I think the elf needs to be the same name as the folder (not sure, I just read that in another post, and it's what I do anyways).
so like, you could do wiiu/apps/loadiine_nightly/loadiine_nightly.elf
I do not know the character limit for folder/elf, but should be fine.
Yes you can.
Just be sure that the .ELF file has the EXACT same name as the folder it is in.
i.e. loadiine_test.elf inside a folder called loadiine_test.
The icon.png and meta.xml do not require any changes.
I did that. Also added some portlib stuff from your older release, since the portlib page doesn't have curl or the glm thing.Get the libogc and portlibs from the release page and replace yours.
You did not replace the libmad.a. At least not at the correct position. Thats what the compile error says. It must be in your devkitPro/libogc/lib/wii folder.I did that. Also added some portlib stuff from your older release, since the portlib page doesn't have curl or the glm thing.

Some path are hardcoded in loadiine to load apps/loadiine_gx2/ path (the setting path I think is hardcoded)can i have more than one copy of loadiine on my sd card.. for example have the latest test version in wiiu/apps/loadiine/test.elf?
[1] Accepted connection from client 192.168.1.8:1881
[1] FSGetStat("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
[1] FSGetStatAsync("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
[1] FSOpenFileAsync("/vol/external01/wiiu/games/Assassin Creed 3 FR [ASSP41]/updates/v80/filelist.txt")
I had to reset my internet settings on wiiu exactly as per:Have most 5.3.2 uses now switched to the new exploit? If so, how did you go about this? I tried using the latest files from GitHub / www/loadiine_gx2, it freezes after loading, with a wiiu logo. I am currently running a local apache server with SD Card holding loadiine_gx2.elf
You said to get libogc from its release page. This is not true. I grabbed libmad.a from one of your older releases and used that one. Now it builds.You did not replace the libmad.a. At least not at the correct position. Thats what the compile error says. It must be in your devkitPro/libogc/lib/wii folder.
Ok sorry I was talking about loadiine gx2 release page on the github. I admit I wasnt very precise.You said to get libogc from its release page. This is not true. I grabbed libmad.a from one of your older releases and used that one. Now it builds.
Ok sorry I was talking about loadiine gx2 release page on the github. I admit I wasnt very precise.
https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2

Hi guys, I'm trying to use v64 update in MK8 US, the game freezes, the game works fine without the update.
I'm 100% that the update isn't corrupted, I used JNUSTool to download it.
Any help?
Sent from my GT-I9300 using Tapatalk

Oh, thnx. It's working now.Gotta use search, been said millions of times already, None of the MK8 update works wiht mii maker mode, you need SSB mode for MK8 updates

What else needs SSB? I picked it up today... but I already own MK8.
Is the fact that it builds with only the libmad.a enough, or should I use your entire libogc when building? I'd hate to report and/or attempt to fix any bugs when they might be there just because of my libraries.Ok sorry I was talking about loadiine gx2 release page on the github. I admit I wasnt very precise.
https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2

Guys, I try to load Minecraft Wii U from a non nnid linked user, but it still crashes?

Mii Maker, but that should work since the compatibility list shows it on the wiki.With SSB mode ?

