Gaming Gateway Cheats

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I'm assuming because 0x00 still counts as it looping at least once because you are calling a function to loop it.
The code might run once, but that's not a loop. The value would be written 16 times, but loop back 15 to do it.
 
Last edited by urherenow,
Why does F (15) loop 16 times?
where it says f was previously 10 so i changed to but forgot to change that lol thx for letting me know

--------------------- MERGED ---------------------------

btw guys i was wondering if you could tell me if the adress's are correct
 
where it says f was previously 10 so i changed to but forgot to change that lol thx for letting me know

--------------------- MERGED ---------------------------

btw guys i was wondering if you could tell me if the adress's are correct

Wouldn't know if the addresses are correct, don't have the game but looks like it would work. Try it out, best way to find out.
 
Guys here's a question you might be able to answer..
Whats the best way to shorten this:

Code:
D5000000 00000037
C0000000 00000039
D7000000 08C6ACC0
18C6ACC0 00000063
DC000000 00000002
D4000000 00000001
D1000000 00000000
D0000000 00000000
D5000000 00000074
C0000000 00000003
D7000000 08C6AD74
18C6AD74 00000063
DC000000 00000002
D4000000 00000001
D1000000 00000000
D0000000 00000000
 
Last edited by ,
It is d0000000
Try again. Gateway DOES use D2000000 00000000, but it isn't listed on their site. Check 2-3 pages back in this thread. Also, Enhacklopedia lists D0000000 00000000 as a 'Terminator'. D2000000 00000000 is listed as 'Loop Execute Variant/Full Terminator'. The difference between the D0 and D2 codetypes is that D2 clears all conditionals AND resets BOTH the Offset and Data Register, while D0 only clears conditionals.
 
Try again. Gateway DOES use D2000000 00000000, but it isn't listed on their site. Check 2-3 pages back in this thread. Also, Enhacklopedia lists D0000000 00000000 as a 'Terminator'. D2000000 00000000 is listed as 'Loop Execute Variant/Full Terminator'. The difference between the D0 and D2 codetypes is that D2 clears all conditionals AND resets BOTH the Offset and Data Register, while D0 only clears conditionals.
should i be using d2?
Pokemon: Alpha Sapphire (U)
[99 Of All Items]
=================
Loop #1. (01-10).
D5000000 00000001 <--Sets Data register to 1.
C0000000 0000000F <--Loop 15/0xF times; Loop Start.
D7000000 08C6AC80 <--16 bit Write from data register to Address+Offset; Set item type.
18C6AC80 00000063 <--16 bit write to Address+Offset; Set item amount.
DC000000 00000002 <--Increase offset by 2.
D4000000 00000001 <--Increase Data register by 1; Set next Item.
D1000000 00000000 <--Go Back To Loop Start; Inactive once loop finished
D0000000 00000000 <--Loop End.
=================
Loop #2. (37-70).
D5000000 00000037
C0000000 00000039
D7000000 08C6ACC0
18C6ACC0 00000063
DC000000 00000002
D4000000 00000001
D1000000 00000000
D0000000 00000000
cause i will be joining both codes soon
 
Last edited by ,
Why does F (15) loop 16 times?
the last time I check F runs 15 times ( the address you set + 14 more times)
now is 16??

and for games that have game updates, you should list which version the cheats are for
 
Last edited by dsrules,
haha you have been asking for a while...
i might download the game and have a look, there are really NO code for it? the game is good fun too?
what kind of codes do you want?
It addition to what @Skeet1983 said, I am extremely desperate for Dream Team and Paper Jam moon jump codes!
 
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I can confirm that Badge Arcade addresses have been shifted for the EU version today as well. So I guess it's safer to always assume they have changed and find the addresses anew every day.

FYI, addresses have shifted 0x1180 downwards. practice and real plays are still 0x3BA110 apart.

0x36824E5C for practice
0x3646AD4C for real plays.
 
I can confirm that Badge Arcade addresses have been shifted for the EU version today as well. So I guess it's safer to always assume they have changed and find the addresses anew every day.

FYI, addresses have shifted 0x1180 downwards. practice and real plays are still 0x3BA110 apart.

0x36824E5C for practice
0x3646AD4C for real plays.
same as pokemon shuffle, new update every week, new address every week
 
can I request for item code for Shin Megami Tensei IV ? USA version

Title ID is 00040000000E5C00
 
When attempting to make a Paper Jam moon jump code, I accidentally discovered a not very useful one.

Hide/disable touch screen map:

0A908EB4 CFFFFFFF

Tested on a N3DS with 9.5 NA emuNAND and the EU version of Paper Jam.
image.jpg
 
Last edited by I pwned U!,
Ok. Makes sense.
the last time I check F runs 15 times ( the address you set + 14 more times)
now is 16??

and for games that have game updates, you should list which version the cheats are for
I was pointing out an error in what was posted by someone else in the form of a question. Just in case I was actually wrong...
 
anyone can make cheat file for project x zone ?
make 99 for every item
 
Would you guys be able to tell me if the C0/loop code is skipped the first time or counts the first time as a loop.
Ex if i set it to 1 will it actually go around twice. And 1 is just ex and is in no way related to my loop code lol.
 
Would you guys be able to tell me if the C0/loop code is skipped the first time or counts the first time as a loop.
Ex if i set it to 1 will it actually go around twice. And 1 is just ex and is in no way related to my loop code lol.
would anybody please answer my question.
 
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