Homebrew [Release] GYTB: Custom badges made really, really, simple.

  • Thread starter Thread starter MrCheeze
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I do have some questions:
When running the CIA version all existing officials badges are exported first and then imported again including my custom badges.
That process runs fine but with side effects:
- systems badges are not linked anymore to the system apps after running the cia,
- badges which were on the home menu previously are messed up, need to be re moved and placed again after running the cia.

The fact that the systems badges are not working anymore made me revert back to the original set gathered via Badge Arcade.
But a great tool otherwise.....
 
The fact that the systems badges are not working anymore made me revert back to the original set gathered via Badge Arcade.
This is interesting... the way GYTB works with system apps by checking the TiD of all badges. @MrCheeze is from Canada (USA region) so maybe the region codes are wrongly set for other regions?
 
I have an issue with this. I just updated to 10.4 today and have access to homebrew through OoT3D, but anytime I try and open GYTB it freezes when the bottom screen is yellow. It has worked perfectly fine up until today. No matter what I do I can't get it to work and no one else on the internet seems to have had this problem from the research I've done. Can anyone help me with this?

I'm on a New 3DS, version 10.4 with hax 2.5 in case that is important
 
Update your boot.3dsx and OoT payload maybe?
I know my payload is up to date. Actually after updating to 10.4 I switched out my boot.3dsx with the one for gridlauncher, I'll switch it back and see if that fixes it

EDIT: Switched to the normal boot.3dsx, same freezing issue occurs, but now a single pixel appears in the bottom left corner of the top screen
 
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I had GYTB from 10.3, and I updated to 10.4 and it still doesn't work, it just gives me a black screen on the top and yellow screen on the bottom, please help!!!!!
 
Would it be possible for GYTB to make mega badges that when clicked on one piece of it, the whole badge shows up on top screen? (Like the ones from Badge Arcade.)

Hi, There hasn't been an answer to this question (at least I didn't find it), would it be possible to implement it?

Maybe using files named similar to: megabadgeA.part01.png, megabadgeA.part02.png... And a megabadgeA.full.png (containing the whole badge reduced to 64x64) which is shown on the top screen when either part is selected.

Ps: thanks for making GYTB!
 
Hi, There hasn't been an answer to this question (at least I didn't find it), would it be possible to implement it?

Maybe using files named similar to: megabadgeA.part01.png, megabadgeA.part02.png... And a megabadgeA.full.png (containing the whole badge reduced to 64x64) which is shown on the top screen when either part is selected.

Ps: thanks for making GYTB!
That format would screw with the System App loading which uses TIDs.
 

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