Gaming the best rpg for wii

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Legend of Zelda - Skyward Sword then ...you can upgrade items, get stronger, etc, etc...
rpg right? ...this is my bet

hi Guild *blink* :p
 
gonna play the last story, and xenoblade for sure when I get something to charge my wii remote.

Oh and maybe tales of symphonia, since I actually DID have the game, but I never beat it and I gave it to a friend like 6 years ago.
 
I still suggest Pandora's Tower. Action/RPG. Great story, great gfx, great game play! It's sorta like Castlevania even.
It's a good game (getting the USA version for my birthday), but keep in mind that it's...weird, at least by USA standards. I explained it here.
 
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It's a good game (getting the USA version for my birthday), but keep in mind that it's...weird, at least by USA standards. I explained it here.

Ha ha, funny read! As a Twilight Zone fan, I'm guessing you can't get enough of this one? ;)

I like this sort of story line, it brings me back to the days of watching Pet Shop of Horrors, Akira, Vampire Hunter D, Ninja Scroll, reading Clive Barker's Books of Blood, or playing Castlevania, but in 3D and done right.

If you are looking for your current, run of the mill Bubble Gum RPG/Adventure and story line, this is not it. If you like drama and dark yet light hearted humor, you're going to get it! :)

Loved the voice overs in the European version which I presume are the same on the American version. I was leery at first, but they put some effort into that department as well!
 
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First I want to say that I'm not a big RPG player. I've been trying to get into the genre lately, but some of traditional JRPG tropes get on my nerves, such as random battles. That out of my way, here are my thoughts on the topic:

Xenoblade Chronicles- This game is the reason I've been trying to get into RPGs. I loved the story, characters, battles were interesting (and no random battles on this game), huge expansive world, beautiful art, and really long. I put upwards of 150 hours into my first playthrough and I left so much undone. Came back for a new game+ to take on the beasts roaming the world even tougher than the final boss.

The Last Story- It was a decent game. The story left something to be desired, though, I thought. Some of it seemed a bit cliche (perhaps cliches first made by Sakaguchi-san himself?), and the love story between the main character the girl felt pretty forced. Most of the characters just felt flat and uninspired and I had trouble caring for them. The action-oriented battle system was interesting and fun, but not all that challenging save for the last boss (huge difficulty spike there). Overall, could've been better, but it's worth giving a try.

Pandora's Tower- Of the Operation Rainfall games, this one stands out as not being very RPG-like (I'm not trying to re-open that debate, so I'm not gonna discuss there merits of it). It plays a lot like a Zelda game if you took out the expansive over-world. Mostly consists of dungeon crawling and interacting with Elena. I found it easy to care about her, so I felt motivated to go through the dungeons. The boss fights were really well done, I thought. As you pretty much have the same weapons throughout the game, rather than the boss fight being an exercise of using the new item, you have to be creative with what you've always had to take on the unique foes. Zelda would do well to take some cues from the boss fights in this game, I think. For me, this was the 2nd best of the rainfall games.

Fire Emblem: Radiant Dawn- Far from your traditional RPG, it's more like chess on crack + story. Definitely play the Gamecube precursor, Path of Radiance, before you play this one as this is a direct sequel. You can transfer save data from your completed Path of Radiance file to Radiant Dawn giving some of your characters stat boosts. When a character dies, they stay dead. As you come to care about the characters, it makes you think twice before sacrificing a piece.

Opoona- This one's a sleeper. I wrote this review elsewhere. It's a bit lengthy compared to these other descriptions, but I figure since I already have it handy...
The story behind Opoona is that on your way to vacation with your family on a foreign planet, your ship gets shot down and the lot of you crash land in individual escape pods, splitting you up. The locals take you in and make you work (not in a slavey way, but rather productive member of society way) to to earn your way to the dome your injured parents are recovering in. You may forget all about that little fact as your playing because you're loaded with quite a few things to do. The job you're assigned with is a ranger (kill things) and as you do missions, you upgrade your license to get access to different domes. In the process, you can earn licenses for other jobs that you can do on the side that will give you access to other areas.
You'll probably find yourself spending a lot of time inside the domes doing side jobs and making/bolstering friendships, while killing things is typically done outside of the domes. There isn't too much exploration to do outside of the domes as for the most part you just leave the dome and do your mission and come back. There are random encounters outside of the domes, but it's not too annoying since you don't spend all that much time outside. Also, regular battles can't last more than two minutes and are usually quite brief.
Combat is done... differently. You've got a ball over your head (a "bonbon", for reals) that you throw at enemies by pulling back (or any direction, really) on the joystick to charge and then release to throw it. Depending on the direction you release from and the charge you put on it will change the curve on your throw. This isn't very important in the very beginning, but there is an item you can get that allows you to attack one enemy through another, so you can try to aim your throw to hit as many of them as possible. Otherwise, there may be times when you try to angle your throw to avoid hitting things, or you want to throw the bonbon in such a way that if the enemy comes in to attack he's still in the trajectory to get hit. To go along with the bonbon throwing, you've got your magic and items that can be used in battle, too. You can outfit your bonbon with different coatings and such to give you different abilities and stat-boosts.
It's a decently lengthy game (don't know how many hours I put into it, but I guess I spent around three weeks on it. It's been described as a life-simulation RPG, which I suppose is a fitting description as you go about your everyday life while progressing. If you've got some time and are looking for a cheery little RPG to fill it, Opoona's worth a look.

Fragile Dreams: Farewell Ruins of the Moon- It felt much more Silent Hill (Shattered Memories, to be more specific) than it did traditional JRPG. Not as dark and surreal as Silent Hill, but it was pretty atmospheric. There seems to be quite a bit of loneliness despite how little of the game you are without some sort of companion. The main story was alright, but I think everything else going on around it was more interesting. Some of the final memories of the departed told some touching or depressing stories as they faced their death and either pushed forward. Overall, I'd say it's a hit-or-miss game. Better than the 67 metacritic rating it received, i'd put it at around 75. Worth playing if you like atmospheric experiences.

Okami- Another game more in the vain of Zelda. You are the Shinto wolf god, Amaterasu. Big open world with a beautiful Japanese water art style. The celestial brush is an interesting mechanic where you can draw wind, bombs, trees, etc. into the world for puzzle-solving or combat. If you enjoy Zelda games, you can't pass this one up.

Twilight Princess, Skyward Sword- Again, I'm not going to debate the RPG merits of these games. Everyone should play these games, RPG or not (though personally I think Twilight Princess was better as a gamecube game).
 
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There's 10 RPGs for the Wii?

No, just one.
images
 
Has anyone played through Takt of Magic? How does one open towers with colorful spheres on top?

EDIT: You have to use a fire spell (for red spheres) or a combination of fire (1st spell) and the other element (2nd spell) depending on the color.

Fantastic game. And the campaign seems to be very extensive. Too bad I never experienced the multiplayer aspect of it.
 
Last edited by UltraDolphinRevolution,

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