ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Is there a way around the IDSP file clicking once it goes to the loop point? It doesn't do it as DSP audio so something gets changed upon becoming IDSP audio.
 
There is something I don't get.
Isn't it possible to just pack the custom update as a cia instead of all that fuckery at the end with the cia folder?
 
There is something I don't get.
Isn't it possible to just pack the custom update as a cia instead of all that fuckery at the end with the cia folder?
Just use SaltySD, easiest way so you don't have to repack and reinstall every time you want to try something new out.
 
So there is a way? I'm only interested on changing some BGM for some stages. Just a one time thing
Oh, then never mind, a custom update will work as long as it's a DLC song, if it's a original song (in the original game) you're going to have to modify the base game's CIA
 
Oh, then never mind, a custom update will work as long as it's a DLC song, if it's a original song (in the original game) you're going to have to modify the base game's CIA
That's weird, I've got a custom update cia that changes nearly every song in the game, I didn't make it myself of course
 
I'm really idiot and I've delete the h05 normal.bch file of Jiggs (Purin), anyone can give me the .bch file?
I need the file to retexture

Can you give me the file please?
 
Last edited by nooby89,
Now, I have the file of Jigglypuff
When I open the h05 normla.bch file of the folder, the ruban of Jigglypuff is not on higer resolution (128x128)
So when I put it on the game, in the START menu the ruban is pink

How to do this?

--------------------- MERGED ---------------------------

Ho I found it (NOOBY MIRACLE)
 
Quick question, does saltSD support local multiplayer? The only things that i changed is models.
It should, but sometimes it timesout.
EDIT: I have used it online with other people who had the same edits, and it worked.
 
Hmm....the clip doesn't seem to happen with some of my tracks. Hell it seems it doesn't matter if the loop is a multiple of 14336, as I've gotten both unclipped and clipped IDSP audio with tracks that have loop starts of 14336 multiples, and both unclipped and clipped IDSP audio with tracks that didn't.
 
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