Yeah, they literally just injected a ROM inside the ELF itself and then converted it to RPX. The offset we're thinking the filtering is being handled at is at offset 00F32A80
As seen here, there are two instances where the bytes show up, and thus changed to
These are the findings
@QuarkTheAwesome found while poking around. The weird part is that these offsets are shared with NES RPX/elf files, what we're trying to do is correct the gamma
and find out where it's applying the linear filter and why NES games seem to use a bilinear filter, the GX2 function is called GX2InitSamplerXYFilter and GX2InitSamplerZMFilter, but he can
definitely put his input in here and explain what he's found, it's messy yes, but I feel, no, we feel that we're on to something.
Edit: He explained the function here
http://gbatemp.net/threads/understa...es-vc-rpx-settings.425474/page-8#post-6371351