Hacking "Official" WiiU Loadiine Compatibility list thread

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Zelda, Star Fox, Fatal Frame, Xenoblade, and Super Mario Maker are the only things left on the console for me. I own or have loadiine copies of everything else.

Probably preorder Zelda if it ever comes... Oh, and Twilight Princess if that comes around soon too.

Ugh - no Mario kart 8 on that list? Unless it works but I don't think it does right?
 
Considering that the system assumes that you are currently playing Smash Bros and Mii Maker, is Online feasible?
That's the point of the "future" features.
Currently, the console think you are running SSBU, it does not mean that it can't be changed. loadiine is already in memory before laoding the game, so it can replace any part of the memory (including the SSBU TitleID with the correct one) or redirect data to external files before even starting SSBU or Miimaker.
 
For NES remix running on a Japanese WiiU just copy the files from sys\msgstudio\USen to sys\msgstudio\JPJa to get it to run. it works with MiiMaker and SSB mode.
 
This is probably the wrong thread, but any chance of Loadiine compatibility with the latest Wii U firmware? My nephew plays Splatoon online so my Wii U is definitely updated.
 
This is probably the wrong thread, but any chance of Loadiine compatibility with the latest Wii U firmware? My nephew plays Splatoon online so my Wii U is definitely updated.
Well, the way things are developing, 5.5.0 exploits and IOSU may come around the same time, which COULD make loadiine redundant, and not needed. That said, it should work if it is ported to 5.5.0, but perhaps not out of the box. It may need adjustments for changes in memory or other functions. I haven't looked at anything relating to 5.5.0 though, so that's just speculation, and assuming the kernel exploit could be adapted to existing payloads.
 
This is probably the wrong thread, but any chance of Loadiine compatibility with the latest Wii U firmware? My nephew plays Splatoon online so my Wii U is definitely updated.
join the queue of people who have already asked that plenty of times.....before loadiine gets ported anywhere there will have to be a publicly released kernel exploit for 5.5.0...will it happen most certainly....when will it happen.....god knows
 
Well, the way things are developing, 5.5.0 exploits and IOSU may come around the same time, which COULD make loadiine redundant, and not needed. That said, it should work if it is ported to 5.5.0, but perhaps not out of the box. It may need adjustments for changes in memory or other functions. I haven't looked at anything relating to 5.5.0 though, so that's just speculation, and assuming the kernel exploit could be adapted to existing payloads.
I hope loadiine doesnt get redundant, as it is the single best thing that happened to WiiU.
Hail golden!
 
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does anyone tried the latest retail dump

Super Mario Maker EUR WiiU - FAKE??
if you looked at the compatibility chart, mario maker isnt working. also, im not sure how much use it would be if loadiine could load it, considering you cant go online.
 
looks like I spoke too soon about NES Remix working on Japanese Wii-U, Game 1 works fine (with mario bros, smb,etc) but Game 2 aborts with a crash dump when you select start.

Any ideas of this?

Edit for the compatibility list, for JP consoles, Once you rename the folders the game boots and Remix 1 works and plays fine, trying to select remix 2 will cause a stack error when trying to start the game.

----------------------------------------------------------------------------------------------------------
[12] FSOpenDirAsync("/vol/external01/wiiu/games/NES Remix/content/sys/sound/stre
am/Heri2_Title.dspadpcm.bfstm")
[11] FSOpenDirAsync("/vol/save/80000001/Backup2")
[3] FSOpenFile("/vol/content/sys/msgstudio/JPJa/ScreenMsg/GameSelect.msbt")
[12] FSOpenDir("/vol/content/sys/sound/stream/BGM_SELECT_2.bfstm")
[11] LogString =>("/vol/external01/wiiu/saves/NES Remix/u/Backup2")
[11] LogString =>("/vol/external01/wiiu/saves/NES Remix/u/")
[3] LogString =>("/vol/external01/wiiu/games/NES Remix/content/sys/msgstudio/JPJ
a/ScreenMsg/GameSelect.msbt")
[3] FSOpenFileAsync("/vol/external01/wiiu/games/NES Remix/content/sys/msgstudio/
JPJa/ScreenMsg/GameSelect.msbt")
[3] FSOpenDir("/vol/content/sys/msgstudio/JPJa/ScreenMsg/GameSelect.msbt")
[3] LogString =>("/vol/external01/wiiu/games/NES Remix/content/sys/msgstudio/JPJ
a/ScreenMsg/GameSelect.msbt")
[3] FSOpenDirAsync("/vol/external01/wiiu/games/NES Remix/content/sys/msgstudio/J
PJa/ScreenMsg/GameSelect.msbt")
[12] LogString =>("/vol/external01/wiiu/games/NES Remix/content/sys/sound/stream
/BGM_SELECT_2.bfstm")
[12] FSOpenDirAsync("/vol/external01/wiiu/games/NES Remix/content/sys/sound/stre
am/BGM_SELECT_2.bfstm")
[3] Unable to read data from the transport connection: An existing connection wa
s forcibly closed by the remote host.
[4] Unable to read data from the transport connection: An existing connection wa
s forcibly closed by the remote host.
[5] Unable to read data from the transport connection: An existing connection wa
s forcibly closed by the remote host.
[8] Unable to read data from the transport connection: An existing connection wa
s forcibly closed by the remote host.
[7] Unable to read data from the transport connection: An existing connection wa
s forcibly closed by the remote host.
[4] Exit
[3] Exit
--------------------------------------------------------------------------------------------------------------------------------------------------------
 
Last edited by burtonheynow,
if you looked at the compatibility chart, mario maker isnt working. also, im not sure how much use it would be if loadiine could load it, considering you cant go online.

the fact you can't go online with this game does not mean it would not be awesome if loadiine can run it, the gameplay experience may change drastically but online is not mandatory to play this game, (same for splatoon)
 
I booted SM3DW with "Miimaker" and when i was finishing world 1, my wiiU froze the image (not sound) when a green fairy in a botlle appeared.

I rebooted the game using "SmashBros" and it went smooth.

Can the diferent loaders create this kind of behavior?
Are random crashes (that you can retry and go on) part of the experience?

Thanks
 
Last edited by frankGT,
I booted SM3DW with "Miimaker" and when i was finishing world 1, my wiiU froze the image (not sound) when a green fairy in a botlle appeared.

I rebooted the game using "SmashBros" and it went smooth.

Can the diferent loaders create this kind of behavior?
Are random crashes (that you can retry and go on) part of the experience?

Thanks
It could be an issue with your SD card that might have some bad data clusters. Try with a brand new sd card.
For information, I've re-played my ripped SM3DW with loadiine (MiiMaker mode) and I finished it without issues.
 
Last edited by depaul,
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the fact you can't go online with this game does not mean it would not be awesome if loadiine can run it, the gameplay experience may change drastically but online is not mandatory to play this game, (same for splatoon)
oh trust me, it would be. just im not so hyped for super mario maker offline as much as splatoon. splatoon would be great!
 

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