Hacking Wii U Hacking & Homebrew Discussion

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This is great news! Unfortunately, my console auto updated recently (my fault, I moved the console to a different location). In the other thread @golden45 said that he is only working on 5.3.2 but it shouldn't be hard to port. Does that mean it should be portable to the latest version?
Still needs another exploit release then anyway :P
 
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So, I made a thing:
Custom Index Image (Credits)

EDITS:
It'll work depending on your background image size. Haven't found a limit, but here's what I've tried:

background image size - result
776KB - freeze
726KB - freeze
429KB - freeze
322KB - freeze
302KB - freeze
179KB - freeze
71KB - works
61KB - works
20KB - works

I settled for just using JPG instead of PNG and my original picture works. :) (776KB as a PNG, 71KB as a JPG). I used a 980x513 image with 158 PPI. The HTML code and a tutorial is in my guide.

@NWPlayer123 is there any logical reason why it behaves like this? lol
 
Last edited by fiveighteen,
The big thing is that once there's a reliable RPX/ELF loader that runs at launch of an application, we basically have access to everything a developer has (within reason). Get access to all the cores, get access to all the memory, can allocate and rearrange as needed. Don't think any of the SDK specific dev functions will be available any time soon but anything you can run on production hardware will be, plus you have kernel permissions too which is something normal apps don't.
 
Someone really needs to find a way to get usb acess or we arent going anywhere homebrewwise we cant do much with just network since any files that are slightly bigger will take ages to load into ram.
 
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Someone really needs to find a way to get usb acess or we arent going anywhere homebrewwise we cant do much with just network since any files that are slightly bigger will take ages to load into ram.
"Find a way" = IOSU access, which is something very few people can work on. Networking isn't THAT bad, just takes a while sending it all through one socket, depending on the files. I think people are severely overestimating how much this is going to take, just straight code will take no time at all, even production code is like 8 or 9MB max and I can send a 50MB file through Cafiine in a very decent amount of time. Unless you're doing heavy graphics stuff (or a backup loader >.>) this isn't going to matter.
 
"Find a way" = IOSU access, which is something very few people can work on. Networking isn't THAT bad, just takes a while sending it all through one socket, depending on the files. I think people are severely overestimating how much this is going to take, just straight code will take no time at all, even production code is like 8 or 9MB max and I can send a 50MB file through Cafiine in a very decent amount of time. Unless you're doing heavy graphics stuff (or a backup loader >.>) this isn't going to matter.
Well that still isnt enough, just making an example off SSBB modding i got almost 2gb of mods for ssbb all file replacements being from characters, movesets stages and etc so loading almost 2gb of file replacements would take ages trough network heck it already akes like 10 seconds of loading screen trough usb so you can see how much data gets replaced.
 
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I'm not sure why everyone wants USB access so bad when it seems likely that we are theoretically able to read/write files from an SD card with the public exploits we have now. We should focus on that, imho. FAT32, unencrypted, supported by literally every computer on earth.
 
I'm not sure why everyone wants USB access so bad when it seems likely that we are theoretically able to read/write files from an SD card with the public exploits we have now. We should focus on that, imho. FAT32, unencrypted, supported by literally every computer on earth.
SD cards are more expensive and can't hold 1TB+! ;)
 
I'm not sure why everyone wants USB access so bad when it seems likely that we are theoretically able to read/write files from an SD card with the public exploits we have now. We should focus on that, imho. FAT32, unencrypted, supported by literally every computer on earth.
since when? we cant acess SD cards at all from what the devs said SD card acess will be way harder than usb acess.
 
SD cards are more expensive and can't hold 1TB+! ;)
SD cards with 64-128GB are really affordable currently, and it would be more than enough for tons of modding/emus/homebrew, literally everything except for complete backup loading (even that, just not a lot of games at the same time), which is, honestly, negligible currently.

since when? we cant acess SD cards at all from what the devs said SD card acess will be way harder than usb acess.

Have a look at this: https://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-552#post-5669277
 
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SD cards with 64-128GB are really affordable currently, and it would be more than enough for tons of modding/emus/homebrew, literally everything except for complete backup loading (even that, just not a lot of games at the same time), which is, honestly, negligible currently.



Have a look at this: https://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-552#post-5669277
They only said it should be possible they didnt said it was working, so yeah as off this time we have neither usb or sd acess saying its possible its diferent than saying its working.
 
They only said it should be possible they didnt said it was working, so yeah as off this time we have neither usb or sd acess saying its possible its diferent than saying its working.

Which is exactly what I said in my previous post, mate (note the "theoretically"). We should probably focus on making that happen, because we are likely able to with the kernel exploit that is currently publicly available. It's better than chasing after USB r/w access, for it could take quite some time for a public IOSU exploit, that is.
 
Which is exactly what I said in my previous post, mate (note the "theoretically"). We should probably focus on making that happen, because we are likely able to with the kernel exploit that is currently publicly available. It's better than chasing after USB r/w access, for it could take quite some time for a public IOSU exploit, that is.
well tbh they said usb acess should be possible when kernel was released so the should be possible isnt an assurance at all.
 
Edit: 21/09/2105. Sorry just doing it for fun now! Notice SDCafiine Added @Summersett
S1150001.jpg
 
Last edited by Reecey,

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