Hacking [Discussion] Smash WiiU Modding and Help Center

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Wherever I try to create a modpack with Sm4shExplorer, I keep getting a ton of errors saying "Error extracting model.nut, error: Object reference not set to an instance of an object." Anyone have a fix?
 
Hello, again. I have been following the texture hack tutorial and need to unzip the "pack of files" I downloaded previously and place the "two folders" into the designated location. The tutorial says specifically "two folders", however, it says there are 13 total folders present, am I doing this right?
 

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I want to change all of the characters to be with their series, I opened ui_character_db.bin with Parameters. Now what?
 

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I want to change all of the characters to be with their series, I opened ui_character_db.bin with Parameters. Now what?
Expand the "Group[1]" section, then use this list (http://sm4shmods.com/forums/topic/edit-css-arrangement/) of character IDs to find the one you're looking for (the ID matches Name 6, so look at that, not what's on the left), and edit the Name 13 value to the spot # you want the character to be (if I wanted Sonic to be the 2nd character, his Name 13 # would be 2).
 
Can we please get a FAQ up in the OP? There's so many repeat questions in this thread, it would be great if we could create a FAQ that answers all of them.
 
Since Music edits are possible, would a Texture ID Edit Plugin also be possible for Sm4shExplorer?
 
1.) On your mod's page, there'll be an edit button in the bar at the top of the page, right under the title.
2.) Stock icons need to be saved in A8R8G8B8 dds format.

Not quite understanding, so I'm sorry about that.

So, you extract it as normal and get the unviewable DDS, then what do you do from there? Do you convert it to PNG? Do you save it with the alternate format then convert it?
 

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