ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Please tell me that someone from here is working on something like this

MarioSunglassesandshirtmodel.png
 
I need the opinions of the amazing people here, do you guys think that we should put Japanese SFX/Voices on the GitHub? There's points for both sides of the argument, but I want to know If you guys want this. Thank You for taking your time to read this.
 
I need the opinions of the amazing people here, do you guys think that we should put Japanese SFX/Voices on the GitHub? There's points for both sides of the argument, but I want to know If you guys want this. Thank You for taking your time to read this.
Yes:)
 
I need the opinions of the amazing people here, do you guys think that we should put Japanese SFX/Voices on the GitHub? There's points for both sides of the argument, but I want to know If you guys want this. Thank You for taking your time to read this.
Yes please that would really help me with the undub, and saltySD crashes alot in classic mode!! Please!!! Cure the cancer of the english voices!!
 
There is a way to repack the game? AFAIK you cant repack the dtls files
You sort of can repack the DT file at least, don't know about the LS... check the Sm4shCommand tool, it can inject files into the DT archive if the filesize is smaller than the original. (Check the last question in the FAQs section)

I haven't messed around with this too much, though, so I can't help you much past this link...
 
Yes please that would really help me with the undub, and saltySD crashes alot in classic mode!! Please!!! Cure the cancer of the english voices!!
I sent Retrogamer Corrin, Ryu, and Robin's Japanese voices. They should be up on the GitHub repo by now. And these are all from the wii u version converted for the 3ds version so they have the same quality as the wii u version.
 
I sent Retrogamer Corrin, Ryu, and Robin's Japanese voices. They should be up on the GitHub repo by now. And these are all from the wii u version converted for the 3ds version so they have the same quality as the wii u version.
Thank you so much!! do yo have the wiifit trainer voices?
 
Does anyone think we can get SaltySD working with HANS once Hax 2.7 is released?
Yes, once we have hans update support we should be able to accomplish this almost immediately. Although, im not sure if o3ds will still have problems with memory.
 
Does anyone think we can get SaltySD working with HANS once Hax 2.7 is released?
I don't think so, you need to have a Emunand/Custom firmware for running a cia installer and running unsigned cia files, but if HANS in hax 2.7 has update romfs/code support, it is possible.
PS:But the update romfs/code support could be awesome
 
I don't think so, you need to have a Emunand/Custom firmware for running a cia installer and running unsigned cia files, but if HANS in hax 2.7 has update romfs/code support, it is possible.
PS:But the update romfs/code support could be awesome
If you followed smea's tweets, he is going to fix hans allowing updates with 2.7 This should make it as easy as using the .code replacing feature with hans and saltysd should work. Unless it replaces the code.bin for the game and not the actual update, but that can probably be fixed easily enough.
 
If you followed smea's tweets, he is going to fix hans allowing updates with 2.7 This should make it as easy as using the .code replacing feature with hans and saltysd should work. Unless it replaces the code.bin for the game and not the actual update, but that can probably be fixed easily enough.
I follow them but i didn't knew the use of .code. But if i follow what you're saying and the github repo of SaltySD is that we could run SaltySD with smash on 1.0 w/o the update at the moment but redirecting to sd feature would be useful for people who has the files larger than the original size.
 
I follow them but i didn't knew the use of .code. But if i follow what you're saying and the github repo of SaltySD is that we could run SaltySD with smash on 1.0 w/o the update at the moment but redirecting to sd feature would be useful for people who has the files larger than the original size.
The problem with it currently is that saltysd generates a .code from the update based on certain offsets. If you were to find all of the offsets for the original 1.0.0 game you should be able to use saltysd right now, but that takes quite a long time.
 
Oh ok
The problem with it currently is that saltysd generates a .code from the update based on certain offsets. If you were to find all of the offsets for the original 1.0.0 game you should be able to use saltysd right now, but that takes quite a long time.
 
I've made a video showing custom music working with SaltySD

Edit: I will soon upload a replay of a Bayonetta computer into Jigglypuff (Just need to combine/sync audio and video
Edit2: if somebody wants a higher quality audio, I have the equipment for it
 
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