Hacking Loadiine GX2

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I think the elf needs to be the same name as the folder (not sure, I just read that in another post, and it's what I do anyways).

so like, you could do wiiu/apps/loadiine_nightly/loadiine_nightly.elf

I do not know the character limit for folder/elf, but should be fine.

Yes you can.
Just be sure that the .ELF file has the EXACT same name as the folder it is in.
i.e. loadiine_test.elf inside a folder called loadiine_test.
The icon.png and meta.xml do not require any changes.

This is actually wrong. The elf name does not matter at all (only the file extension .elf needs to be there). I dont know who ever made that rumor.
 
I did that. Also added some portlib stuff from your older release, since the portlib page doesn't have curl or the glm thing.
You did not replace the libmad.a. At least not at the correct position. Thats what the compile error says. It must be in your devkitPro/libogc/lib/wii folder.
 
can i have more than one copy of loadiine on my sd card.. for example have the latest test version in wiiu/apps/loadiine/test.elf?
Some path are hardcoded in loadiine to load apps/loadiine_gx2/ path (the setting path I think is hardcoded)
even if you use two different folders and different elf file, both will load the same settings.
It could probably be fixed in later revisions.

At least, for the moment, you can have different builds sharing the same settings.


edit:
One Piece still not working with latest revision.
tested with:
miimaker. with/without NNID account.
Smash with nnid account
Karaoke with nnid account

edit:
My AC3 with update doesn't work. I don't know what's wrong, maybe my SD card.
It works fine without the update.
Code:
[1] Accepted connection from client 192.168.1.8:1881
[1] FSGetStat("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
[1] FSGetStatAsync("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
[1] FSOpenFileAsync("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
that's the only log I get, and it blackscreens.
 
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Have most 5.3.2 uses now switched to the new exploit? If so, how did you go about this? I tried using the latest files from GitHub / www/loadiine_gx2, it freezes after loading, with a wiiu logo. I am currently running a local apache server with SD Card holding loadiine_gx2.elf
I had to reset my internet settings on wiiu exactly as per:

https://gbatemp.net/threads/the-definitive-guide-to-wii-u-hacking.396828/

BUT it seems this has been re-written and how to do it has been removed! There were two methods... I think the first one was; clear cookies,user name & password, reset clear save data, exit to home, turn off, turn back on and try again. The second one was more involved, you had to open 4 web pages but this wasn't necessary for me as following method 1 to the letter worked fine. I would try and find the correct guide though...
 
You did not replace the libmad.a. At least not at the correct position. Thats what the compile error says. It must be in your devkitPro/libogc/lib/wii folder.
You said to get libogc from its release page. This is not true. I grabbed libmad.a from one of your older releases and used that one. Now it builds.
 
Hi guys, I'm trying to use v64 update in MK8 US, the game freezes, the game works fine without the update.
I'm 100% that the update isn't corrupted, I used JNUSTool to download it.
Any help?

Sent from my GT-I9300 using Tapatalk
 
Hi guys, I'm trying to use v64 update in MK8 US, the game freezes, the game works fine without the update.
I'm 100% that the update isn't corrupted, I used JNUSTool to download it.
Any help?

Sent from my GT-I9300 using Tapatalk

Gotta use search, been said millions of times already, None of the MK8 update works wiht mii maker mode, you need SSB mode for MK8 updates
 

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