Nintendo Switch Reveal

NintendoSwitch_hardware.0.0.jpg
Nintendo has finally decided to show off their new "home gaming system", code-name NX. It's time to see what Nintendo has up their sleeves and put all the rumors to rest.
GBAtemp will covering the announcement and the OP will be updated as new information rolls in from the preview. Remember, the video starts at 9AM Central Standard Time, so be sure to watch, and discuss your thoughts here!

:arrow: Nintendo Official Site
Trailer


It's called the Nintendo Switch. Rumors are true, it's a tablet with connectable buttons that you can play at home and on the go. Console Controller looks similar to the Xbox One's. Has small little remotes and supports multiplayer. NBA game being shown. 3D Mario title. When you connect the portable controllers the system goes from console to portable. Skyrim and Splatoon shown. Still coming March next year.

Press Release
Detachable Controllers Reinvent Gaming

REDMOND, Wash.--(BUSINESS WIRE)-- In an introductory video released today, Nintendo provided the first glimpse of its new home gaming system and revealed that it is called Nintendo Switch. In addition to providing single and multiplayer thrills at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the power of a home gaming system to enable unprecedented new video game play styles.

At home, Nintendo Switch rests in the Nintendo Switch Dock that connects the system to the TV and lets you play with family and friends in the comfort of your living room. By simply lifting Nintendo Switch from the dock, the system will instantly transition to portable mode, and the same great gaming experience that was being enjoyed at home now travels with you. The portability of Nintendo Switch is enhanced by its bright high-definition display. It brings the full home gaming system experience with you to the park, on an airplane, in a car, or to a friend’s apartment.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

Companies that will support the Switch
505 Games
• LEVEL-5 Inc.
• Activision Publishing, Inc.
• Marvelous Inc.
• ARC SYSTEM WORKS Co., Ltd.
• Maximum Games, LLC
• ATLUS CO., LTD.
• Nippon Ichi Software, Inc.
• Audiokinetic Inc.
• Parity Bit Inc.
• Autodesk, Inc.
• PlatinumGames Inc.
• BANDAI NAMCO Entertainment Inc.
• RAD Game Tools, Inc.
• Bethesda
• RecoChoku Co., Ltd.
• CAPCOM CO., LTD.
• SEGA Games Co., Ltd.
• Codemasters®
• Silicon Studio Corporation
• CRI Middleware Co., Ltd.
• Spike Chunsoft Co., Ltd.
• DeNA Co., Ltd.
• SQUARE ENIX CO., LTD.
• Electronic Arts
• Starbreeze Studios
• Epic Games Inc.
• Take-Two Interactive Software, Inc.
• Firelight Technologies
• Telltale Games
• FromSoftware, Inc.
• THQ Nordic
• Frozenbyte
• Tokyo RPG Factory Co., Ltd.
• GameTrust
• TT Games
• GRASSHOPPER MANUFACTURE INC.


• UBISOFT
• Gungho Online Entertainment, Inc.
• Ubitus Inc.
• HAMSTER Corporation
• Unity Technologies, Inc.
• Havok
• Warner Bros. Interactive Entertainment
• INTI CREATES CO., LTD.
• Web Technology Corp

Screens
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ss+(2016-10-20+at+09.22.08).jpg ss+(2016-10-20+at+09.22.24).jpg ss+(2016-10-20+at+09.22.36).jpg ss+(2016-10-20+at+09.23.16).jpg
It will be powered by a custom Nvidia Tegra chip.
Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards.

:arrow: Nvidia Blog

:arrow: Nintendo Switch Site

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Nintendo First Look
The detachable controllers are called Joy-Con controllers.

Gaming springs into action by removing detachable Joy-Con controllers from either side of Nintendo Switch. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con can be employed by numerous people for a variety of gameplay options. They can easily click back into place or be slipped into a Joy-Con Grip accessory, mirroring a more traditional controller. Or, if preferred, the gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. Furthermore, it is possible for numerous people to bring their Nintendo Switch systems together to enjoy local multiplayer face-to-face competition.

“Nintendo Switch allows gamers the freedom to play however they like,” said Reggie Fils-Aime, President and COO, Nintendo of America. “It gives game developers new abilities to bring their creative visions to life by opening up the concept of gaming without boundaries.”

Developers can design their games supporting a variety of play styles, which gives gamers the freedom to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:

:arrow: Nintendo Site
 
Im my opinion, I think you and alot of other people are putting too much belief in that the newest "hardware" should always be the most powerful and bleeding edge there is. You don't pay the "hardware", you play the games. A game is like a good book, or movie, or television show. It's there for the entertainment. If Nintendo released a brand new game for say the SNES, and it was of a game franchise that has had a huge following or is an up-in-comer that is building in popularity, I bet it would sell like hot cakes.

The moral to my rant is that if the software isn't there, then what is the point?

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You need the hardware to support the software - they're inseparable and reliant on each other to succeed. You can bend over backwards, but the next GTA won't come out on the 3DS because it can't. If your hardware physically can't support such AAA blockbuster titles, it's not competitive in that category. The tearfest of "hardware doesn't matter if I get my Mario games" is a complete strawman - the people complaining about weak specs have no issues with you enjoying those games. What they're saying is that you could have both, which is the ideal scenario as it encompasses a broader spectrum of gaming on one device. In the last couple or years it's become a necessity to own a second system in addition to a Nintendo console to play both Nintendo and AAA content - that's not good for consumers. Sony fans don't have that problem with Sony games and Microsoft fans don't have that problem with Microsoft games, only Nintendo fans are left out of a wealth of titles that they can't experience because their platform of choice is behind the curve.
 
How is zelda Gimped on the Switch? The lack of the second screen? Sounds like a solution for the start or select button.

Yes, lack of a second screen. This also means no proper Wii U ports. Nintendo fucked up with this one and please, please don't tow the fucking party line and say that its all good, Nintendo had a good reason, they have some master plan. Nintendo fucked up and people need to accept the fuckups and push Nintendo towards not continuing to fuck up through their suggestions and their dollars.
 
What about region lock? With that much freedom to take your device anywhere it would be a shame that you couldn't buy games at any store in the world
The 3DS is region locked despite being a portable handheld. Whether the region lock stays or not will be a true testament to how old fashion Nintendo truly is.
 
And yet when the PS4 and Xbone said no BC... Everyone was just "Dur dur! i keep my consoles hooked up anyways." But as soon nintendo changes their architecture "HOW DARE YOU! YOU FUCKED UP NINTENDO!"

And don't start on the port BS. Nintendo announces a port of a 10 old game "Can't do anything new... Stupid fuckers!" But another company releases a game that wasn't even a few years old. "OH GOD OH GOD! LAST OF US REMASTERED! I'M CUMMING ALL OVER THE DISK! OOOOOH GOOOOD!"
 
Yes, lack of a second screen. This also means no proper Wii U ports. Nintendo fucked up with this one and please, please don't tow the fucking party line and say that its all good, Nintendo had a good reason, they have some master plan. Nintendo fucked up and people need to accept the fuckups and push Nintendo towards not continuing to fuck up through their suggestions and their dollars.
Dual screen gameplay doesn't work if the second screen is a TV. It necessitates looking away from the gameplay to check the pad and vice versa, it's nothing like the DS where both screens are in plain view and it was one of the Wii U's biggest design flaws. It's also the reason why most games completely ignore the pad or shove something useless onto it.
 
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You need the hardware to support the software - they're inseparable and reliant on each other to succeed. You can bend over backwards, but the next GTA won't come out on the 3DS because it can't. If your hardware physically can't support such AAA blockbuster titles, it's not competitive in that category. The tearfest of "hardware doesn't matter if I get my Mario games" is a complete strawman - the people complaining about weak specs have no issues with you enjoying those games. What they're saying is that you could have both, which is the ideal scenario as it encompasses a broader spectrum of gaming on one device. In the last couple or years it's become a necessity to own a second system in addition to a Nintendo console to play both both Nintendo and AAA content - that's not good for consumers. Sony fans don't have that problem with Sony games and Microsoft fans don't have that problem with Microsoft games, only Nintendo fans are left out of a wealth of titles that they can't experience because their platform of choice is behind the curve.
And what makes you believe, taking your example into consideration, that games like GTA won't come to the Switch? Do you believe it's not as powerful as a Xbox 360? I own GTAV on 360 and thoroughly enjoy playing it on that system. I have not seen any new game for current gen consoles that makes me want to buy one. The new FF 15 FF 7 remake would be close, but I can't justify spending that kind of money for two games. Sry but it's not dependent on hardware. It's dependent on ideals and programming.

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And what makes you believe, taking your example into consideration, that games like GTA won't come to the Switch? Do you believe it's not as powerful as a Xbox 360? I own GTAV on 360 and thoroughly enjoy playing it on that system. I have not seen any new game for current gen consoles that makes me want to buy one. The new FF 15 FF 7 remake would be close, but I can't justify spending that kind of money for two games. Sry but it's not dependent on hardware. It's dependent on ideals and programming.

Sent from my SM-G900V using Tapatalk
GTA V on last gen systems barely works, the pop-in is insufferable. The gap between the Switch and even the stock XBO/PS4 is likely to be massive and the current AAA titles, bar things like FIFA, are no longer made for the PS3/360. AAA development on the Switch will have to be heavily watered down and that's simply an inarguable fact - you can disagree all you want, but the numbers don't lie. Even the stock PS4 and XBO are currently sweating bullets rendering modern games at 1080p/30FPS, they're releasing the Pro and the Scorpio for a reason, and the Switch isn't even in the same league as the vanilla systems - what chance does it have to get anything beyond FIFA's and CoD's which are notoriously low-spec? The Switch is to the PS4/XBO what the Wii was to the PS3/360, and the library shake-up will be similar. That's not necessarily a bad thing, but it is a fact, and no amount of programming tricks will help physical limitations of the silicon.
 
GTA V on last gen systems barely works, the pop-in is insufferable. The gap between the Switch and even the stock XBO/PS4 is likely to be massive and the current AAA titles, bar things like FIFA, are no longer made for the PS3/360. AAA development on the Switch will have to be heavily watered down and that's simply an inarguable fact - you can disagree all you want, but the numbers don't lie. Even the stock PS4 and XBO are currently sweating bullets rendering modern games at 1080p/30FPS, they're releasing the Pro and the Scorpio for a reason, and the Switch isn't even in the same league as the vanilla systems - what chance does it have to get anything beyond FIFA's and CoD's which are notoriously low-spec? The Switch is to the PS4/XBO what the Wii was to the PS3/360, and the library shake-up will be similar. That's not necessarily a bad thing, but it is a fact, and no amount of programming tricks will help physical limitations of the silicon.

As long as the Switch gets ports that have decent performance (*Cough* ACIV Wii U *cough* ) then I'll be sated, I just hope we get more than the Wii U did. I don't expect a huge miraculous number, granted. As long as it's a better turn out than the Wii U was, that's what I care about :P
 
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As long as the Switch gets ports that have decent performance (*Cough* ACIV Wii U *cough* ) then I'll be sated, I just hope we get more than the Wii U did. I don't expect a huge miraculous number, granted. As long as it's a better turn out than the Wii U was, that's what I care about :P
That's up to Nintendo's licensing team more than anybody else - they're known to be hard to deal with.
 
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That's up to Nintendo's licensing team more than anybody else - they're known to be hard to deal with.

Well, I can tell they're at least trying to do somewhat better, the fact they dropped the Wii branding is a big step; it was a thorn in their side.
 
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GTA V on last gen systems barely works, the pop-in is insufferable. The gap between the Switch and even the stock XBO/PS4 is likely to be massive and the current AAA titles, bar things like FIFA, are no longer made for the PS3/360. AAA development on the Switch will have to be heavily watered down and that's simply an inarguable fact - you can disagree all you want, but the numbers don't lie. Even the stock PS4 and XBO are currently sweating bullets rendering modern games at 1080p/30FPS, they're releasing the Pro and the Scorpio for a reason, and the Switch isn't even in the same league as the vanilla systems - what chance does it have to get anything beyond FIFA's and CoD's which are notoriously low-spec? The Switch is to the PS4/XBO what the Wii was to the PS3/360, and the library shake-up will be similar. That's not necessarily a bad thing, but it is a fact, and no amount of programming tricks will help physical limitations of the silicon.
I'm not talking programming tricks. I'm talking the"writing" part. Creating games that are enjoyable to play. They don't have to have the same visuals as the new consoles.

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I'm not talking programming tricks. I'm talking the"writing" part. Creating games that are enjoyable to play. They don't have to have the same visuals as the new consoles.

Sent from my SM-G900V using Tapatalk
And I'm talking about multiplatform titles which only have so much wiggle room to give. Third-party devs can make games specifically for the Switch if they want, that's not what I was talking about.
 
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Hopefully you can use the dock and Switch controller in the same way the Wii U and gamepad works, allowing for two screen experience.
Probably need to send this to Nintendo. Twitter maybe? Probably wouldn't make a difference and they might be doing it already, but it would shame if they don't do this. It not like every game would have to support it, so devs should be fine.
 
I just want to add these couple facts

  • The Xbox One S can't play games in 4k, just video
  • The Switch can theoretically support 4k resolution as well (not likely for games but I wouldn't be surprised for video)
  • Many games on the PS4 and Xbox One don't really run at 1080p but rather upscaled from 720p or 900p, I'm assuming the "4k" consoles will be similar...
    • If you want raw power just get a gaming PC... $500 will get you gaming in 4k at console level framerates or 1080p at 60+fps (but don't buy a pre-built!), that can play at 4k right now and will give you a better looking game in many cases.
      • You could also use a "refurbished" PC as a starting point and upgrade the GPU and RAM for a potentially cheaper or better computer
      • Plus, it's a computer...
In the end, game consoles are just watered down PCs with a controller and the incremental upgrades show just that...

The downside to consoles trying to be a PC is that every time you "upgrade" you have to pay full price for the whole package rather than just replacing the part that needs to be upgraded...

Nintendo is at least trying to differentiate itself (and not charging $500~ is a good way to get more sales...)

I can personally see myself getting the Switch on or near day one due to the fact that it's a (semi)-portable system with console quality graphics (even if it IS somewhere between current and last-gen...)

I have a gaming PC so I've got the high-end games covered... games aren't just about resolution though...

I could also see GameCube backwards compatibility even though people say it won't have enough power...

The NVIDIA Shield can emulate GameCube / Wii almost perfectly and the Switch will likely be more powerful than that...

The only thing they'd need for Wii emulation would be a sensor bar and remotes (which being Bluetooth...)

Wii U backwards compatibility however... unless they allow a Wii U gamepad I can't see it even being possible... I could see them adding backwards compatibility for the SDK so all developers would need to do is re-compile and change the controls...

I never claimed they will be 4k native! All i am saying is, that if AAA 3rd party developers cannot port their games within a reasonable effort, they will simply not do it resulting in the same chicken and egg problems for Nintendo. As for performance, i am happy to have the forefront of console gaming, i do not care about pure specs, which is why i do not care about pc gaming. I want to sit in my sofa, in front of my huge tv and enjoy games in my living room. I know Nintendo is trying to differentiate themselves, but how about being different *and* strong at the same time? Cannot see the novelty in not being at least *on par* with the consoles out today, let alone tomorrow, if you want your product to remain relevant. Do not forget, people will walk by demonstration units next to Ps4s and XBones, which of the 3 do you think will look more impressive for the customer? All i am saying is, make the product more relevant to the biggest target group. Cover all the aspects. Not just (our) niche Nintendo fetish, for which we pay dearly.


Im my opinion, I think you and alot of other people are putting too much belief in that the newest "hardware" should always be the most powerful and bleeding edge there is. You don't pay the "hardware", you play the games. A game is like a good book, or movie, or television show. It's there for the entertainment. If Nintendo released a brand new game for say the SNES, and it was of a game franchise that has had a huge following or is an up-in-comer that is building in popularity, I bet it would sell like hot cakes.

The moral to my rant is that if the software isn't there, then what is the point?

Sent from my SM-G900V using Tapatalk

I do not play the hardware but i *pay* for the hardware. So, when Sony is asking for £350 for the Ps4 pro that will (hopefully not) be more powerful than the switch (from what it looks at the moment - and we still have to confirm pricing), it means my money will go a longer way, making my console stay relevant with the developers and studios making games for it for a longer time. Not everybody buys every console on first day and i know many people who buy a console and think they are done for a good 5-10 years, as they are not hardcore gamers or too much into it. I agree that a game is like a book and i can play all the retro games i grew up with just fine, even now. As i said above, making a machine that is as powerful as the market expects, is only safeguarding its future with people who expect it to do so, which is pretty much the whole industry but Nintendo and Indies. Your story speaks about software and it is true that it is software that sells hardware. But as always, here is a chicken and an egg problem, where consoles who do not sell as well as competitors, do not get as many games, which in turn, means even less sales and so on. The story of WiiU pretty much in a nutshell. There was nothing wrong with how powerful the WiiU is. I am not saying power is everything. Jaguar has a lot to say here. Nintendo is not in a position to keep losing money, fans or both. In their case, i would either build something that would be as easy to port from Ps4/Xb1 as pie to bring sales to people buying fifas, need for speeds and halos and i would create my more special things at the same time. After all, Nintendo's games were always the best, even on the Snes. But you still had a great library from 3rd parties, something that is not so common after the Snes. Also, to add to my comment above, there is *nothing* wrong with supporting the latest standards and looking sharp and high quality. I am sure the new Zelda and Mario will be awesome as they are, but wouldn't they be more awesome if there was even more detail? We live in a world with 4k phones, 4k laptops, 5k iMacs and 4k hdr Tvs. I just do not see the point in the obsession of "less is more". It works for Indie developers but if you want to sell like your competitors (and i am sure that in a Nintendo board meeting they DO promise sales) you must have a pretty similar offering to even stand a chance.
 
I never claimed they will be 4k native! All i am saying is, that if AAA 3rd party developers cannot port their games within a reasonable effort, they will simply not do it resulting in the same chicken and egg problems for Nintendo. As for performance, i am happy to have the forefront of console gaming, i do not care about pure specs, which is why i do not care about pc gaming. I want to sit in my sofa, in front of my huge tv and enjoy games in my living room. I know Nintendo is trying to differentiate themselves, but how about being different *and* strong at the same time? Cannot see the novelty in not being at least *on par* with the consoles out today, let alone tomorrow, if you want your product to remain relevant. Do not forget, people will walk by demonstration units next to Ps4s and XBones, which of the 3 do you think will look more impressive for the customer? All i am saying is, make the product more relevant to the biggest target group. Cover all the aspects. Not just (our) niche Nintendo fetish, for which we pay dearly.




I do not play the hardware but i *pay* for the hardware. So, when Sony is asking for £350 for the Ps4 pro that will (hopefully not) be more powerful than the switch (from what it looks at the moment - and we still have to confirm pricing), it means my money will go a longer way, making my console stay relevant with the developers and studios making games for it for a longer time. Not everybody buys every console on first day and i know many people who buy a console and think they are done for a good 5-10 years, as they are not hardcore gamers or too much into it. I agree that a game is like a book and i can play all the retro games i grew up with just fine, even now. As i said above, making a machine that is as powerful as the market expects, is only safeguarding its future with people who expect it to do so, which is pretty much the whole industry but Nintendo and Indies. Your story speaks about software and it is true that it is software that sells hardware. But as always, here is a chicken and an egg problem, where consoles who do not sell as well as competitors, do not get as many games, which in turn, means even less sales and so on. The story of WiiU pretty much in a nutshell. There was nothing wrong with how powerful the WiiU is. I am not saying power is everything. Jaguar has a lot to say here. Nintendo is not in a position to keep losing money, fans or both. In their case, i would either build something that would be as easy to port from Ps4/Xb1 as pie to bring sales to people buying fifas, need for speeds and halos and i would create my more special things at the same time. After all, Nintendo's games were always the best, even on the Snes. But you still had a great library from 3rd parties, something that is not so common after the Snes. Also, to add to my comment above, there is *nothing* wrong with supporting the latest standards and looking sharp and high quality. I am sure the new Zelda and Mario will be awesome as they are, but wouldn't they be more awesome if there was even more detail? We live in a world with 4k phones, 4k laptops, 5k iMacs and 4k hdr Tvs. I just do not see the point in the obsession of "less is more". It works for Indie developers but if you want to sell like your competitors (and i am sure that in a Nintendo board meeting they DO promise sales) you must have a pretty similar offering to even stand a chance.
I don't own a 4K tv and probably won't unless it become majority to watch something(doubtful in my lifetime). And why don't 3rd party devs make games for Nintendo? Because very few have original ideas anymore. They most ask sick to the same old games that made them popular. But saying that is horrible or anything, just not very different, which is what Nintendo had created a legacy on. Sticking with what works. Game content is everything. Without the imagination to develop games like Mario, and Zelda where would gaming be? Stuck with Pong. And I remember when it came out.

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