Homebrew Official Retroarch WiiU (wip.)

  • Thread starter Thread starter aliaspider
  • Start date Start date
  • Views Views 2,665,603
  • Replies Replies 15,189
  • Likes Likes 93
You're a saint. So is @LibretroRetroArc and @FIX94
Thanks!

--------------------- MERGED ---------------------------

So I just spent a while looking at things and making it run a little more nicely, the problem with most cores right now is that they are C++ so they would fail for now. Anyways, after doing some small cleanup here are both fceumm and snes9x2010 from the current commits:
https://mega.nz/#!w1oByA5S!IpNtybZYpu18HKFEfHkf5QuofgLZ6iwLYTkrCH5Sdo0
These 2 elfs will start up quickly, have audio working properly, on game starts there are no more random pixels before game picture or audio beeps/scratches, pausing the game and going back to the menu now works properly as well.
Overall I am shocked to see how well it already runs now and I hope more can be added soon :)
Are these improved versions over what is currently on the App Store website? Or...or they the same 0.1 versions? Thanks!
 
Thank you for the answers guys! Just one more thing... Are save games universal and exchangeable with other saves or is it in a special format like VC savegame? Could one potentially use it when/if a cfw is released and we get an emulator that can be installed to home menu? Maybe a bit far fetched but still...would love to knoe :)
 
Thank you for the answers guys! Just one more thing... Are save games universal and exchangeable with other saves or is it in a special format like VC savegame? Could one potentially use it when/if a cfw is released and we get an emulator that can be installed to home menu? Maybe a bit far fetched but still...would love to knoe :)
You would have to convert VC to save format for the core

It should be possible to install with rednand now if they are compiled that way.
 
Thank you for the answers guys! Just one more thing... Are save games universal and exchangeable with other saves or is it in a special format like VC savegame? Could one potentially use it when/if a cfw is released and we get an emulator that can be installed to home menu? Maybe a bit far fetched but still...would love to knoe :)
Savedata work on other emulators not made by Nintendo (so on windows/mac/linux too) (but not Wii U VC)
 
Yes I had that problem with Mario kart works perfectly fine on vWii retro arch but would not work on wiiu retroarch had to redownload from other site and worked perfectly for some reason.

Okay, thanks, so I'll really try redownloading the ROM. Strange... Mario Kart on the other hand worked first try for me ;)
 
So I just spent a while looking at things and making it run a little more nicely, the problem with most cores right now is that they are C++ so they would fail for now. Anyways, after doing some small cleanup here are both fceumm and snes9x2010 from the current commits:
https://mega.nz/#!w1oByA5S!IpNtybZYpu18HKFEfHkf5QuofgLZ6iwLYTkrCH5Sdo0
These 2 elfs will start up quickly, have audio working properly, on game starts there are no more random pixels before game picture or audio beeps/scratches, pausing the game and going back to the menu now works properly as well.
Overall I am shocked to see how well it already runs now and I hope more can be added soon :)
@pwsincd don't know if this was brought to your attention already, but if not. :P
 
Very cool, I can't wait for work to be done to see how well these run. Very excited to finally have emulators entirely playable on the Gamepad if desired. Sure we have the Wii U VC and VC injects, but my biggest gripe with the VC is that the games are all forced to 4:3 and can not be stretched to 16:9 (your TV may have a stretch feature under aspect options, but that will never help the screen on the actual gamepad), and for the most part I much prefer how these older games look when stretched to 16:9 over staying in 4:3 with unused black space on the left and right sides of the picture.
 
  • Like
Reactions: ShadowOne333
Gambatte crashes with a DSI error for me when trying to load Links Awakening, haven't tried other roms yet (Mgba plays GBC roms fine.)
Virtualboy runs Wario perfect :)
Gensplus doesn't boot for me (black screen)
PC Engine plays Dragons Curse perfect :)
 
Last edited by ploggy,
Gambatte crashes with a DSI error for me when trying to load Links Awakening, haven't tried other roms yet (Mgba plays GBC roms fine.)
Virtualboy runs Wario perfect :)
Gensplus doesn't boot for me (black screen)
PC Engine plays Dragons Curse perfect :)
That reminds me, I had a DSI exception with mGBA when trying to boot Donkey Kong.
It was the only DSI exception I had so far, but I haven't tested it roughly.
 
  • Like
Reactions: the_randomizer
I think all this news is killing the Temp's servers (i.e. making them super slow), other than that, tested Earthbound and Donkey Kong Country 2 for about an hour, they never crashed once.

Genesis Plus GX, all I get is a black screen, so maybe it didn't compile right? Any advice on that?
 

Site & Scene News

Popular threads in this forum