Need Unity Help.. (this is probably posted in the wrong place)

  • Thread starter Thread starter Mr.ButtButt
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What's taking longer?
it just finished transfering files. loading up the project now.

--------------------- MERGED ---------------------------

okay I got the TimeObjectActivator error, and no other one now.. The only comment that I see in the code is that of the added scene management module
 
What's the exact error?
Assets/Standard Assets/Utility/TimedObjectActivator.cs(7,19): error CS0234: The type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
 
mine is 5.2.4f1
I'm a nintendo dev partner and don't know whether upgrading will get rid of the ability to export to either systems..
 
I'm not entirely sure, as I haven't got my Nintendo stuff installed yet, I've mainly been developing for PC. But I would imagine you can upgrade fine, afterall - the most recent version is generally always better.
 
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I'm not entirely sure, as I haven't got my Nintendo stuff installed yet, I've mainly been developing for PC. But I would imagine you can upgrade fine, afterall - the most recent version is generally always better.
also, I checked the Unity Editor Update Check and it says mine is up to date : 5.2.4f1
I dont know how to upgrade without that..
Also, I've never even really programmed anything before. I'm taking a C++ class now to learn, but with most of this shit i'm on my own lol
so i'm really glad this issue may be able to get resolved after about 3-4 months now :)
 
also, I checked the Unity Editor Update Check and it says mine is up to date : 5.2.4f1
I dont know how to upgrade without that..
Also, I've never even really programmed anything before. I'm taking a C++ class now to learn, but with most of this shit i'm on my own lol
so i'm really glad this issue may be able to get resolved after about 3-4 months now :)

I had that sence issue today and fixed it by going into the window tab at the top in unity and then click package manager and updated vs code and you can use
Application.LoadLevel(1);
I hope I helped :)
 

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