Would there be any way you could compile and upload this? I like this boot animation A LOT, also what FPS to run it at?
+1
Would there be any way you could compile and upload this? I like this boot animation A LOT, also what FPS to run it at?
Not OP, but there you go. It seems to run at 10 fps (according to my tools).Would there be any way you could compile and upload this? I like this boot animation A LOT, also what FPS to run it at?
Not OP, but there you go. It seems to run at 10 fps (according to my tools).

Please, read the OP. Besides, there's a new thread for this stuff http://gbatemp.net/threads/a9lh-bootanim9-animations-thread.420421WARNING: FLASHING LIGHTS D: View attachment 43557
I created this real quick, but I have no idea how to convert this to the anim format. If anyone likes this gif please go ahead and use it![]()
I'm having too much fun with this
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How can I update my a9lh for screen init? I paste the this program but my console only show black screen, without boot the cfw
1. Are you sure that you placed your animations in the anim directory?How can I update my a9lh for screen init? I paste the this program but my console only show black screen, without boot the cfw
1. Are you sure that you placed your animations in the anim directory?
2. Do you have an O3DS or a N3DS?
3. How did you install A9LH?
1. Yes, there are
2. O3DS
3. Using homebrew launcher, when you need created the 3dsx
another one I made
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hope you like
Now with an animation sharing thread!
https://gbatemp.net/threads/a9lh-bootanim9-animations-thread.420421/
Hi there, this is my second release for the A9LH exploit. This time I bring animated boot screens!
HOW TO USE: Rename your current arm9loaderhax.bin payload to arm9payload.bin and drop my arm9loaderhax.bin on the SD card root. Drop the provided animations to sdmc:/anim/ or create your own! (instructions on GitHub page). You can even have two animations for each screen!
PLEASE READ THIS: Before saying it doesn't work, make sure to check that the file 'arm9payload.bin' exists on your sd card root, and that it works when it's called 'arm9loaderhax.bin'. In case it still doesn't work, please report what your arm9payload.bin is, your BootAnim9 version and whether it's a N3DS or an O3DS.
Make sure your A9LH has screen-init, I'll implement it sometime in the future, but not now.
I will actively ignore any 'pls it doesnt work' post where no information is provided whatsoever.
Download: https://github.com/Wolfvak/BootAnim9/releases/latest
Check out this simple converter by @Docmudkipz :
http://gbatemp.net/threads/release-a9lh-bootanim9-custom-boot-animations.420202/page-12#post-6199603
If you don't trust getting just a binary, check out the source!
Credits: Pretty much everyone on #Cakey, but especially @b1l1s for his ctr library, @Aurora Wright for the chainloader and chaoskagami for fixing most of my code!
Special thanks to : @A_Random_Guy and @TheBaloneyboy for alpha testing, and to @Docmudkipz and @xX_Dungeon_Crawler_Xx for beta testing!
Feedback is more than welcome, as always!
I implemented configurable framerates, the details are on the GitHub page as well, but the gist of it is that the hex value within sdmc:/anim/config determines the framerate. It is 0x0A (10) on my releases, however you could change it should you feel like it.
Here's an early POC I recorded when I got both screens working
Now with an animation sharing thread!
https://gbatemp.net/threads/a9lh-bootanim9-animations-thread.420421/
Hi there, this is my second release for the A9LH exploit. This time I bring animated boot screens!
HOW TO USE: Rename your current arm9loaderhax.bin payload to arm9payload.bin and drop my arm9loaderhax.bin on the SD card root. Drop the provided animations to sdmc:/anim/ or create your own! (instructions on GitHub page). You can even have two animations for each screen!
PLEASE READ THIS: Before saying it doesn't work, make sure to check that the file 'arm9payload.bin' exists on your sd card root, and that it works when it's called 'arm9loaderhax.bin'. In case it still doesn't work, please report what your arm9payload.bin is, your BootAnim9 version and whether it's a N3DS or an O3DS.
Make sure your A9LH has screen-init, I'll implement it sometime in the future, but not now.
I will actively ignore any 'pls it doesnt work' post where no information is provided whatsoever.
Download: https://github.com/Wolfvak/BootAnim9/releases/latest
Check out this simple converter by @Docmudkipz :
http://gbatemp.net/threads/release-a9lh-bootanim9-custom-boot-animations.420202/page-12#post-6199603
If you don't trust getting just a binary, check out the source!
Credits: Pretty much everyone on #Cakey, but especially @b1l1s for his ctr library, @Aurora Wright for the chainloader and chaoskagami for fixing most of my code!
Special thanks to : @A_Random_Guy and @TheBaloneyboy for alpha testing, and to @Docmudkipz and @xX_Dungeon_Crawler_Xx for beta testing!
Feedback is more than welcome, as always!
I implemented configurable framerates, the details are on the GitHub page as well, but the gist of it is that the hex value within sdmc:/anim/config determines the framerate. It is 0x0A (10) on my releases, however you could change it should you feel like it.
Here's an early POC I recorded when I got both screens working
Just make a GIF that lasts a second or so.any way i cd just use simple splash screens instead of animated files. is that something you wd consider implementing in the future....thanks for tis.....
There, I should've put it with the other, but didn't cross my mind.I wonder if it would be possible to make this usable for a bottom screen ?
It's something different, but can be more convenient:any way i cd just use simple splash screens instead of animated files. is that something you wd consider implementing in the future....thanks for tis.....
thats great advice thank you for that.....will get on the job.....Just make a GIF that lasts a second or so.
There, I should've put it with the other, but didn't cross my mind.
https://www.reddit.com/r/3dshacks/comments/4bkbw5/made_an_arm9loaderhax_boot_logo/d19vzva

#include "fatfs/ff.h"
#define PAYLOAD_ADDRESS 0x23F00000
void main()
{
FATFS fs;
FIL payload;
unsigned int br;
f_mount(&fs, "0:", 1);
if(f_open(&payload, "sdmc:/aurei/arm9select/AuReiNand.bin", FA_READ) == FR_OK)
{
f_read(&payload, (void *)PAYLOAD_ADDRESS, f_size(&payload), &br);
((void (*)())PAYLOAD_ADDRESS)();
}
}
@Wolfvak Excuse me, I'm having an issue when I try to chance the arm9payload.bin directory from the source code, Here's my change:
Code:#include "fatfs/ff.h" #define PAYLOAD_ADDRESS 0x23F00000 void main() { FATFS fs; FIL payload; unsigned int br; f_mount(&fs, "0:", 1); if(f_open(&payload, "sdmc:/aurei/arm9select/AuReiNand.bin", FA_READ) == FR_OK) { f_read(&payload, (void *)PAYLOAD_ADDRESS, f_size(&payload), &br); ((void (*)())PAYLOAD_ADDRESS)(); } }



