That's great. Are you planning to release a single application for the injection part?
I know nothing about checksums :/ So, there is a standard calculation for this but for some reason this calculation is not being compatible with the 3DS, am I right? Do you find the original checksums of the packets to be non-standard?
Yes, that's right, I don't know about the size of the packets though. About the Pokemon data, copy the 232 bytes on a hex editor and save them as .bin files, the PKX editor will decrypt them properly if the data really corresponds to a PKX file.
Yes, it's a single application, coded in C, ran through the command prompt.
I'm ASSUMING the checksum in the ead header is an MD5, and if it is, I can't figure what exactly it's a checksum of... I can't get any part of the packet to match the existing checksum so far.
















