ROM Hack Pk3ds compiling?

John Peeble

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Could someone help me compile the latest version or pk3ds? I downloaded the source code from the github and wish to compile it using sharp developer or Visual studio.
 

TimeRyder

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i don't have whatever the hell is needed to run .sin files, and I don't want to, I just want to be able to run this program.
So, could someone please please PLEASE link a compiled EXE download of this thing, that will let me edit pokemon ultra moon rom?

thank you.
 

Thelostrune

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i don't have whatever the hell is needed to run .sin files, and I don't want to
It's SLN, as in SoLutioN. Just install Microsoft's own Visual Studio, it doesn't take long.
I'm only replying to you with this so you can do things yourself, avoiding having to beg for a compiled version every 5 hours there's a new commit.
 

Majickhat55

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It's SLN, as in SoLutioN. Just install Microsoft's own Visual Studio, it doesn't take long.
I'm only replying to you with this so you can do things yourself, avoiding having to beg for a compiled version every 5 hours there's a new commit.
You don't even have to when both of those programs have nightly builds supplied almost in real time.... MVS isn't a small program so unless someone is a developer, it's a complete waste of time to install to compile one program; especially when a lot of homebrew written in C using MVS supplies builds. It's not feasible to expect someone to set up a dev environment to use one time when it would take someone with it installed literal seconds to help. I'm all for folks learning the process but I feel like this is like asking AutoZone to use the ODM reader to get an engine code cleared and they tell you to go to a mechanic.....

Here man, it's the current nightly version of PK3DS. Fair warning, there may be bugs in the program since it's not a stable release.
 

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Asia81

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BTW, the official thread has had the link to the latest build for almost a year now.

https://projectpokemon.org/home/forums/topic/34377-pk3ds-3ds-rom-editor-randomizer/
Is this normal, that there is no longer PKHeX, in the nightly builds?
I can compil it myself, so I don't care, I'm just curious.
1516020144-tc.png
 

evandixon

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Is this normal, that there is no longer PKHeX, in the nightly builds?
I can compil it myself, so I don't care, I'm just curious.
1516020144-tc.png
We're working on a way to get the dev builds posted on our site automatically. It's mostly ready, but we're waiting on Invision Community to fix a bug in the API. No eta unfortunately.
 
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