Just Cause 2 Dev "Wii U devkits were collecting dust"

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Devs need to pull their LAZY, ARROGANT heads out of their asses, and start doing shit right.

Well you would need to pull your head out of your ass to shit.
 
Besides, in a world where titles like Spec Ops: The Line and Tell Tale's The Walking Dead were released just last year... yeah, developers are still taking their fair share of risks. It's just about knowing which risks can pay off and which likely won't.
tbf, those aren't exactly huge risks. Spec Ops can be easily marketed as a generic dudebro shooter to the mass market and The Walking Dead is a huge multimillion dollar franchise.

My family is selling the wii u for the PS4 now, we have all given up on the poor little thing.
I mean, how are we supposed to play a system that has nothing going for it, has titles that we've already played on our 360, and is losing support from third parties left and right?
I've been trying to force myself to enjoy it but I literally just can't try anymore.
Before you all cry doom, at least wait till E3 to see if Nintendo has anything in store.
 
Before you all cry doom, at least wait till E3 to see if Nintendo has anything in store.
Tbqh, at this point I don't care about Nintendo's exclusives anymore.
Don't get me wrong, I'm not like most other people in other threads, I'm not saying my opinion is automatically the opinion of all gamers, but for me personally, I just have no desire to hold onto the wii u anymore.
The fact that I can see third parties bailing ship left and right just doesn't look good to me.
Perhaps I'm worrying to early, but at the Same time, I'm trying to pay attention to the ordeals going on right now.
I have a 3DS, which I enjoy the living death out of and can enjoy tons of Nintendo exclusives on it, and third party games that are actually being released for it.
I can stand not owning a wii u anymore, and can stand not being able to play a console Mario or Console Zelda.
 
tbf, those aren't exactly huge risks. Spec Ops can be easily marketed as a generic dudebro shooter to the mass market and The Walking Dead is a huge multimillion dollar franchise.

I think he meant risks in terms of progression of video games as an art form not as "unmarketable games".

EDIT: A lot of people just say that modern gaming "doesn't take risks" and I believe that these two titles show that they do take risks but tackling mature themes and really showing what makes video games an effective art form. It was able to inspire guilt, remorse, actual emotions from your actions. There's nothing else that does that currently in art, not on this level at least.
 
tbf, those aren't exactly huge risks. Spec Ops can be easily marketed as a generic dudebro shooter to the mass market and The Walking Dead is a huge multimillion dollar franchise.

I think you could say they're both artistic risks (as Guild explained) and financial risks. In order for Spec Ops to work it had to be aggressively marketed as the most typical third person, modern military shooter possible. It's great for making an artistic point, but not exactly great for convincing people to buy your game in droves, and the sales suffered for it as a result.

The Walking Dead was attached to a popular brand, no doubt about that, but it's also in a genre that's been more or less dead for some time now (at least when it comes to mainstream releases). Not only that, the game was handed to a relatively small studio more known for comedic titles than anything else. Finally, the game doesn't really have any connection to the wildly popular television show; it's not even set in the same continuity. Considering how much easier it would be to produce a quick cash-in (like, say, Survival Instinct), I'd say that letting Telltale have at it was a risk.

But I'm getting bogged down in the specifics. Publishers and companies can play it too safe at times, sure, but saying that there's no risk at all is ludicrously inaccurate and an insult to the hardworking developers trying to advance the medium.
 
My family is selling the wii u for the PS4 now, we have all given up on the poor little thing.
I mean, how are we supposed to play a system that has nothing going for it, has titles that we've already played on our 360, and is losing support from third parties left and right?
I've been trying to force myself to enjoy it but I literally just can't try anymore.

Cool story bro. Don't let the door hit you on the way out.
 
I think the biggest issue for the WiiU right now is its lack of sales. The low number of units in the wild make it difficult for developers to justify putting a lot of work into the platform, which leads to it having a poor game selection. The poor game selection causes everyone not to buy it. It's a self-perpetuating cycle.

As far as I can tell, the sales for this unit will pick up BIG once Nintendo gets around to releasing their first party titles for it. Say what you want about Nintendo, but they make FANTASTIC games, and can definitely sell this system.

However, they definitely pushed the WiiU out the door way to early. It is clear to me that they felt they had to release their somewhat lackluster console (power-wise) before Sony or Microsoft got around to gobbling up a holiday season, and their only chance to do that was last year. They called it spot on, but they also put everyone in WiiU limbo for 6-8 months.
 
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here's the problem

3rd party: where not releasing games till more people have a wii u

people: where not buying it till there more 3rd party games

and soo on
 
Well I'd have to say, yeah, it is kinda nintendo's fault that third parties don't want to develop for the Wii U, and it doesn't help that there's little to no marketing for the Wii U. There's almost no ads outside of the gaming media and most people think it's some kind of expansion or accessory to the Wii, and of course the abysmal sales when compared to how the Vita is doing. All these issues don't make it very reassuring to developers and you can understand why they would think twice about making games of it.

call me naive, but I still hope that nintendo can show us SOMETHING for the Wii U by E3
 
I have an idea Ninty, cut the price in half for the next 6 months, systems will fly off the shelves, and then developers will flock to you.
What about those of us that bought on launch day you say? Simply give us a credit for the price difference.
What happens after the 6 month period? simple, raise the price back up and it will sell itself.
Or keep the price the same , because you will make a boat load of money from all the new games that will come out and the hardware will keep flying, and you make money on licensing.
 
I have an idea Ninty, cut the price in half for the next 6 months, systems will fly off the shelves, and then developers will flock to you.
Then they'd be losing a ton of money whether they sell a lot or not.
What about those of us that bought on launch day you say? Simply give us a credit for the price difference.
So give people like what, 100 dollar credits? Really?
What happens after the 6 month period? simple, raise the price back up and it will sell itself.
Who the hell raises the price of something after cutting it's price? Wtf?
Or keep the price the same, because you will make a boat load of money from all the new games that will come out and the hardware will keep flying, and you make money on licensing.

I'm really glad you're not running a business.
 
Then they'd be losing a ton of money whether they sell a lot or not.
So give people like what, 100 dollar credits? Really?
Who the hell raises the price of something after cutting it's price? Wtf?


I'm really glad you're not running a business.
This idea is better than what they are doing now.:teach:
 
No it isn't, all they need is games. All they need to do is release a Mario or Smash Bros and boom, sales.
Hacks and only hacks will sell this hardware (down side, devs will worry about piracy).... ninty fucked this launch up, no game is saving this piece of shit system, with each passing day this system is looking more and more like the virtual boy system.

Instead of being Cutting Edge, it's simply a cutting edge. See the difference?
 

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