I tried again with -desc app:3 -target t and it worked.Thanks a bunch for that, but it didn't fix my issue with MK7. Probably something with my RSF or something.
It was built with SDK 5.x, so probably!
I tried again with -desc app:3 -target t and it worked.
Either use 3DSExplorer http://puu.sh/cE1CC/e4125daf6a.png or open the .3ds in a hex editor, should be at 0x4A00
Or maybe the original devs will be struck with generosity and feel like sharing the original!
And as for profi200, it's a bit too late for worrying about piracy, as we already have it up and running now with what we already have.
<@smea> i'm curious, do you plan on releasing it ?
<@profi200> Not yet. Later maybe (i need to think about that. The warezers use the illegal originals anyway).
Hope he releases, since nothing lost if he does, and potential gain of a really useful tool for developers.
Also, no GUI, but I've put together a few really shoddy batch files and an even shoddier python script for automating most of the conversion process, including filling in most of the .rsf, worked for every game I've thrown at it so far. Unless anyone has something better they can share, I could upload what I've got?
just because they are decrypted does not necessarily mean they will work on a lower firmware.Thanks, i will test today. If the roms are decrypted, this mean I also can install 7X games, right?
i doubt it without a lot of work (or ever even) that games converted to .cia will work online.....and if they do at some point i imagine it would be 100x easier for nintendo to ban consoles based on thatIf I change the header of my .3DS file and then create the .CIA and it will work online?
<@smea> i'm curious, do you plan on releasing it ?
<@profi200> Not yet. Later maybe (i need to think about that. The warezers use the illegal originals anyway).
Hope he releases, since nothing lost if he does, and potential gain of a really useful tool for developers.
Also, no GUI, but I've put together a few really shoddy batch files and an even shoddier python script for automating most of the conversion process, including filling in most of the .rsf, worked for every game I've thrown at it so far. Unless anyone has something better they can share, I could upload what I've got?
Just because there's no one-click installer yet that always works without 10 3DS reboots between successful runs doesn't warrant insulting the people (e.g. Palantine and whoever else helps him) that are working on this in their spare time for you and the community, for free. It'll take time for this to become easier, as it does with all scene-related stuff.
You'll have to create the dbs folder.It this normal sub folders? It will be created when I format Emunand?
sdmc:/Nintendo 3DS/<id0>/<id1>/dbs/