ROM Hack Continuing Smash Bros. TURBO'D

  • Thread starter Thread starter wuboy
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I'd like to report a glitch: when canceling captain falcon's up-special during the initial grab, the opponent goes into a T stance and falcon gets trapped in freefall directly where the opponent is
 
How do you get Pikachu to fly around the stage? I'm using the Turbo mod but Pikachu just acts like normal whenever you play as him.
Acts like normal? Are you sure?
Anyway, the "Flying Pikachu" is actually a fairly overrated title, as the flying part is only really tied to his back air, where if you use it after a jump you get a lot of height.
 
Acts like normal? Are you sure?
Anyway, the "Flying Pikachu" is actually a fairly overrated title, as the flying part is only really tied to his back air, where if you use it after a jump you get a lot of height.
Haha never mind, I know how to do it now. I hope there's more mods like this in the future. I really enjoy these turbo characters!
 
does this suppport jpn version?
I believe so, if not, please tell me. Backup your save data first, of course!
Found a glitch, Lucina's side smash never hits anything.
Thank you, that's because Lucina's Side-B was accidentally made so the first swipe has the Allow_Interrupt() code in it, which will cancel what you are doing, and because Side-B has a quick first swipe, well, you get the idea.
I had just fixed it, and will update the mod soon.
Also, question for everyone, what do you think about infinite recovery moves?
http://www.strawpoll.me/10417626
 
Last edited by wuboy,
Experienced a game freeze in All-star mode (Hard difficulty) as Pikachu on the Duck Hunt stage. I'm not sure if it was caused by the Gateway codes I was using (they'd never caused game freezes before). But, when I fell off-screen, the game just...sat there, in freeze-frame mode, but continuing to play the Duck Hunt remix. Has anyone else attempted to use Gateway codes with this mod?
 

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