fan made, only nintendo has the source to port alttp...Is it fan made based on ALTTP engine or just a port ?
this is a port of a fan made game, to the 3ds
Last edited by cearp,
fan made, only nintendo has the source to port alttp...Is it fan made based on ALTTP engine or just a port ?
Will the next update fix the problem with the game constantly crashing I can only play the game for a few minutes at a time before a crash happens.
the cia version is kind of broken. When I save and quit and close it throught home menu close it stucks on "closing app"A new alpha version released in the OP.
This version is buggy but shows a lot of new things implemented.
After fixing the midi output, I'll fix the bugs introduced changing the game code.
you know on the 0.1 version it existed a button (i think start or select that showed the button mappings) and in this version it doesn't seem to exist such button with that function which was usefulYes it does. And the 3dsx too.
It's reported in the bug list. This isn't a stable release.
But the game should be ok.
Give me some feedback on key mapping ans bottom screen use please.
Start the game and after the intro you'll have an hint on how open the help.you know on the 0.1 version it existed a button (i think start or select that showed the button mappings) and in this version it doesn't seem to exist such button with that function which was useful
okay thxStart the game and after the intro you'll have an hint on how open the help.
Or simply try all the L+... combos.![]()
It's L+X. I'll add it to the command list later.okay thx![]()
ok so you use these:This game uses the sf2d sftd and sfil libraries
ok so you use these:
sf2d - https://github.com/xerpi/sf2dlib
sftd - https://github.com/xerpi/sftdlib
sfil - https://github.com/xerpi/sfillib
but zelda roth is sdl right? why not use this? - https://github.com/xerpi/SDL-3DS
wouldn't that cover everything you need? or, is it not finished/buggy?
i'm really curious because there is a game that uses sdl i found that i want to port to 3ds.
thanks for the work!
@nop90 Just tested out 0.2 from a cia, and it works just as good as 0.1 with the plus side of more features. But one thing still occurs, the game can crash. In the cia's case, it will say an error has occurred then the 3DS restarts. I was playing for quite a while too, testing to see if it crashes. And yep it crashed as expected, just like the 3dsx release of 0.1.
Just a report and not a complaint. Easily one of my fav homebrew!
I need about another week to finish everything then I'll release the code.@nop90 i'm interested to see your fake sdl thing!
Last time I tryed it with a simple hello world example (get a screen handle and draw some text) nothing where rendered. I looked in the source ans there where stubbed function.
Maybe there is a way to use it knowing what to call. Whe should ask Xerpy.
The problem is that that is a SDL 2.0 lib, and most of the open source games are SDL 1.1. The port of the code isn't simple and needs a good knowledge of SDL.
So I made in a couple of hours a fake SDL layer thatI will use to port the other chapters.
O3ds or N3DS? which CFW?
And the crash was after saving a game or while playing. There is a specific point of the game or it's a random event?
Please give me more information to help me fix the problems.
PS: esterday I fixed the crash after saving the game ans restarting a new one. And also my simple midi player is working now.


Hm!
Well First when I seen that thread I was "Niiiiice !"
But I also though it would never work on old 3ds or with horrible framerate and yet it does work "perfectly"
So thanks for this it work perfectly fine in term of speed.
If I could give a suggestion is to not pause the game when we open map.
This way we could "track" where to go ^^
Also the "Status" information could be always show, I mean on the bottom screen when nothing is opened you could draw that "Strengh, defense, and time" as well as "help" on "L+ ..." key map.
And this would be perfect (1hour of play still no crash)
as a zelda lover I never seen this one so I gonna enjoy really much all corner of it thank you![]()