Hacking Gamecube Adapter Clone?

Kupie

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Hello,

I mean, we have what we need now for how things might interface with it... couldn't we rig up our own homebrewed GC adapter for WiiU? That would help greatly!

Anyone have one they can take apart so we can look at the internals of it and homebrew it or get clones in the works? This is just crazy how out of stock it is.
 

lonesome_killer

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There's some ones available on Amazon by 3rd parties. They only support 1 controller. But the cool thing is they support almost all Wii U games, not just SSB
 

Kupie

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It was reverse engineered by someone with a Beagleboard, and I'm sure it's possible with something like an Arduino with extra hardware.


Hmm... that'd be awesome to have the thing fully reverse-engineered.

And no guys, I meant have something like the official adapter as that's better than the others :(
 

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Hmm... that'd be awesome to have the thing fully reverse-engineered.

And no guys, I meant have something like the official adapter as that's better than the others :(

There are already rudimentary Linux drivers for the official adapter, and people who want a cheaper option will go with the Mayflash adapter. I mean I'm sure it's entirely possible assuming the Gamecube port and controller have been RE'd, but it might take the same amount of money as the official adapter to build something with the same board and same ports as the official adapter, making it less likely to be any cheaper.
 

lonesome_killer

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There are already rudimentary Linux drivers for the official adapter, and people who want a cheaper option will go with the Mayflash adapter. I mean I'm sure it's entirely possible assuming the Gamecube port and controller have been RE'd, but it might take the same amount of money as the official adapter to build something with the same board and same ports as the official adapter, making it less likely to be any cheaper.
Except the official adapter has place for 4 controllers. For $20=$30 it's cheaper than buying 4 $15 Mayflash adapters that only supports 1 controller and will require individual Wii remotes to work ^_^
 

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I'm gonna preface this by saying I made an account just to contribute to this topic and that my experience is mostly on the hardware side of things, not the programming side. But, it seems to me that if drivers have been made that can read in what the GC adapter says, that should mean we know how the adapter feeds input to the Wii U, right? And if we know that, shouldn't it be possible if not trivial to recreate that input and program a microcontroller to send that same input over a USB? I'm thinking something similar to the raphnet Gamecube - USB adapter, but with a slightly reprogrammed microcontroller output to match what the official GC adapter sends to the Wii U.

They've said the GC adapter uses basically the same old USB HID protocol everything in the world uses, right? Obviously it's somewhat different, since I can't just plug in a generic USB device to the Wii U and get it to work, but since we now have a USB device that does send controller information to the Wii U through a USB HID protocol, how hard would it be to spoof that same protocol and put it into your own chip? I mean, at the end of the day it's just a series of bytes that report the state of the different buttons; as long as you store your custom controllers state in the format that Wii U wants, it should work, right?
 
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Kupie

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I'm gonna preface this by saying I made an account just to contribute to this topic and that my experience is mostly on the hardware side of things, not the programming side. But, it seems to me that if drivers have been made that can read in what the GC adapter says, that should mean we know how the adapter feeds input to the Wii U, right? And if we know that, shouldn't it be possible if not trivial to recreate that input and program a microcontroller to send that same input over a USB? I'm thinking something similar to the raphnet Gamecube - USB adapter, but with a slightly reprogrammed microcontroller output to match what the official GC adapter sends to the Wii U.

They've said the GC adapter uses basically the same old USB HID protocol everything in the world uses, right? Obviously it's somewhat different, since I can't just plug in a generic USB device to the Wii U and get it to work, but since we now have a USB device that does send controller information to the Wii U through a USB HID protocol, how hard would it be to spoof that same protocol and put it into your own chip? I mean, at the end of the day it's just a series of bytes that report the state of the different buttons; as long as you store your custom controllers state in the format that Wii U wants, it should work, right?


That's what I was thinking. Sure it may not seem cost effective, but right now the only way to get an adapter is by spending a hundred bucks or more! It would definitely be cheaper to make your own if you had instructions/code for programming into a microcontroller
 

NWPlayer123

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That's what I was thinking. Sure it may not seem cost effective, but right now the only way to get an adapter is by spending a hundred bucks or more! It would definitely be cheaper to make your own if you had instructions/code for programming into a microcontroller

Then wait, more are coming. Just google around to find a website that'll email you when it's back in stock (I used http://onlinepricealert.com/ to tell me when it being sold by amazon drops below $20 (which the adapter is 19.99 normally)
 
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