Good Day "Profs"
Today Im here to learn more about programming with C# (I Know I Know but Listen pls )
So... Ive a Problem with my first Programm in Visual Studio 2015 where Im actually programming with C#.
In my Source Code there is a BUG/Problem with the Setting of numbers
first of all itsa Program for Pokemon where u can create a Pokemon Text which u can use in PkHex like Pokemon Showdown Teambuilder with the only Thing that you can set the Pokemon, Item
Ability, Nature, Attacks and EVs(< EVs are my Problem...)
Here is my Source Code
so u can see maaaany Things and when u see something like lb or tB, thats are only shortnames for me to have a better view about my Code
Now the Problem:
i cant explain it good enough for u guys so pls download my file
After u Downloaded the file type something in the EV boxes and they will appear in every space in the text which u can see at the left side asTextBox
Screenshot:
See? I only tiped in the EV Boxes HP SpA and Spe number but there in the TextBox u can see for every each EV the number 252 and not the number onyl for HP SpA and Spe and also u cant see the 4 which i tiped in the SpA EV Box...
Could u give me a tip or can u help me out pls?
AND ITS !NOT! A VIRUS EDGE BROWSER IS A BIT CHEEKY
Today Im here to learn more about programming with C# (I Know I Know but Listen pls )
So... Ive a Problem with my first Programm in Visual Studio 2015 where Im actually programming with C#.
In my Source Code there is a BUG/Problem with the Setting of numbers
first of all itsa Program for Pokemon where u can create a Pokemon Text which u can use in PkHex like Pokemon Showdown Teambuilder with the only Thing that you can set the Pokemon, Item
Ability, Nature, Attacks and EVs(< EVs are my Problem...)
Here is my Source Code
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace LittleTB
{
public partial class FmLittleTB : Form
{
string sPokemon;
string sItem;
string sAbility;
string sNature;
string sAttack1;
string sAttack2;
string sAttack3;
string sAttack4;
string sEV1;
string sEV2;
string sEV3;
string sEV4;
string sEV5;
string sEV6;
public FmLittleTB()
{
InitializeComponent();
}
private void FmLittleTB_Load(object sender, EventArgs e)
{
}
private void gBseSpecies_Enter(object sender, EventArgs e)
{
}
private void lbPokemon_Click(object sender, EventArgs e)
{
}
private void lbItem_Click(object sender, EventArgs e)
{
}
private void lbAbility_Click(object sender, EventArgs e)
{
}
private void tBAttack1_TextChanged(object sender, EventArgs e)
{
}
private void tBAttack2_TextChanged(object sender, EventArgs e)
{
}
private void tBAttack3_TextChanged(object sender, EventArgs e)
{
}
private void tBAttack4_TextChanged(object sender, EventArgs e)
{
}
private void tBPokemon_TextChanged(object sender, EventArgs e)
{
}
private void tBItem_TextChanged(object sender, EventArgs e)
{
}
private void tBAbility_TextChanged(object sender, EventArgs e)
{
}
private void gbseNature_Enter(object sender, EventArgs e)
{
}
private void lbNature_Click(object sender, EventArgs e)
{
}
private void gBseAttacks_Enter(object sender, EventArgs e)
{
}
private void lbAttack1_Click(object sender, EventArgs e)
{
}
private void gBIVsnEVs_Enter(object sender, EventArgs e)
{
}
private void lbHP_Click(object sender, EventArgs e)
{
}
private void lbAtk_Click(object sender, EventArgs e)
{
}
private void lbDef_Click(object sender, EventArgs e)
{
}
private void lbSpA_Click(object sender, EventArgs e)
{
}
private void lbSpD_Click(object sender, EventArgs e)
{
}
private void lbSpe_Click(object sender, EventArgs e)
{
}
private void tBEV1_TextChanged(object sender, EventArgs e)
{
}
private void tBEV2_TextChanged(object sender, EventArgs e)
{
}
private void tBEV3_TextChanged(object sender, EventArgs e)
{
}
private void tBEV4_TextChanged(object sender, EventArgs e)
{
}
private void tBEV5_TextChanged(object sender, EventArgs e)
{
}
private void tBEV6_TextChanged(object sender, EventArgs e)
{
}
private void tBTotalEVs_TextChanged(object sender, EventArgs e)
{
}
private void lbEVs_Click(object sender, EventArgs e)
{
}
private void lbTotalEVs_Click(object sender, EventArgs e)
{
}
private void btCreate_Click(object sender, EventArgs e)
{
sPokemon = this.tBPokemon.Text;
sItem = this.tBItem.Text;
sEV1 = this.tBEV1.Text;
sEV2 = this.tBEV1.Text;
sEV3 = this.tBEV1.Text;
sEV4 = this.tBEV1.Text;
sEV5 = this.tBEV1.Text;
sEV6 = this.tBEV1.Text;
sAbility = this.tBAbility.Text;
sNature = this.tBNature.Text;
sAttack1 = this.tBAttack1.Text;
sAttack2 = this.tBAttack2.Text;
sAttack3 = this.tBAttack3.Text;
sAttack4 = this.tBAttack4.Text;
//Here is the part of the Code with my Problem:
this.tBPokemonText.Text = sPokemon + " " + "@" + " ";
this.tBPokemonText.Text += sItem + "\r\n";
this.tBPokemonText.Text += "Ability" + ":" + " " + sAbility + "\r\n";
this.tBPokemonText.Text += "EVs" + ":" + " ";
this.tBPokemonText.Text += sEV1 + " " + "HP " + "/" + " "; /*From Here to
this.tBPokemonText.Text += sEV2 + " " + "Atk" + "/" + " "; /
> this.tBPokemonText.Text += sEV3 + " " + "Def" + "/" + " "; /
this.tBPokemonText.Text += sEV4 + " " + "SpA" + "/" + " "; /
this.tBPokemonText.Text += sEV5 + " " + "SpD" + "/" + " "; /
this.tBPokemonText.Text += sEV6 + " " + "Spe" + "/" + " "+ "\r\n"; /
this.tBPokemonText.Text += sNature + " " + "Nature" + "\r\n"; /
this.tBPokemonText.Text += "-" + sAttack1 + "\r\n"; /
this.tBPokemonText.Text += "-" + sAttack2 + "\r\n"; /
this.tBPokemonText.Text += "-" + sAttack3 + "\r\n"; /
this.tBPokemonText.Text += "-" + sAttack4 + "\r\n"; /*Here the pro
}
private void btExit_Click(object sender, EventArgs e)
{
Close();
}
private void tBNature_TextChanged(object sender, EventArgs e)
{
}
private void tBEV1_TextChanged_1(object sender, EventArgs e)
{
}
private void tBEV2_TextChanged_1(object sender, EventArgs e)
{
}
private void tBEV3_TextChanged_1(object sender, EventArgs e)
{
}
private void tBEV4_TextChanged_1(object sender, EventArgs e)
{
}
private void tBEV5_TextChanged_1(object sender, EventArgs e)
{
}
private void tBEV6_TextChanged_1(object sender, EventArgs e)
{
}
}
}
so u can see maaaany Things and when u see something like lb or tB, thats are only shortnames for me to have a better view about my Code
Now the Problem:
i cant explain it good enough for u guys so pls download my file
After u Downloaded the file type something in the EV boxes and they will appear in every space in the text which u can see at the left side asTextBox
Screenshot:
See? I only tiped in the EV Boxes HP SpA and Spe number but there in the TextBox u can see for every each EV the number 252 and not the number onyl for HP SpA and Spe and also u cant see the 4 which i tiped in the SpA EV Box...
Could u give me a tip or can u help me out pls?
AND ITS !NOT! A VIRUS EDGE BROWSER IS A BIT CHEEKY
Attachments
Last edited by V0LT!GE,