Hacking [Discussion] Smash WiiU Modding and Help Center

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Loadiine? What is that? Or rather, what can I use it for?

Oh mai, looks like you didn't know. Loadiine enables the user to play Wii U backups, essentially being Wii U roms. Basically, it allows the user to pirate games onto their Wii U. There's a thread here on this section, check it out.

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So, does anyone know how to inject .wav into a nus3bank? I'm not sure how to go about doing it
 
I've been tinkering with ui_character_db.bin to change the css for the character select screen and have successfully rearranged a couple characters. I am having trouble understanding what most of the name:value pairs belong to. Does anyone know if there any documentation/tutorials on this anywhere? Help as to how to figure out what they are would even be awesome.

NLQ2CLd.png
 
I've been looking to doing that as well, after I saw that one video with this guy adding more than 1,000 songs to sm4sh. No idea how he did it though, and not sure if he'd show how to do it.

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I see you were asking this on Gamebanana as well :creep:

Wasn't me, but I did reply to that thread to help him out.

Do you think editing the amount of songs involves ui_sound_db.bin in some form?
 
Last edited by Baggy Scraggy,
I finally got the TS4M Mod US version with an alternate Dr. Mario stage on PacMan Land working, I don't know why this mod had an empty alternate stage for PacMan Land in it, but if anyone needs help in getting it to work or wants me to upload it, let me know. If I can save anyone the time I spent to do this, I'd be glad to help.
 
I've been tinkering with ui_character_db.bin to change the css for the character select screen and have successfully rearranged a couple characters. I am having trouble understanding what most of the name:value pairs belong to. Does anyone know if there any documentation/tutorials on this anywhere? Help as to how to figure out what they are would even be awesome.

NLQ2CLd.png

Parameter no. 6 is the character ID. See this list for the IDs.
Code:
0    mii
1    mii
2    mii
3    mario
4    dk
5    link
6    samus
7    yoshi
8    kirby
9    fox
10    pikachu
11    luigi
12    falcon
13    ness
14    peach
15    bowser
16    zelda
17    sheik
18    marth
19    g&w
20    ganon
21    falco
22    wario
23    metaknight
24    pit
25    zero suit samus
26    olimar
27    diddy kong
28    king dedede
29    ike
30    lucario
31    rob
32    toon link
33    charizard
34    sonic
35    jigglypuff
36    dr. Mario
37    lucina
38    dark pit
39    rosalina
40    wii fit trainer
41    little mac
42    villager
43    palutena
44    robin
45    duck hunt
46    bowser jr
47    shulk
48    greninja
49    pac-man
50    mega man
51    mewtwo
52    ryu
53    lucas
54    roy
55    cloud
56    bayonetta
57    corrin
58    giga bowser
59    warioman
60    giga mac
61    mega lucario
62    mii
63    mii
64    mii

Parameter no. 13 is the CSS number. Parameter no. 10 should be 0 for every non-DLC character, and 1 for every DLC character. In order to move the dlc characters freely, they need parameter 10 set to 0 like everyone else.
 
Parameter no. 6 is the character ID. See this list for the IDs.
Code:
0    mii
1    mii
2    mii
3    mario
4    dk
5    link
6    samus
7    yoshi
8    kirby
9    fox
10    pikachu
11    luigi
12    falcon
13    ness
14    peach
15    bowser
16    zelda
17    sheik
18    marth
19    g&w
20    ganon
21    falco
22    wario
23    metaknight
24    pit
25    zero suit samus
26    olimar
27    diddy kong
28    king dedede
29    ike
30    lucario
31    rob
32    toon link
33    charizard
34    sonic
35    jigglypuff
36    dr. Mario
37    lucina
38    dark pit
39    rosalina
40    wii fit trainer
41    little mac
42    villager
43    palutena
44    robin
45    duck hunt
46    bowser jr
47    shulk
48    greninja
49    pac-man
50    mega man
51    mewtwo
52    ryu
53    lucas
54    roy
55    cloud
56    bayonetta
57    corrin
58    giga bowser
59    warioman
60    giga mac
61    mega lucario
62    mii
63    mii
64    mii

Parameter no. 13 is the CSS number. Parameter no. 10 should be 0 for every non-DLC character, and 1 for every DLC character. In order to move the dlc characters freely, they need parameter 10 set to 0 like everyone else.

You are amazing! Thank you.
 
Out of curiosity, has anyone managed a fix for Meta Knight freezing the game when loading his "Victory is my Destiny" win screen?

I didn't even know this was a thing till I had it happen today... I guess I just got that same win screen twice in a row cause he wasn't doing that prior. I'd love to have that fix.
 
Anyone happen to know all of the Character sub-folder names and which one is which character? Also would be brilliant to know which file to open up with Sm4sh command and how to get custom textures. Recently hacked my Wii U because I wanted to get into Sm4sh modding and I have modded quite a bit of Brawl so I know how to hex and just need to know the basics :) Any help is appreciated.
 
Hello everyone!

I've been looking into this Super Smash Bros. Wii U threads for a long time already.
You guys have been offering such a valuable information about mods and I had a great time modding my own game. Everything thanks to you all!
¡Gracias a todos!


However, I have a little problem. It seems you guys have been talking about the possibility of adding more songs to the game, instead of REPLACING them. That is amazing.
Well, I'm really interested about doing so, but there's nothing I could find about it in Google and I didn't understand which parameters and resources are really necessary in order to achieve such an achievement like that! Hexadecimal codes?! What???

May I ask you to post a tutorial related to this case? It could be really helpful and beneficial for everyone.

That's everything I wanted to say. Thank you for reading. I hope I have not spoken English really bad and you had been able to understand me.

Cheers!
 
Oh mai, looks like you didn't know. Loadiine enables the user to play Wii U backups, essentially being Wii U roms. Basically, it allows the user to pirate games onto their Wii U. There's a thread here on this section, check it out.

I'm not really interested in that shirt of thing. I'm more into modifying games I own. Thanks for the sugguestion, though.
 
I've been tinkering with ui_character_db.bin to change the css for the character select screen and have successfully rearranged a couple characters. I am having trouble understanding what most of the name:value pairs belong to. Does anyone know if there any documentation/tutorials on this anywhere? Help as to how to figure out what they are would even be awesome.

NLQ2CLd.png
Name 0 is the Cosmetics ID
Name 4 is the Character Series Icon
7 is of course the amount of costumes
no clue what 8 is for
9 makes the slot not show up on the CSS if it's set to 1
Setting name 9 on all three mii fighter slots to 1 will break the mii slots in general until you revert it.
everything else is just random flags that don't serve any immediately obvious purpose.

To add new slots to the CSS (to make giga bowser and co playable or whatever)
Take any dummy slot in the param file and copy all of any regular fighter's name values over to it then change the cosmetic ID and character ID to whatever you want.
If you want that slot to show up after the DLC characters, you will have to change name 10 to 1 in ui_character_db.bin as well as add and modify data in the dlc_param_f.bin found inside the eshop folder under param.
When you add a slot, for some reason the picture on the Mii CSS icon will change to Mario, but otherwise it works fine. There's probably a fix, but I haven't found it yet.


I'm also looking into getting multiple soundbanks working properly for the same character in a match and might be onto something. I'll report back if I find anything.
 
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Hey!

I need some help! I figured out, where my portraits CSP are - data - ui - replace - chr

Now I extracted the 13. chr to edit it.

After I use another picture of my customs on a transparent background, my CSP ingame is kind of glitchy.

Could really need some proper instructions, how to edit CSPs correct like doing transparency and such. D:

Thanks!


bump.
 
Parameter no. 6 is the character ID. See this list for the IDs.
Code:
0    mii
1    mii
2    mii
3    mario
4    dk
5    link
6    samus
7    yoshi
8    kirby
9    fox
10    pikachu
11    luigi
12    falcon
13    ness
14    peach
15    bowser
16    zelda
17    sheik
18    marth
19    g&w
20    ganon
21    falco
22    wario
23    metaknight
24    pit
25    zero suit samus
26    olimar
27    diddy kong
28    king dedede
29    ike
30    lucario
31    rob
32    toon link
33    charizard
34    sonic
35    jigglypuff
36    dr. Mario
37    lucina
38    dark pit
39    rosalina
40    wii fit trainer
41    little mac
42    villager
43    palutena
44    robin
45    duck hunt
46    bowser jr
47    shulk
48    greninja
49    pac-man
50    mega man
51    mewtwo
52    ryu
53    lucas
54    roy
55    cloud
56    bayonetta
57    corrin
58    giga bowser
59    warioman
60    giga mac
61    mega lucario
62    mii
63    mii
64    mii

Parameter no. 13 is the CSS number. Parameter no. 10 should be 0 for every non-DLC character, and 1 for every DLC character. In order to move the dlc characters freely, they need parameter 10 set to 0 like everyone else.

Are you in the US region because these numbers arent correct for me in the EU
 
There's an issue for me after converting things in the ui/replace/chr folders, and opening them in Photoshop, they don't look like anything, but when I open them in Windows Texture Viewer, they're fine aside from the colors being off. Is there any way to fix this at the moment, or do I have to wait? Any help is greatly appreciated.View attachment 48744
I actually looked into this the other day, and you need to extract the texture using a program called "The Compressonator"

Apparently the photoshop plugin isn't perfect with importing a couple of textures, namely this, the BP, and the CSP name if I remember right.

Stock icons can be saved through photoshop's plugin though in the 8.8.8.8 ARGB format to work properly.
 
I actually looked into this the other day, and you need to extract the texture using a program called "The Compressonator"

Apparently the photoshop plugin isn't perfect with importing a couple of textures, namely this, the BP, and the CSP name if I remember right.

Stock icons can be saved through photoshop's plugin though in the 8.8.8.8 ARGB format to work properly.
Thanks So Much! Will use this when I get home today.
 
Hello everyone!

I've been looking into this Super Smash Bros. Wii U threads for a long time already.
You guys have been offering such a valuable information about mods and I had a great time modding my own game. Everything thanks to you all!
¡Gracias a todos!

However, I have a little problem. It seems you guys have been talking about the possibility of adding more songs to the game, instead of REPLACING them. That is amazing.
Well, I'm really interested about doing so, but there's nothing I could find about it in Google and I didn't understand which parameters and resources are really necessary in order to achieve such an achievement like that! Hexadecimal codes?! What???

May I ask you to post a tutorial related to this case? It could be really helpful and beneficial for everyone.

That's everything I wanted to say. Thank you for reading. I hope I have not spoken English really bad and you had been able to understand me.

Cheers!
I would really like to to know if anyone here knows how to add more song slots as well. I've gotten song replacements working but adding more would be a million times better.
 
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