Mighty scammer 9 reviews

sarkwalvein

There's hope for a Xenosaga port.
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Well, it seems the first reviews are starting to appear. (Or at least I just noticed)



PS: and why did I post this in the 3DS section? I am still trying to figure it out (obvious mistake)

Please, some admin move it to General Disappointments Forum.
 
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aljpn91

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Never thrust IGN reviews.
they said the same shit about devil's third, and it turned out to be a pretty decent game.
 

Emenaria

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Can someone explain to me why this game is so infamous? The only time I've heard about it before is when they released the anime-fan trailer :P
The game has been delayed 3 times. It was originally scheduled to launch in April 2015. It was delayed to September 2015, to February 2016, and then to June. And we get this.
 

jerzmob

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I approve of this review but the score is debatable. I was playing it on ps3 & I now I guess its the game issue for what was said about the framrate issues. Also pros were the dash. The dash is what makes this game fun for speedruns. I haven't finished the whole game but everything said on the review is what I felt about it too.
 

FAST6191

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GBAtemp has a review for it coming up as well, not by me though.

Can someone explain to me why this game is so infamous? The only time I've heard about it before is when they released the anime-fan trailer :P
Where to begin...
The creator of this is also the creator of megaman, however he publicly left Capcom with both middle fingers held high and cited them not caring about megaman so much for the reasons for it, given Capcom's approach to the world in the years leading up to it that is not entirely unbelievable.
He then went to kickstarter and said he would make the ultimate "not megaman" megaman game (I believe they call it a spiritual sequel). The pitch for it was... sloppy at best.
He asked for not an awful lot of money as far as modern game dev costs go (900K USD), especially for what he was attempting to do, but as kickstarter and their ilk are all about tapping nostalgia for not so viable business propositions it got funded several times over what they asked for it. https://www.kickstarter.com/projects/mightyno9/mighty-no-9/description
This was about this time in 2013 by the way http://gbatemp.net/threads/mighty-no-9-is-megamans-spiritual-successor.353934/ The fact it took them until 2016 to fart out a basic platformer probably says more about it still but that is getting ahead of things
They then tapped a few people without much qualification to do so to do art and whatnot, it did not go well.
Some of said few people also got an awful community manager in and they went all ban happy and generally set about providing a great example of how not to run a community -- inconsistent rules, cliques, generally not understanding games and the culture thereof, hardline rules but without the benefits of such a setup, lashing out and all that good stuff that you don't do. Now some of that was provoked by certain groups, and I would agree it was funny to do so, but it also hit that small group of good megaman fans* and megaman fans at large,
Some people then tried to get their money back, and as that is now how such things work they kicked up a fuss about things. Publishers, other devs to handle ports and more also got involved, as well as franchising the concept out for anime and such like also happened. Now I am quite content for the public to fund such things and then big companies to come in and do things, or use it as an interest gauge but it seems many were under the impression that such things were only for little guys just trying to make their way in the world and for creative visionaries that do not want to be chained to a corporation. Seeing that though some people decided to have another little storm in a teacup.
2014 rolls around and again despite being funded multiple times over they have a second funding campaign http://www.eurogamer.net/articles/2...econd-crowdfunding-campaign-for-bonus-content . Ostensibly it was for bonus content, however I feel sorry for the poor bastards that believed that.
That is OK though as the game was due out finally in April 2015. Guess what saw another delay (and another, and various platforms also being shuffled back).
During this time another of the guy's kickstarter campaigns failed, with many citing the iffy stuff happening for MN9 being part of that.

I have missed a few things off this list as well

The anime trailer kerfuffle was probably the least interesting of all of them really (a bunch of easily offended people getting easily offended... stop the presses). From start to finish, though I have not seen reviews from people I would trust at this point, the whole thing seems to have been a comedy of errors and incompetence, all churned in with oodles of misplaced enthusiasm from the eternally optimistic, waning enthusiasm like what saw people seek refunds and cynicism from anybody that vaguely understood business.

That said if it turns out people just funded Keiji Inafune's mid life crisis then I suppose I would have nothing but respect for the guy. That would be some next level trolling and wind up skills shown. As it stands though then, whatever went down, watching this trainwreck unfold over however many years now has been a genuine delight as something of a connoisseur of gaming whine.

*it has eased a bit in recent years but the megaman fandom at the time was genuinely awful and a stellar example of a lot of what you don't want in a fanbase. You get a few stratas of fan but if you want a nice example see what goes with the cancellation of megaman legends 3.
 

sarkwalvein

There's hope for a Xenosaga port.
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Oh, so I finally got my code!
Yey! /s

So I will finally be able to test it today....
Oh, wait.
The Mac/Linux Steam builds of the game are also in final testing by Deep Silver. These two versions of the game should be ready within a few days as well. We will keep our backers updated as the situation evolves.
Why the hell do I have a Mac. But I shouldn't be surprised there's yet another delay.
Anyway, at least I'm not alone.
There were issues regarding the publishing process for the Xbox 360 version of the game, and a certification bug was found in the final round of testing which is delaying the release of that version for several days.

Mighty Brand-destroyer 9
- I hope you enjoy people laughing at your face next time you look for a job or seek investors Inafune! (沈没船 敬二?)
 
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banzai200

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Since the 1st trailer of Recore on last year's E3 i realized something about Mighty nº9 and Comcept as a whole
After reaching the goal of Mnº9, everyone was backing the Company, not the game
Now we are going to see lots of games developed by Comcept, and Mighty nº9 will be the one game that begun it all
I truly love Megaman, but when i gained hope of seeing a brand-new spiritual sucessor, i realized something, some of the assets that made Megaman so appealing on it's glory days died now, Inafune itself turned into a hungry money grabber instead of the guy who dedicated himself to make Megaman 2 on his spare time
 

sarkwalvein

There's hope for a Xenosaga port.
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On the bright side, at least Bloodstained looks great.
Yeah, and I should unlearn what I did with this game and catch a late backer copy, if they are still offering them.
I just don't learn, and I still hold IGA as a game design semi-god, and my semi-faith is quite strong.
Yep, there will I go and drop some money.
 

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