ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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anyone have a list of the models and texture for each pokemon?
example:
dec_0003.147 = Bulbasaurs Model
dec_0005.164 = Bulbasaurs Texture

--------------------- MERGED ---------------------------
 
refer to the pre-existing documentation:

http://pastebin.com/Mn02Embp
http://pastebin.com/8pwnukH4

The first binary in the model GARC is the table, allowing you to easily find what model to load; bulbasaur starts at offset 0. The whole table is species 1-722 (where 722 is egg).

To get the starting file for a particular model (remember to shift by 3 files, at the start):

offset = species * 4;
file = (2 bytes @ offset) + 3;
 
Last edited by Kaphotics,
refer to the pre-existing documentation:

http://pastebin.com/Mn02Embp

The first binary in the model GARC is the table, allowing you to easily find what model to load; bulbasaur starts at offset 0. The whole table is species 1-722 (where 722 is egg).

To get the starting file for a particular model (remember to shift by 3 files, at the start):

offset = species * 4;
file = (2 bytes @ offset) + 3;​
Thanks mate, that mades things lot easier.
 
anyone have a list of the models and texture for each pokemon?
example:
dec_0003.147 = Bulbasaurs Model
dec_0005.164 = Bulbasaurs Texture

Left/Right arrow keys to browse models in ohana.

Anyway, still no way to easily mod Pikachu's cheeks texture ? I have to try many nuances each time I want to mod Pikachu's textures to make it not darker than the rest of the body.
 
I'm making a list right now I have this so far
Bulbsaur - dec_0003.pc
Ivysaur - dec_0011.pc
Venasaur (Male) - dec_0019.pc
Venasaur (Female) - dec_0027.pc
Mega Venasaur - dec_0035.pc
Charmander - dec_0043.pc
Charmeleon - dec_0051.pc
Charizard - dec_0059.pc
Mega Charizard X - dec_0067.pc
Mega Charizard Y - dec_0075.pc
Squirtle - dec_0083.pc
Wartortle - dec_0091.pc
Blastosie - dec_0099.pc
Mega Blastosie - dec_0107.pc
 
I'm making a list right now I have this so far
Bulbsaur - dec_0003.pc
Ivysaur - dec_0011.pc
Venasaur (Male) - dec_0019.pc
Venasaur (Female) - dec_0027.pc
Mega Venasaur - dec_0035.pc
Charmander - dec_0043.pc
Charmeleon - dec_0051.pc
Charizard - dec_0059.pc
Mega Charizard X - dec_0067.pc
Mega Charizard Y - dec_0075.pc
Squirtle - dec_0083.pc
Wartortle - dec_0091.pc
Blastosie - dec_0099.pc
Mega Blastosie - dec_0107.pc
read my comment. I even made it easier by directly linking the paste that the original paste referenced.

http://pastebin.com/8pwnukH4

find the pokemon you want
subtract 1 from the line number it is on (pastebin's linenumber)
multiply by 8
add 3
there's your file number for the model.
 
read my comment. I even made it easier by directly linking the paste that the original paste referenced.

http://pastebin.com/8pwnukH4

find the pokemon you want
subtract 1 from the line number it is on (pastebin's linenumber)
multiply by 8
add 3
there's your file number for the model.
Thanks for the info also what about textures? Anyways I made a Shiny Texture for Bulbasaur based off of the Pokemon Reborn Shiny Sprite.

http://imgur.com/fUG8RIf
 
My first beta release is out. It contains starter pokemon and some other pokemon (mega & legendary) texture changes, text changes, type swap, difficulty, primal dialga + battle music changes and some more features.

If anyone is interested in this first beta, let me know.
 
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So, the document is now viewable so here is the link https://docs.google.com/spreadsheets/d/1G61L43t4eD2IwEX9gQWATZ3rnA0YSQFYGvpOLicigmk/edit?usp=sharing

My first beta release is out. It contains starter pokemon and some other pokemon (mega & legendary) texture changes, text changes, type swap, difficulty, primal dialga + battle music changes and some more features.

If anyone is interested in this first beta, let me know.

I'm interested also did you ever find out how to change the shiny rate?
 
I have some textures made for my "hack" (dunno if I'm going to release it) right now im trying to make textures for the whole roster of Pokemon
 
read my comment. I even made it easier by directly linking the paste that the original paste referenced.

http://pastebin.com/8pwnukH4

find the pokemon you want
subtract 1 from the line number it is on (pastebin's linenumber)
multiply by 8
add 3
there's your file number for the model.

Do you have also this list for ORAS?
And if so, could you share it?
 

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