ROM Hack FEAT (Fire Emblem Archive Tool)

SciresM

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Hey, there.

Finally getting around to releasing the tool I've been using for Fire Emblem datamining/translating.

ubLWZN2.png


It's extremely simple. Drag/drop a file it knows how to deal with, and it'll automatically extract stuff from it (it knows about .arc, .lz, .bin (message binaries), and can extract textures from .ctpk and .bch).

If you drag/drop a .txt file it generated after editing it, it will rebuild that .txt file back into a message binary (for use in translating).

Code: https://github.com/SciresM/FEAT

Download: https://github.com/SciresM/FEAT/releases
 

SciresM

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ahh, okay^^
Which features did you add?
Was already able to extract bch and ctpk and the text-files with it :P

I'm not sure, because I've not been keeping track...I refactored all the code in the past hour, though, so I know it's definitely changed.
 

DJPlayer

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I'm not sure, because I've not been keeping track...I refactored all the code in the past hour, though, so I know it's definitely changed.
ahhh, okay :D
Now we just need a option to merge and split textfiles because I want to upload ALL support-conversation (1064 files?) as one big txt-file.
Would be cool if we can split it into the original bin.lz files back after editing.
 

srwgin

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I already Decrypt rom
where can I find game txt files I want to see game story
nevermind I find it
 
Last edited by srwgin,

UnassumingVenusaur

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For some reason, this just doesn't work for me. The program won't decompress any of the files I've tried, even after several attempts. Does this work with Awakening or only with Fates?
 

Myria

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It's extremely simple. Drag/drop a file it knows how to deal with, and it'll automatically extract stuff from it (it knows about .arc, .lz, .bin (message binaries), and can extract textures from .ctpk and .bch).

When I try to open ui/status_E.ctpk.lz of Awakening, it decompresses to a .ctpk file, but it doesn't extract the archive contents before it crashes with an EndOfStreamException. Since the .ctpk format doesn't seem to have an obvious offset + size pair in the header, I don't know how to split it.

I might have just found the code responsible for choosing whether to show "Husband" or "Wife". The function I think is making the choice is at address 0x001F21BC.

I can't easily test it, though. A way to check my guess is to change (in-game memory) address 0x001F260C from 00 00 C8 43 to 00 00 B4 43. This is copying the previous 4 bytes, at 0x001F2608, to 0x001F260C. If I'm right, then "Husband" will always be displayed for married characters, even for male characters.

In case you're curious, those values are 32-bit IEEE754 floating-point constants. I tried looking for the texture coordinates as integers, but couldn't find any of the magic values clustered together. The floating-point constants are all right next to each other, which is why I think that this function is what I'm looking for.
 
Last edited by Myria, , Reason: Said which game

GUST

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I tried using this on a bin.lz file and nothings happens, says it cant decompress, what am i doing wrong?
 

StoneyEvan

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Hey I don't know if this is the place to ask for this but this can import custom portraits into fire emblem fates right if you've done all the compressing and stuff. If so how to do you put it in game?
 

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