or get another one with some method?I figured out how to allow custom logos. (actually I failed yesterday because I tried to use an old iosuhax verison with the new rednand <.<)
you need this extra patch.
https://github.com/dimok789/iosuhax/pull/3
tga 24bit
bootDrcTex.tga 1280x720<-- splashscreen on gamepad while booting an app
bootTvTex.tga 854x480<-- splashscreen on tv while booting an app
tga 32bit
bootLogoTex.tga 170x42 <-- top left corner on gamepad
iconTex.tga 128x128<-- icon
The bootMovie.h264 is a 256x128 video (top left corner on tv). Convert it with this
x264.exe --fps 29.97 --keyint 150 --min-keyint 25 --bitrate 512 --scenecut 40 -o "out.264" "in.mp4"
convert the btsnd with this:
http://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/
manual can be disabled in the meta.xml
Now we just need proper meta data, choose one titleid, double check the xml's etc.
@cathor? We need that cool meta data!
@dimok !