Video Game Quirks

  • Thread starter Thread starter Tom Bombadildo
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Usually forget that guarding exists.
I don't think I ever guard in any game that has it. In a tutorial for a couple times, sure, but after that I just beat the shit out of whatever it is that's attacking me regardless of how much damage I take. Although if there's a way to dodge/roll out of the way I'll do that if I get covered with enemies.

It depends on the game. For fighters you basically have to guard. For standard action games, I rarely do it. Most action games with great combat rely on dodges or counters anyway so guarding isn't much of a factor.
 
Always use pistols/melee in FPS games until it becomes impossible not to (examples - Halo, Fallout 3). Even if this means setting the game to the lowest difficulty, you will not find me with anything bigger than a pistol/fist. If it's possible to avoid guns altogether, I will, as in Mirror's Edge (I have never shot a single soul in my 2 1/2 playthroughs).

I often delete my save files on fighting games so I can unlock all the characters again (just for random fun, I don't get mad when a game comes with all characters unlocked).

If there is a power:growth tradeoff in an RPG, I will always go for growth, even when it makes the game difficult. For example, in Final Fantasy VII you get some weapons and armor early on in the game that speed up the growth of your magic. This seems like a pretty legitimate play style, but the quirky bit is that I will NEVER use the magic that I spent all that time leveling up.

Also in RPGs, I will never spend more than 2% of my total gold. So if I have 100,000 gold, I will spend maybe 1,000-2,000 on potions or something, but rarely ever more. Then I will spend it all on garbage just before the final boss.

ALSO in RPGs, if there are permanent stat boosters (like Rare Candy in Pokemon), or super rare items you can't buy (Elixirs in FF) I won't use a single one until the final final final battle. And this seems like total common sense to me, because stat boosts seem pointless at lower levels when you level up all the time, as opposed to later in the game you'll have a harder time gaining stats (and more likely you'll understand how to distribute them better). Also most battles aren't so difficult that you need to use expensive healing items, so why bother.

In many JRPGs, I simply won't use items period. Like if an item gives my characters some new super power (TMs in Pokemon, or the manuals in Inazuma Eleven), I'll never feel like I have a proper development plan, and the item will just rot in my inventory for the rest of the game. This is largely why I like the SaGa series, they force you to run through new equipment and items all the time.
 
When I play RPGs, I almost never use healing or restorative items, always opting to use healing magic or an Inn if they are available.

Apparently when I play Rock Band/Guitar Hero, I move my jaw in strange ways when the playing gets particularly hectic or I'm trying desparately not to break my combo.

When I play fighting games, I always gravitate toward the really weak yet really fast moving characters. Mobility > all.

When I'm exploring, I need to look in every nook, even if I'm clearly not intended to go there. I refuse to progress with the story until I've left no stone unturned.
 
I ruin just about every game i play by being compulsively obsessive about doing as well as i can. In RPG's i won't use consumable items at all and only upgrade my weapons and armour if the difficulty otherwise becomes stupid.....in normal play throughs (not intentional low level runs or anything) this can become irksome but i can't help myself. In other games where performance is ranked i tend to repeat and repeat and repeat stages until i can get the best rank possible.

I also absolutely need to unlock/get everything in almost any game i play on my first run (except random collectables that do pointless things like unlock image galleries). Strangely i'm immune to multiple endings though....i pick either the Good ending or the ending of the character i like best and just roll with it.
 
I'm sure a lot of people do this, but if there's any type of speed-dash option, I can't help but use it (assuming it doesn't drain too much energy or anything). In Zelda, I can't help rolling everywhere. In Majora's Mask, I HAVE to use the bunny hood. In Mario games, I have to hold down the run button. in Mega Man X and Zero, I HAVE to spam the dash button no matter what.
 
I wouldn't say speeddashing things counts as a quirk. I do this in all games that have it because it's faster than walking. Heck, in games like UT or quake arena, not strafejumpdodgewallkickslopedodgetranslocatortossing around the place is like painting an arrow above your head with "shoot me please!!!". And since it's faster than walking...why not doing it?

Some more:
-I want to see most cutscènes only once (or even not at all). However, I don't 'just' press the button to skip it. I press it pretty much repeatedly. Kinda like an elevator that comes faster if you press the button a dozen times in a row (though I don't do THAT).
-Some platformers are more about exploring than about finishing a level. Take Kirby: epic yarn. There are coins/stars/whatever the currency was in every nook of that game...and I WILL find them. If I come across a fork (e.g. a ladder down and further ahead), I choose one and head back almost immediately if I find that it's NOT a dead end (all the loot is in the dead end part).
-on more than a few guitar hero/rock band songs, I hum to the music or tab my feet to the rhythm while playing the 'guitar'.



Perhaps this counts:
-My room...well, it isn't a mess, but it's not the most orderly one ever. Papers all over the place, my DVD's could be better, there are some plates I should be returning to the kitchen...but the batteries in my wiimote are always charged! The moment a battery goes down, I switch it with the two (charged) backup batteries immediately. And the drained batteries go directly in the battery charger.
-The same with CD's and DVD's: they MUST be in a case. In fact, I literally cringe when I see my friend just tossing them aside on his desk. Some with a few books on it (on the data layer, yes). Or rolling a cigarette above it.
-one that's surprisingly common among offline RTS-players: taking it easy. Sending out that harvester to do some mining....slowly teching up to that one new unit and building a bunch of them for no reason. Barely leaving the base for anything but protection of your income. Hating every level with a time limit. And only attack with a HUGE ASS army (pretty much only consisting of the heaviest unit to prevent losses) once everything is mined out and upgraded.
(this in no way compares to the APM-intense, build order considering strategy fest that is online RTS-gaming. but it gets the job done)
 
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I'm sure a lot of people do this, but if there's any type of speed-dash option, I can't help but use it (assuming it doesn't drain too much energy or anything). In Zelda, I can't help rolling everywhere. In Majora's Mask, I HAVE to use the bunny hood. In Mario games, I have to hold down the run button. in Mega Man X and Zero, I HAVE to spam the dash button no matter what.
Yeah, I've lost many a life "unnecessarily" trying to run through a side-scroller and it doesn't much matter how many times I die ... repeatedly. I'll almost always keep at it. Actually, it just makes me want to get through it faster to catch up to where I last died so I can get on with the game.
 
Despite having been heavily into gaming since Space Invaders appeared (google it kiddies :)) my particular quirk is that I'm genuinely shit at absolutely all genres.
 

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