Ura Zelda was cancelled like the Pocket Monsters Stadium expansion if I'm not mistaken. It will probably be harder to get than an EarthBound NES prototype.
Hello guys, if anyone wonders about 64DD support, Project64 already supports it, it can even plays F-Zero X with the Expansion Kit, all-in-one!
http://imgur.com/a/lhbHP
About the weird glow on the vehicles at the select screen, I suggest you to use a pixel-accurate video plugin, but it needs much more power of course.
I don't know to get rid of this bug...
Sweet Jesus, thank you Luigiblood for all your efforts to make 64DD emulation a reality, Zoinkity for the F-Zero X cart hack, and all those whose name is unknown to me.
It's. Just. Impressive.
Just an expansion, but it took nearly 16 years to have our hands on it, on PC.
All you need is: a fairly decent PC, the latest dev build version of Project64 x86 (because 2.2 doesn't have the latest RDB, and it is bundled with crapwares) and the 64drive cartridge conversion of F-Zero X.
Project64 Dev build compiled can be found on EmuCR; for F-Zero X, on the official website of LuigiBlood, use Google.
Just a "bad" thing is, that there is no save support for now, but you can use the save state as a workaround, problem "solved"!
Everyone can now play the few games the 64DD ever had, you do not have to buy a multi-hundred dollars device just for the game you want to play, anymore. Amazing.
Hello guys, if anyone wonders about 64DD support, Project64 already supports it, it can even plays F-Zero X with the Expansion Kit, all-in-one!
http://imgur.com/a/lhbHP
About the weird glow on the vehicles at the select screen, I suggest you to use a pixel-accurate video plugin, but it needs much more power of course.
I don't know to get rid of this bug...
Sweet Jesus, thank you Luigiblood for all your efforts to make 64DD emulation a reality, Zoinkity for the F-Zero X cart hack, and all those whose name is unknown to me.
It's. Just. Impressive.
Just an expansion, but it took nearly 16 years to have our hands on it, on PC.
All you need is: a fairly decent PC, the latest dev build version of Project64 x86 (because 2.2 doesn't have the latest RDB, and it is bundled with crapwares) and the 64drive cartridge conversion of F-Zero X.
Project64 Dev build compiled can be found on EmuCR; for F-Zero X, on the official website of LuigiBlood, use Google.
Just a "bad" thing is, that there is no save support for now, but you can use the save state as a workaround, problem "solved"!
Everyone can now play the few games the 64DD ever had, you do not have to buy a multi-hundred dollars device just for the game you want to play, anymore. Amazing.
Just tried SSB, no graphical bugs, but the AI doesn't move, and the timer runs out ultra fast (5 minutes in less than 10 seconds...), the game run too fast.
A lots of Virtual Console games are emulated correctly, some run even better than on Project64, but SSB isn't part of them.
Goddamn, why is Mario Paint Studio not working with ANY plugins. At the most, it worked with Glide64, except the cursor couldn't be seen, and everytime i tried to paste a stock image onto the frame (Blue Yoshi) the entire screen went black save for the red outline around the canvas. Also, the main menu is impossible to navigate, i have no idea what input makes it work. Uuugh, i just wanna paint like a 12 year old rich japanese kid in the early 2000s
Goddamn, why is Mario Paint Studio not working with ANY plugins. At the most, it worked with Glide64, except the cursor couldn't be seen, and everytime i tried to paste a stock image onto the frame (Blue Yoshi) the entire screen went black save for the red outline around the canvas. Also, the main menu is impossible to navigate, i have no idea what input makes it work. Uuugh, i just wanna paint like a 12 year old rich japanese kid in the early 2000s
You need to check "Render frame buffer as texture" in the video plugin config if you want to play Mario Artist Paint Studio. It works! (with GLideN64, of course)
If you want to play Paint Studio and be able to use stock images and stuff: Use angrylion RDP video plugin. It does not work properly with the others.
Yeah you need to enable "Render frame buffer as texture" if you want to use Glide64/GLideN64.
And latest Project64 dev build is needed not only because of RDB, but I changed some code to support the 64DD conversions inside the emulator, added a new setting for RDB as well. Either way 2.2 is not going to work.
If you want to do stuff in Polygon Studio, angrylion is a necessity. If you want to make custom animations for the movie editor or change someone's face in Talent Studio, angrylion. Graphics emulation just sucks on N64, and while GLideN64 is kind of the best thing that happened in a while, the developer needs to fix compatibility and stop wanting to add unnecessary effects (which will just suck on low poly models, it shouldn't have been a priority, let his crowdfunding fail on that regard).
Thanks for showing me all that, the games work near-flawless now!!!
A few things for Paint Studio:
-When I paste "pre-loaded" graphics in the paint editor, whether it be the nintendo pictures in there or kanji characters, it goes on its own layer, which is strange, because the backgrounds provided don't do this.
And something for Polygon Studio:
-The tutorials included (crown, spaceship, then the GBA looking thing on the left) don't seem to work, they seem to be trying to get menu options that aren't there. I feel like this is some odd thing with the fact that this is a disk to cart conversion.
God, I love this anyway, though. So fucking vaporwave. Thank you all for your hard work
Thanks for showing me all that, the games work near-flawless now!!!
A few things for Paint Studio:
-When I paste "pre-loaded" graphics in the paint editor, whether it be the nintendo pictures in there or kanji characters, it goes on its own layer, which is strange, because the backgrounds provided don't do this.
And something for Polygon Studio:
-The tutorials included (crown, spaceship, then the GBA looking thing on the left) don't seem to work, they seem to be trying to get menu options that aren't there. I feel like this is some odd thing with the fact that this is a disk to cart conversion.
God, I love this anyway, though. So fucking vaporwave. Thank you all for your hard work
For Polygon Studio, those menu options doesn't work because you can't model a thing without angrylion.
That's the problem of it. And they're directly related to why Pokémon Snap can't recognize Pokémons with HLE plugins.
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