Homebrew Is forcing ds games into widescreen possible?

Quantumcat

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I wonder if it makes Apache Thunder feel cool . . . or like a tool I mean at some point it's got to get annoying that people tag him like they were conservationist and he was endangered
If I was Apache I'd abridge this and make it my sig
 

shinji257

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On that note it is select OR start. You don't have to hold down both at the same time. Even says so in the manual. Regardless I'm interested to see if it is possible as well. I don't think so but who knows. Maybe there is a NTR patch that would work or something.
 
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sniper_x002

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I way to stop it from getting all blurry (I forget what it is formerly called) would also be nice. It's the one reason I prefer playing DS games on my DSi XL rather than my N3DS.
 

Allahu_Spooky_Cena

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As said by smealum himself:

100% possible, not even very hard. not sure (dont remember) if LGYFB's builtin filtering method would allow that directly (i suspect it would), but even if not you could just grab the original framebuffer and upscale it with the GPU. (twl_bg already uses the 3DS's GPU to render to DS mode framebuffer, so at that point it's just a matter of changing texture settings to nearest pixel and scale factor)

You could do this and upscale ds games to the 3ds resolution.
 
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nl255

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On that note it is select OR start. You don't have to hold down both at the same time. Even says so in the manual. Regardless I'm interested to see if it is possible as well. I don't think so but who knows. Maybe there is a NTR patch that would work or something.

Not a NTR patch but rather a TWL_FIRM patch would be required, if it is possible at all. Though if someone does manage to make such a patch I am sure it will be added to Luma pretty quickly.
 

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