Yeah I missed that when I was reading the list of controls, my bad.
Couldn't we still do it like this, though?
R to pick up objects when you have the gloves (instead of X)
X to open the map when you have it (instead of L+Y)
Circle Pad to look around (instead of R + D-Pad), because I'm pretty sure Circle Pad and D-Pad can be mapped to different functions.
Do you have a way to detect double-tap for key presses? Hold L is being used for the run function, but if possible, we could make it so double-tapping L toggles it on and off, rather than having to hold L all the time.
I apologize if I seem pushy, but I really want the control scheme to be as close to ALttP as possible, and likely other people feel the same way. I mean, of course, this is your homebrew, so you can do it however you want, but with it being based on ALttP, it would be a lot more intuitive if the control scheme was similar to the official games.