Homebrew [Release] CHMM2 - Custom Home Menu Manager 2

  • Thread starter Thread starter Rinnegatamante
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@Rinnegatamante
One option that I think everyone would like and place an automatic update function.
It would be possible to add a list mode in the R4 DS style listing with image.

It was already planned (i've already set up my webhost for that purpose) but since it's a secondary thing i never worked on it atm.

@Rinnegatamante Wouldn't it be ok to include at least english.txt in the romfs?

On next release i'll refactor a couple of things moving the whole CHMM to latest lpp-3ds sourcecode (since it's still based on a pretty old ones).
That should bring a lot of optimizations (for example with the BGM previews. They will became something like insta-loaded).
I'm also thinking on refactoring some parts i don't like very much like the currently used Keyboard system for the Theme Downloader which is a bit confusing due to Danzeff keyboard requiring a lot of buttons to properly work.
Another thing i surely change is the fact that the english localization will be included by default in the code. (Atm CHMM2 doesn't use romfs partition).
 
It was already planned (i've already set up my webhost for that purpose) but since it's a secondary thing i never worked on it atm.



On next release i'll refactor a couple of things moving the whole CHMM to latest lpp-3ds sourcecode (since it's still based on a pretty old ones).
That should bring a lot of optimizations (for example with the BGM previews. They will became something like insta-loaded).
I'm also thinking on refactoring some parts i don't like very much like the currently used Keyboard system for the Theme Downloader which is a bit confusing due to Danzeff keyboard requiring a lot of buttons to properly work.
Another thing i surely change is the fact that the english localization will be included by default in the code. (Atm CHMM2 doesn't use romfs partition).
And if I'm reading that right this should make it where you can in fact use a QR code for the other people that have been requesting it?
 
I'm getting this error when I try to run CHMM2

Error: [string "?"]:44: script doesn't exist

I have tried running CHMM2 from HBL and as a cia, tried moving folders as some users suggested, and I haven't seen this error posted elsewhere.
 
I'm getting this error when I try to run CHMM2

Error: [string "?"]:44: script doesn't exist

I have tried running CHMM2 from HBL and as a cia, tried moving folders as some users suggested, and I haven't seen this error posted elsewhere.
do you have the language files under SD:/CHMM Localization ?
 
Starting from today, whenever i'll make an edit to the homebrew, i'll update the repository (like what i do with lpp-3ds). It means if you're a Lua developer and want to help CHMM2 developing, you'll be able to make pull to the code.

Do you want to suggest a new feature or an improvement for the homebrew?
Take a look a this: https://docs.google.com/document/d/1WL-y-Vh5X2gxUdWb0xsfIr4CnH1wAdbrzqLvHnzeaGA/edit
If what you want to suggest is not yet listed here you can reply to the thread or just push a comment to the document.
 
do you have the CHMM Localization folder in the root of the SD?
Yes.


Edit: i created a new directory named "Themes" and now it worked.
Maybe i deleted the old one i cant remember.
I dont have any themea in that folder.
How can i switch to downloadmode? R doesnt work for me.
 
Last edited by flow349,
Yes.


Edit: i created a new directory named "Themes" and now it worked.
Maybe i deleted the old one i cant remember.
I dont have any themea in that folder.
How can i switch to downloadmode? R doesnt work for me.

If R doesn't work it means you're not connected to internet.
If you're using the 3dsx version, make sure to put the xml file together with CHMM2.
 

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