Homebrew Mine DS v0.2.0

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Wolfgange

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Mine DS is a MineCraft-inspired 2D survival game for the DS. The forum thread has moved to a new location.
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Last edited by Wolfgange,
what is the difference between fat and nitroFS? which should be faster\better?
 
what is the difference between fat and nitroFS? which should be faster\better?
nitroFS stores the content partly in the ROM, but it can use fat to access the sd as well. The problem with nitroFS is that it's only supported by some Slot-2 cards and not-crappy newer cards.
 
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what is the difference between fat and nitroFS? which should be faster\better?
So essentially heres the pros and cons:

FAT
- Works with more cards
- Requires extra files in the SD card (And will crash without them)

NitroFS
- Will crash on some cards
- Does not require any extra files in SD card

So, if you want, try the NitroFS version, and if it crashes or something, use the FAT version.
 
Last edited by Wolfgange,
@Wolfgange can ya make MINE DS recognize launching from a subfolder? like the ds craft from smea (and some other homebrew) there is someway to recognize the path...
i have to many stuff on root already (cfg files, folders for homebrew etc), would like to keep homebrew on a separated folder.. and ds craft currently requires it's folder to be at root..
 
Last edited by migles,
@Wolfgange can ya make dscraft recognize launching from a subfolder? like the ds craft from smea (and some other homebrew) there is someay to recognize the path...
i have to many stuff on root already (cfg files, folders for homebrew etc), would like to keep homebrew on a separated folder.. and ds craft currently requires it's folder to be at root..
This homebrew is called Mine DS. I think Mine DS should work in any folder as long as you put the nds file in the same location as the folder. And we will consider adding argc support which would allow recognising the path when launching from hbmenu.
 
This homebrew is called Mine DS. I think Mine DS should work in any folder as long as you put the nds file in the same location as the folder. And we will consider adding argc support which would allow recognising the path when launching from hbmenu.
fixed, sorry for confuse both names
i placed the folder on the same subfolder that has the nds file, but it crashes... (red screen of death lol)

how i tried:
./homebrew/MINE DS/
./homebrew/Mine-DS-fat.nds
 
fixed, sorry for confuse both names
i placed the folder on the same subfolder that has the nds file, but it crashes... (red screen of death lol)

how i tried:
./homebrew/MINE DS/
./homebrew/Mine-DS-fat.nds
Try the NitroFS version.
 
It's the same with the DSCraft NitroFS version. Either you use the FAT version and the dscraft folder is in the root or you use the nitro version and both, dscraft.nds and dscraft folder have to be in the same folder.
 
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By the way, we've noticed texture packs do not work with the current release and are working towards version 0.2.1 which will have the following changelog:

  • Mobs now are in a vector
  • Doors
  • Water
  • Ocean / river biome
  • Working texture packs
  • Various lag fixes
 
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Nice, tested and working DSi Mode for v .2 will test 0.2.1 tonight!
Thanks! By the way, 0.2.1 isn't out yet, however CoolAs found fix for the slow audio decoder and doors are already added so water is the only thing left till 0.2.1 is released.
 
Thanks! By the way, 0.2.1 isn't out yet, however CoolAs found fix for the slow audio decoder and doors are already added so water is the only thing left till 0.2.1 is released.
ahh, that would explain why I cant find a download for .2.1 haha. This project is becoming very well polished(clean/professional)!
 
ahh, that would explain why I cant find a download for .2.1 haha. This project is becoming very well polished(clean/professional)!
Thanks. I'm also working on a website and video (The current website is a bit cluttered and only a default template of GitHub pages).

By the way, 0.2.1 could take some time considering I'm planning on using the 3D hardware for rendering water (Nothing actually to do with 3D, just a hack to render polygons without complex sprites/tiles).
 
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Wait... this homebrew uses some of the 16MB extra RAM that the DSi offers?
Nope. (At least not yet) Honestly, I can't think of anything the extra RAM could be used for in Mine DS. (But I haven't done my research. If, for instance, more than 128 sprites could be drawn, I would be happy to allow more mobs).
 
I think the vram is limited to 656kb same as for ds and DSi, also I think the full 16mb isnt allocatable with the pre-twl tool hax(12-14mb average in my tests). Hey but If @Wolfgange if you want, @Gadorach offered me a hacked DSi, my DSi is already modded and if you want this hack is yours!
 
We've been working on adding water and ocean biomes, a screenshot of which is below.
As far as I know the only thing that we need to finish before the release of v0.2.1 is the addition of functional furnaces, so the new version should be out soon :)

KQMpnTO.png
 
Are there any texture packs for this? Such as the Default Minecraft pack? And where do I put one if I'm using the nitrofs version?
 

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