Nintendo.By TCPGecko/Cafiine or a security lock from Nintendo?
Nintendo.By TCPGecko/Cafiine or a security lock from Nintendo?

Connect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)anyone has a tutorial on how to dump game files? from setting up gecko to actualy dumping the files? i wanted to dump nsmbu levels and textures to use the editor.
You can use TCP Gecko dnet.Finally able to dump DLC files with Cafiine(I locally host my exploits), folders unfortunately don't work
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I tried using TCP Gecko dot net to dump it, it didn't work (I didn't get a "AOC0005000C1010ec00" folder), and NWPlayer123 said "you need a different library". I didn't want to bother finding it (mostly because I wasn't sure what he meant), so I went with this option.You can use TCP Gecko dnet.
how do i connect to gecko? do i put the wiiu ip? becuase whn i hit connect it says failled to connect.Connect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)

Yes, your wiiu ip adress.how do i connect to gecko? do i put the wiiu ip? becuase whn i hit connect it says failled to connect.
when should i try to connect? after kernel and before codehandler?Yes, your wiiu ip adress.
I'm not sure but I think he's talking about nn_aoc library.I tried using TCP Gecko dot net to dump it, it didn't work (I didn't get a "AOC0005000C1010ec00" folder), and NWPlayer123 said "you need a different library". I didn't want to bother finding it (mostly because I wasn't sure what he meant), so I went with this option.

Launch kernel, then code handler, then the game, then connectwhen should i try to connect? after kernel and before codehandler?
WiiUBrew says "nn_aoc.rpl" is associated with "Nintendo Add On Content" (what I'm trying to access) so you're probably right. Question for me is how do I use it (if at all).I'm not sure but I think he's talking about nn_aoc library.

I tried the exact same steps for Hyrule Warriors, but ended up with the connection being lost after clicking on the "Read FSA" option.Launch kernel, then code handler, then the game, then connect![]()
while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :SConnect to gecko, then connect, then go to the FSA tab, click on read FSA, wait, and then tou can dump your files. (Thanks to markus95 for telling me how to)

while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
Weird. It worked fine for meI tried the exact same steps for Hyrule Warriors, but ended up with the connection being lost after clicking on the "Read FSA" option.
I used wj44.bplaced.net and the TCPGecko version that NWPlayer123 posted the other day.
Could switching users effect this? (I used the browser on one NNID, and switched to another NNID to launch the game.)
I also just noticed that the game locked up when this happened. (I tried TCPGecko yesterday, but I did not check my Wii U after doing this until just now.)
while it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
1.Mario kart 8 has a Menu.
2.Connect to your Wii U.
3.Select read FSA.
It worked![]()
Does it also give us the ability to dump a complete disk? That would be very nice especially for all ingame sounds and models.
Does it work with folders, or only game files?
No it's only file by file for the moment. But it could be possible to add this feature.Finally able to dump DLC files with Cafiine(I locally host my exploits), folders unfortunately don't work
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The file is dumped only at the moment the game is opening it.So I'm running caffeine (with wine), and the console shows the game files and such but whenever I try to dump something nothing happens. I'm following golden45's exact example on MK8. Here's an example log file:
If you are using Linux I made a tutorial step by step on how to compile and host libwiiu some time ago, it also explain how to setup a proxy to avoid wiiu update : http://gbatemp.net/threads/wii-u-hacking-homebrew-discussion.367489/page-393#post-5559660.Anyone has a step by step guide on how to setup cafiine532? it must be baby steps since i never hosted anything in my life and i cant seem to find how to set that up.
Thanks, the best use I see with it is that you can dump a file and then just edit it to try directly file replacement, without switching from TCPGecko to cafiine.This is actually super super useful, thanks.

Then either the system tried to read files while they were locked and it panicked or you're using the wrong codehandler (need TCPGecko not pyGecko). Try to do it on a menu or somethingwhile it connected it gave me an error but i hitted continue, once i click on the read FSA my wiiu made a beeping sound and frooze and then tcp gecko said it lost the connection :S
It's all on Github :| github.com/chadderz121 Just doesn't have 5.3.2 offsets, I can get them later.Do you have the source code of this version and the source code of the one that doesn't have the .NET errors?
I'd like to combine both so that it works in Wine with FSA reading![]()
You'd need to figure out how to use functions to get it, and I've had next to no motivation to poke to try to get it. Can either cheat and use documentation or disassemble the RPX to see all the symbols and use educated guessing.WiiUBrew says "nn_aoc.rpl" is associated with "Nintendo Add On Content" (what I'm trying to access) so you're probably right. Question for me is how do I use it (if at all).

I believe on a menu of a game.so connect when the game is on the menu not actualy insdie the game itself?