Homebrew Minicraft: 3DS Homebrew Edition

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like addons forge modloader in minecraft

That would be a little too much work for me to make. It would require me to rewrite most of the game to be more dynamic, so I'm going to have to decline. If someone else wants to spend their time trying to do all of that, then that is fine with me. :P
 
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And add to zoom the map when touch this?

I didn't have time to finish that with the last build. I'll try to implement it in build 5, since there is not that much left to make in the game. Really, the last the thing I need to do is create the 'How to play' menu and then the game will be complete (I hope).
 
oh, I opened a pull request on github already a while ago, is it only a minor fix that the UI on the top screen also gets cut away from stencil
 
Oh I added that stone can be placed back down, I already made an pull request on github

Sorry that I am a little bit intrusive but here theres something called hacktober fest, if you make four pullrequest that get closed in october and support that way open source projects you get a free shirt(https://hacktoberfest.digitalocean.com) and I still need one closed pull request
 
Last edited by catlover007,
Oh I added that stone can be placed back down, I already made an pull request on github

Sorry that I am a little bit intrusive but here theres something called hacktober fest, if you make four pullrequest that get closed in october and support that way open source projects you get a free shirt(https://hacktoberfest.digitalocean.com) and I still need one closed pull request
Aww, I wish digital ocean sent me an email about that, I want one...
 
Nice homebrew!
I discovered Minicraft on PC a long time ago but didn't like to play that on a PC when I could play more resource intensive games, and I found the mobile ports unpractical (you can't play that with only a touch screen) but yours is just perfect on the perfect platform :D

I agree with people mentionning a way to select items with the touchscreen though.
Maybe set 4 "quick select slots" on the bottom screen and when you press them, the item that is bound to that slot is equipped (if in your inventory) ?
And to bind items to these slots, press these slots while in the inventory when the desired item is selected ?

(Also, in my opinion, the B button should exit the Pause menu and return to game).
 
I've started on my own texture pack which I have dubbed "Crystal". My plan is to completely beautify the games retro styled graphics. So far I have replaced the grass tiles and slightly modified the slime which is now semi-transparent!
However, I will eventually be running into some major problems, these grass tiles will also replace the caves flooring and clouds. I'd love to continue this project, if anyone, or the creator would like to make a mod that expands the tileset it would be a massive help!
GCyjmUU.png

eCXlj8L.png

CIGVKFS.png
 
Here is a small update/release 1 for the crystal texture pack
All grass and water are in, water is a WIP though.
jLjaanm.png

kYY3ilQ.png


aaand the desert has become a savannah of sorts (not intentionally)
EZwKHta.png
I haven't made it to the cloud world so I don't know whats broken there, but if anyone can share whether or not this pack breaks it let me know!
 

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Here is a small update/release 1 for the crystal texture pack
All grass and water are in, water is a WIP though.

...

I haven't made it to the cloud world so I don't know whats broken there, but if anyone can share whether or not this pack breaks it let me know!

I just render the clouds without any blending, so in your texture pack they appear to be blue.

tCnOevF.png


Also, just found a bug. The background in the sky doesn't seem to rendering at all in the latest beta build. I think this may be a bug with stencils, so I guess I actually have something to fix for beta build 5.
Fixed!
JGNnpzf.png
 
Last edited by Davideesk,
I just render the clouds without any blending, so in your texture pack they appear to be blue.

tCnOevF.png


Also, just found a bug. The background in the sky doesn't seem to rendering at all in the latest beta build. I think this may be a bug with stencils, so I guess I actually have something to fix for beta build 5.
Fixed!
JGNnpzf.png
That actually looks better than i thought it would, almost an aether feel to it. Although i will see about modifying my grass tiles slightly to fit both worlds better. Thanks!

Edit: the blue tiles are intentional, I have been using a lot of dirty tricks to get around the auto coloring the game does for tiles bahaha.
 
Last edited by Coleman_C18,

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