I do often enough see expansion packs as standalone but yeah it does seem to have become the exception or something to actually note. One can only hope resale will be sorted out before long.

We need more Sonic & Knuckles-type games. Buy it and start playing immediately. Have a previous game and the amount of fun you can have doubles.I do often enough see expansion packs as standalone but yeah it does seem to have become the exception or something to actually note. One can only hope resale will be sorted out before long.
Micro transactions are mostly bullshit because their nickle-and-dime-you-until-poverty philosophy keeps most people from fully experiencing everything about a game and creates an unspoken, unnatural elitist community that has
no decent right to exist.
It also contributes to shitty service practices like "well we couldn't get done with this one thing about the game by the launch window so we'll charge extra"
This is where Nintendo still accels and becomes relevant in MY gaming world because they still have that pure-hearted mentality of releasing things at a standard of quality that many of us take for granted. Yes they still release turds, but they're polished turds.
I still believe in one-time payments for the full-fucking game, but as long as you idiots still contribute to this dlc and microtransaction madness, then the golden past of gaming is becoming increasingly irrelevant.
They do it this way because it's the most profitable to be shittyto their fans' financial situation and you people (everyone) are enabling them. and sorry for any errors above. I'm swypingthis post on a phone and it increasingly becomes bbuggy with input the longer I write a post.
At least a majority of handhelds both 3ds and vita games have resisted micro transactions
Well don't take what I say to heart because I'm also a flip flopper on alot of issues. Contradicting my original post, I actually believe freemium is the way to go, but freemiuim in it's current form isn't done exactly right to my personal liking, and nearly all the games that do rely on freemium are cookie-cutter-formula games, devoid of any originality, of any substance, are designed to work against you, force you to grind exponentially, and above all else, suck.Yes; people who believe Nintendo should allow microtransactions (a la dlc) can go suck a dick. It's because of fourteen year olds that I have to suffer in my gaming experience. And then they have the nerve to complain about cheating. Nickling and diming people is a good incentive for people topiratecheat since people either have no money for such outrageous prices or they spend their money on more worthwhile causes, like groceries and gas bills.
If microtransactions are something to cut time in a game, then it's ok and I pretty much don't care about its existence, yet should not be abused...
If microtransactions consist on unavailable ingame stuff, then it's a big NO; only developers who offer completely free games have the right to implement this.

I was wondering if players (gamers) would be more interested in Micro Transactions if the game was FREE. So basically you would download the game FREE (no charge) and then player could play the game *AS-IS*. If players want more content (Assets), they would have to purchase credits and then use those to buy *more* game assets. Basically your game will get BETTER because you have bought better game assets.
I have also been thinking about Abilities which COST in-game credits... So let's say you have a wizard and you want to use his *Firestorm* ability. Using such an ability might cost credits... Otherwise you could only rely on passive abilities which are again passive (no user input) and FREE.
But remember, the game will be offered FREE of charge. For more competitive players, there would be Micro-Transactions that allow a player to buy like 500 in-game credits in exchange for something like $5.00 USD.
Another aspect I am trying to include is *Random bundles*. Basically this means instead of purchasing that *Stone Golem*, you will purchase a PACK of like 4 minions that will be RANDOM. Something like 2 Commons, 1 Uncommon and 1 Rare... The server would randomly determine what you get... And it knows what you have so NO DUPLICATES (that should make players happy!) This sort of bundle would cost much less in terms of credits instead of purchasing actual minions directly.

Random bundles are not normally seen in those sorts of games but in collectible card game type things they are all the rage. I am not sure if the server side checks/elimination/draw numbers out of a bag approach is a great one compared to being able to have your players trade unwanted duplicates/items/monsters with each other. That said you also introduce a gambling element and that works for a lot of people.

Wouldsecurityencryption really be necessary past a login? Even then you could probably do something at Application Layer (personally I would do it anyway to prevent certain other types of attacks) rather than hope SSL works (there have been some successes with SSL on the DS but I am not sure how far it went)

They should only exist in free2play and in whole games they should not exist at all.

Oh man i know... I play castle clash and is obvious that the people that pay to play have advantage...