Homebrew Best ide for developing Homebrews with Ninjhax

caprathebest

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I've used notepad++ for writing some test homebrews and It's pretty good actually. I'm asking now what IDEs you're using for developing. I've tried setting up eclipse but without success. If anybody wants also to share how to setup it, it would be awesome.

Happy developing :D

Useful links:
http://3dbrew.org/wiki/Setting_up_Development_Environment (explains how to setup Netbeans on Linux, need to be tested on Windows) thanks MemoryController !
 
I choose Atom-editor over notepad++ any day. I feel like an idiot though as I can't find what language I'm supposed to be writing these homebrews in.
 
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I choose Atom-editor over notepad++ any day. I feel like an idiot though as I can't find what language I'm supposed to be writing these homebrews in.

Isn't it just C? Maybe C++, but I assume it's C.
 
That's what I was thinking but I heard mention of python so I got excited. Now to teach myself c.
 
You can write 3ds homebrew in c or c++, I use c++. I'm also using CodeLite as an IDE since CodeBlocks kept deleting my compiler settings when it would crash randomly.
I wanted to use Eclipse, but I haven't been able to get it working and I wasn't about to go all in depth and try to write a plugin for it.
 
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NCDyson you're saying that we need a custom plugin to get it working? I thought we needed the c / c++ addon + some custom settings, like makefile or libraries. Read on some boards about someone setting up eclipse for developing gba stuff. If anybody wants, I can find the guide.
 
Now that I think about it, I think I had been trying to get it working before I got the unofficial devkitpro patch for compiling 3ds homebrew. Perhaps I should try again (when I'm not running a fever of 101.8)
 
I use Visual Studio for writing the code (it's a ~40 kLOC project, so IntelliSense really helps) and also to test if it builds on windows. For 3ds compilation, I just have a terminal on the side.
 
Y'know guys, devkitPro comes with Programmer's Notepad 2 and I gotta say, it's really handy for small apps that don't require a whole complex Visual Studio C++ setup to wrap your head around them. For all other cases... well... there's VS C++. :yay:
 
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