ROM Hack APM MHX/MHGen Save Editor

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I usually do it manually.
guildcard.bin is extracted data for guild card information from ur savedata file.
I think the purpose of guildcard.bin is make it easier to look, check, compare the data without have to scroll and search the whole savedata
I don't know how to import it back.
so usually instead editing guildcard.bin, I edit my savedata file manually based on guildcard.bin offsets
ur guild card offsets should be start from 1ACB10
Someone wanna show me how to Edit Guild Card?
 
How do i open the save editor? I cant see anything that opens it, I exported my save fine but it wont let me open the editor from my laptop.
 
Finally made the okami armor after completing the event quest several times. Not sure if the editor even lists the scroll item for this gear set otherwise the saves I have tried would've had it.
What's the item called? It should be in there.
 
IMG_0152.JPG
It does seem like editing the monster hunts/capture doesn't seem to actually work in-game, I'm probably wrong on the offsets then or there could be another offset somewhere in the save file that's actually the right one but I don't know.

The others do seem to work except for the streetpass tags offset, seems to not work too.
kP8Efj9.png

heYSnNX.png
@ukee
the streetpass tags work
the system offset is 1AD302 & the guildcard.bin offset is 0X7E8
 
Last edited by DiCiolla5674,
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Someone wanna show me how to Edit Guild Card?

please be patient, we are still working on it, once it finish it will be easy


--------------------------------------------

@ukee @APM I was right, they have separate monster log, I got it

00111D8F = for great macco kill
00111D91 = for great macco capture

I just tried to edit both offset
00111D8F and 001AD9FE
and voila.

edit: hasn't complete yet
 

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Last edited by have_full,
Is that a system offset or save offset? To get save offset you take 00111D8F and subtract the the 4 bytes from 0x0010 - 0x0014 (reverse) and how many bytes between cap and next kill?
 
@APM save data offset.

hang on, I think made a mistake.
After I look back, I couldn't able to find other monsters log. (surrounding values not match with my log)
I will do some tests on other monster later after work.
 
Weird that no one has included that nor the ghosts n goblins item in their saves but included the rest of the dlc
Should be there but i thinks it due to the fact that the Okami and Ghost of Goblins DLC is just added into the end of the list as extra so many missed it. I think the DLC items for Okami and Ghost of Goblins are item id 1930 and 1931. However, APM's editor doesnt list the items by ID and by alphabetical order instead. You can use a hex editor or another MHGen save editor like Krionmhxsave to edit in the g n g dlc items.
 
Last edited by Jesus10101,
please be patient, we are still working on it, once it finish it will be easy


--------------------------------------------

@ukee @APM I was right, they have separate monster log, I got it

00111D8F = for great macco kill
00111D91 = for great macco capture

I just tried to edit both offset
00111D8F and 001AD9FE
and voila.

edit: hasn't complete yet
great work, i wanted to try looking for them but i went to sleep lol
 
Also does anyone know the action/skills memory per level?
Here's one. Not sure it's complete, but it has most of the DLC skills, at the very least. The size for DLC skills appears to not match any known pattern (Mabye a type D skill?). In any case, only one is allowed in slot 5 (the first slot of the RNG pattern). The reason it works is the DLC flag makes that slot a wildcard like the Learned ability slot.

Oh, and fun fact: for palicos, the game only looks at the RNG-corresponding slots on both learned skills and abilities. The learned skill/ability slot is ignored entirely (which makes sense, as the learned skill/ability is not passed with the palico when sharing it online). Apparently, you can add additional skills after even the learned skill slot and it wont affect the palico registering as valid (also not passed allong with the palico when sent. now equipping these 'extra' skills may be a different matter. I know you cant equip them in-game, but I'm not sure how the game will treat them if added via the editor. I still need to test that part)
 
Woops I meant like how much memory the Palico gets at levels. Like level 1 palico gets 3 memory and I think level 20 gets 4?
 

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